[ian-reeds-games] Re: flag not working.

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 12 Jan 2013 19:37:39 -0500

Hi Hadi,
The map sounds cool. I am eager to try it out!

I remember someone named Greta was making a elemental magic map pack that 
sounded grat....I wonder how that is coming along.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: hadi 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Saturday, January 12, 2013 6:23 PM
  Subject: [ian-reeds-games] Re: flag not working.


  hello ian
  thanks for fixing it.
  my map is a strategic one which  some marines  will get asigned to 
  objectives and  missions. so since it's not a adventure  type map, 
  (because players should actually see  the area and the  enemy 
  fortification and defense) i would not use the unsceen and unexplored 
  features for now.
  well maybe in  some hardest levels  the marines wouldn't get supported 
  with the sattlelight radars, but the beginning maps you'll have 
  sattlelight and you'd be able to decide which tactics to use.
  it's taking too much longer because  i'm doing calculations regarding 
  that how should the players move and how much should be the enemy's 
  sight, so players would have some fun time deciding how to approach and 
  do stuff.

  i changed the story from a gang fight to a marine fight vs terrorists to 
  make it worth~

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