Posts for ian-reeds-games, 01-2013

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  1. » [ian-reeds-games] ai controlled, Allan Thompson
  2. » [ian-reeds-games] Re: Tactical Battle 1.11 dev 5, Allan Thompson
  3. » [ian-reeds-games] treasure robber mummy level, Allan Thompson
  4. » [ian-reeds-games] mummy level, Allan Thompson
  5. » [ian-reeds-games] sight range bonus?, Allan Thompson
  6. » [ian-reeds-games] mp3 problem, Allan Thompson
  7. » [ian-reeds-games] a real bug this time..., Allan Thompson
  8. » [ian-reeds-games] Your top 3 most wanted features, Ian Reed
  9. » [ian-reeds-games] some unfinished maps for perusal and critique, Allan Thompson
  10. » [ian-reeds-games] Another draft version of my map pack, Craig Brett
  11. » [ian-reeds-games] interesting problem, Allan Thompson
  12. » [ian-reeds-games] Re: Your top 3 most wanted features, Craig Brett
  13. » [ian-reeds-games] Not being able to start game, David Bartling
  14. » [ian-reeds-games] starships and potential bugs, Allan Thompson
  15. » [ian-reeds-games] Re: Not being able to start game, David Bartling
  16. » [ian-reeds-games] Key that will announce unit positions, David Bartling
  17. » [ian-reeds-games] Re: Another draft version of my map pack and Re: Multiplayer, Craig Brett
  18. » [ian-reeds-games] assimulate test for ian, Allan Thompson
  19. » [ian-reeds-games] moveing other units?, Allan Thompson
  20. » [ian-reeds-games] Re: Releasing Tactical Battle 1.11 in the next few days, Craig Brett
  21. » [ian-reeds-games] Austen!, Allan Thompson
  22. » [ian-reeds-games] Re: Scripters, Craig Brett
  23. » [ian-reeds-games] star wars..., Allan Thompson
  24. » [ian-reeds-games] Re: star wars..., David Bartling
  25. » [ian-reeds-games] Some feature suggestions, Zak Claassen
  26. » [ian-reeds-games] couple questions, Allan Thompson
  27. » [ian-reeds-games] Re: star wars.., Craig Brett
  28. » [ian-reeds-games] Re: Another big response, Craig Brett
  29. » [ian-reeds-games] a thought about rpg making..., Allan Thompson
  30. » [ian-reeds-games] Re: Star Wars, Craig Brett
  31. » [ian-reeds-games] Re: Tactical Battle 1.12 dev 1, Craig Brett
  32. » [ian-reeds-games] Can multiple units be controled at the same time?, David Bartling
  33. » [ian-reeds-games] parsing problem, Allan Thompson
  34. » [ian-reeds-games] damage type, Allan Thompson
  35. » [ian-reeds-games] Some suggestions..., Allan Thompson
  36. » [ian-reeds-games] question, Allan Thompson
  37. » [ian-reeds-games] interesting bug, Allan Thompson
  38. » [ian-reeds-games] damage type question, Allan Thompson
  39. » [ian-reeds-games] hunt for sounds, Allan Thompson
  40. » [ian-reeds-games] some sounds, Allan Thompson
  41. » [ian-reeds-games] update on zombie house, Allan Thompson
  42. » [ian-reeds-games] fail effect, Allan Thompson
  43. » [ian-reeds-games] Command and Conquer, Craig Brett
  44. » [ian-reeds-games] player sounds, Allan Thompson
  45. » [ian-reeds-games] step sound bug and random sound question, Allan Thompson
  46. » [ian-reeds-games] Bug in dev vertion, Garrett
  47. » [ian-reeds-games] old bug, Allan Thompson
  48. » [ian-reeds-games] tactical battle latest dev, shaun everiss
  49. » [ian-reeds-games] Attack miss flag?, Garrett
  50. » [ian-reeds-games] dev 4 some bugs, Allan Thompson
  51. » [ian-reeds-games] sum up, Allan Thompson
  52. » [ian-reeds-games] chance, Allan Thompson
  53. » [ian-reeds-games] special tiles, Allan Thompson
  54. » [ian-reeds-games] blocks sight, Allan Thompson
  55. » [ian-reeds-games] works in progress, Allan Thompson
  56. » [ian-reeds-games] Some more suggestions, Zak Claassen
  57. » [ian-reeds-games] starship basic map, shaun everiss
  58. » [ian-reeds-games] Bugs and stuff, Allan Thompson
  59. » [ian-reeds-games] starship basics map, shaun everiss
  60. » [ian-reeds-games] wrench in the works, shaun everiss