ug, i still cant get the game to get past the error so i have nothing to say about the knew stuff d. On 1/20/13, Craig Brett <craigbrett17@xxxxxxx> wrote: > Hi Allan, > > The reason I suggested it the way I did was to fit with the current > convention. > > So currently, you could have a skill, say, "Smash brains" with the > sound set to smash. So everyone who uses the smash brains skill will be > rewarded with the same juicy brain smashing sound. > > However, (and I believe this is how it works) if you had a unit you > wanted a unique sound on, you could name a sound after that unit > followed by ssmash.wav. So, say, "killer zombie smash.wav". Then only > that killer zombie would have the extra juicy crunchy brain smashing > sound fitting of a killer zombie. That's how I believe the different > types of attack sound work, since I don't think attack is a special > keyword anymore. So the sounds wouldn't be tied to a unit unless you > told it to be. I think warrior_attack_success was just being used as an > example, since it's already in the getting started maps. It could just > as easily be attack_success, etc. > > I hope this has cleared up what I meant. > > Nice job on dev 1 Ian, I like the chance and dice type things. I've > been having fun with them already. I'm just trying to balance things > out now and this will help a lot. > > Cheers, > Craig > > > >