[ian-reeds-games] Re: Tactical Battle 1.12 dev 1

  • From: Austen Perry <austentheaxewielder@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 21 Jan 2013 12:36:32 -0600

well, still having problems with the game wanting to crash with
unexplored areas and lots of the same unit on a sqaure, like 10 star
fightiers on a sqaure using shields wich freezes the game for a minute
to 2 minute wich includes the music stopping.
it eventualy comes back but it screws with my screen reader and i
don't want to release anything that it affects.
also loving the chance and dice rolls, and already playing with them.
got a few more people hooked on tb today as well, lol.
also, having trouble getting rid of this message in battle,
error you cant summon there or something when enemy units summon the
mines wich are units, and i' not sure why it says that every time but
it never says it for the player.

austen

On 1/20/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Oh, so you mean per game play, not per turn or something liike that. Yeah, I
> think that would be kind of neat, actually.
>
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Carlos Macintosh
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Sunday, January 20, 2013 9:44 PM
>   Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 1
>
>
>   no I mean every map the warrior would start with a random number of
> healing orbs, like one time he might start out with 4 and another time he
> might start out with 6 or 7 to make the game harder.

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