[ian-reeds-games] Re: Tactical Battle 1.12 dev 1

  • From: Austen Perry <austentheaxewielder@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 20 Jan 2013 15:24:45 -0600

ug, i still cant get the game to get past the error so i have nothing
to say about the knew stuff d.

On 1/20/13, Craig Brett <craigbrett17@xxxxxxx> wrote:
> Hi Allan,
>
> The reason I suggested it the way I did was to fit with the current
> convention.
>
> So currently, you could have a skill, say, "Smash brains" with the
> sound set to smash. So everyone who uses the smash brains skill will be
> rewarded with the same juicy brain smashing sound.
>
> However, (and I believe this is how it works) if you had a unit you
> wanted a unique sound on, you could name a sound after that unit
> followed by ssmash.wav. So, say, "killer zombie smash.wav". Then only
> that killer zombie would have the extra juicy crunchy brain smashing
> sound fitting of a killer zombie. That's how I believe the different
> types of attack sound work, since I don't think attack is a special
> keyword anymore. So the sounds wouldn't be tied to a unit unless you
> told it to be. I think warrior_attack_success was just being used as an
> example, since it's already in the getting started maps. It could just
> as easily be attack_success, etc.
>
> I hope this has cleared up what I meant.
>
> Nice job on dev 1 Ian, I like the chance and dice type things. I've
> been having fun with them already. I'm just trying to balance things
> out now and this will help a lot.
>
> Cheers,
> Craig
>
>
>
>

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