[ian-reeds-games] Re: Tactical Battle 1.12 dev 1

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 21 Jan 2013 15:41:20 -0500

Hi Austen,
I did have a lag time problem yesterday, exactly as you had mentioned before. I 
couldn't figure out why the program would take 20 seconds or more to move or do 
an action. I can't seem to recreate it though. So I know it happens, but I am 
stumped as to why or how to make it happen again.

al

"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Austen Perry 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Monday, January 21, 2013 1:36 PM
  Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 1


  well, still having problems with the game wanting to crash with
  unexplored areas and lots of the same unit on a sqaure, like 10 star
  fightiers on a sqaure using shields wich freezes the game for a minute
  to 2 minute wich includes the music stopping.
  it eventualy comes back but it screws with my screen reader and i
  don't want to release anything that it affects.
  also loving the chance and dice rolls, and already playing with them.
  got a few more people hooked on tb today as well, lol.
  also, having trouble getting rid of this message in battle,
  error you cant summon there or something when enemy units summon the
  mines wich are units, and i' not sure why it says that every time but
  it never says it for the player.

  austen

  On 1/20/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
  > Oh, so you mean per game play, not per turn or something liike that. Yeah, I
  > think that would be kind of neat, actually.
  >
  > al
  > "The truth will set you free"
  > Jesus Christ of Nazareth 33A.D.
  >   ----- Original Message -----
  >   From: Carlos Macintosh
  >   To: ian-reeds-games@xxxxxxxxxxxxx
  >   Sent: Sunday, January 20, 2013 9:44 PM
  >   Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 1
  >
  >
  >   no I mean every map the warrior would start with a random number of
  > healing orbs, like one time he might start out with 4 and another time he
  > might start out with 6 or 7 to make the game harder.

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