[ian-reeds-games] Tactical Battle 1.12 dev 1

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 19 Jan 2013 22:39:28 -0700

Hi all!

Version 1.12 dev 1 is ready.

These are the changes for 1.12 dev 1:
1 Added ability to specify numbers as ranges or dice rolls for flags related to inflict, restore and protect. 2 Added a chance= flag to skills that takes a number between 1 and 100 to indicate the chance of that skill succeeding.
3 Added the ability to do scripting in the game to add new features.
4 Added a Scripting Guide that documents how to do scripting in Tactical Battle.

Here's the full list of flags that now support ranges and dice rolls:
inflict
splash_inflict
restore
splash_restore
step_inflict
step_restore
start_turn_inflict
start_turn_restore
end_turn_inflict
end_turn_restore
protect
inflict_mod
restore_mod

I'm going to respond to some of the emails you guys sent. I'm short on time though so I'm sorry for not doing them justice.

Zak, great feedback about the 3 games and I appreciate your note about why TB's multiplayer would still be a unique experience from the other 2 games.

Allan, though responding to your thoughts on the RPG Maker was a big task it definitely helped me to think through more of that stuff and was very beneficial. Definitely months, maybe a year though I really hope it can be sooner than that. We'll see how life goes.

Craig, no rush.  Let me know whenever you've got it ready.

Michael, good to know you don't mind SAPI. I'll probably see what I can do about supporting both in the best way for each unless the level of effort to get good timing between speech and sounds becomes too unruly.
Thanks for your appreciation of me and the map creators.
It's really amazing how much better the game has become since I stopped making maps and let everyone else do all that hard work.

Austen, interesting thought on only allowing diagonal movement on a per unit basis. My first version of diagonals will be map wide since it also changes how range is calculated. But I don't see why we couldn't then add diagonal movement or movement restrictions on a per unit basis if map creators find that useful.

Here's the link for 1.12 dev 1:
https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.12%20dev%201.zip

I'll be sending another email shortly directed to the scripters.

Ian Reed


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