Downloading it now, can't wait to try it out. I like that sound naming idea; so when random sounds come in, if you put numbers at the end of a sound name it will pick a random one, for example if you have attack1, attack2, attack 3 and attack4 it would pick one of those four, but if you only had attack 1 and 2 it would only pick between those two, or will there have to be a fixed number of random sounds, like three for each? On 1/20/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > Hey Allan, > > Thanks for the positive feedback. I'm really glad you like the > feature. I wasn't sure exactly what to do on the wording but decided it > wasn't as important as getting the basic chance flag out. > > You're totally right about the different sounds. I meant to get some > feedback on that and forgot. > > It breaks down into 2 things, 1 is the type of sound and the other is > numbering them so you can get a random one. > For instance a successful attack could have 3 different sounds and one > is randomly played each time. > And a failed attack could have it's own 3 sounds of a sword slicing > through empty air or being blocked. > > Here's what Craig had suggested about sound types: > Craig said: Regarding random sounds, I remember it was suggested before. > But regarding having sounds for hits, misses and critical and such, > maybe the sound naming scheme should be something more like: > * unit_skill_success > * unit_skill_fail > * unit_skill_critical > > I say: I think since we are already using warrior_attack.wav or just > attack.wav this should be the successful version since that's how it > currently works. > So then if you wanted a failing sound it would be warrior_attackfail.wav > or attack_fail.wav as Craig suggested. > > And the randomized sounds based on number suffixes would be separate > though maybe I can do that soon as well. > > Not sure how the critical will work exactly, but we're not there yet > anyway. > > Well, now that I've written it I think that will work out pretty well. > > Does anyone like or dislike the attack_fail.wav and > warrior_attack_fail.wav sound naming? > > Ian Reed > > >