[ian-reeds-games] Re: starship basic map

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 30 Jan 2013 20:02:25 -0500

Hi Shawn,
So the borg are too tough...What made them  too tough? Was it the shields? I 
thought the shields might be to high. These things  always take a balance and 
sometimes it is hard to get it just right, you know?

I was sure seperation was working, so I had better go back and see what I 
screwed up, lol. I jsut don't have time in the day to play test everything all 
the way thru right now, so this is good info.

I think you got a good point ont he three titan maps. The first one was 
supposed to be an ambush and an introduction of a villain to the player. I 
think that is going to need balancing with the amount of bad guy ships, but the 
player isn't intended to slug it out. Also the maps didn't have the 
instructions I wanted with them so you were already playing under a handicap. 

The second map is supposed to be scanning and sending out pods, and again, no 
instructions were given, cause I was going to give the coordinates to the pods 
etc and so forth. What was the hardest part of the map? Was it the scanning and 
running to the pods? I think I might do that map just a tad bit diffrently...

The third map I think you are absolutely right about. I am going to get rid of 
the  unexplore and unseen, since technically you already scanned  the area. 
Also I intended to put in more ships, maybe more dreadnaughts, or a support of 
heavy cruisers and light cruisers...I was also thinking of a diffrent start to 
the map. I was thinking of a single unit with a bunch of summon skills for 
diffrent allies ships. It could move around the ap and place ships wehre you 
want to deploy them ahead of time since you will be aware of everything there, 
due to the stealth map. Taht might even up the odds a little cause you would 
get the first strike. I would only give the thing a limit of one round though.

The flight and moment in time are just not ready at all, but I wanted input ont 
he maps I thought were working and you did a good job, so thank you very much. 

Let me check them out and see what I can get prepared.

al    





"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: shaun everiss 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Wednesday, January 30, 2013 2:39 PM
  Subject: [ian-reeds-games] starship basic map


  Hi allan.
  I have been playing through a few of your maps.
  The titon maps are real hard, part1 and 2 and the killing one.
  Firstly I can't find the enemy ships till they appear on the killing titon 
map.
  and therefore can't deploy.
    Because of this I get my ass kicked.
  not that it matters even with everything going as it has the titon 
  maps are hard.
  maps like icaris and seperation don't work at all,  the moment in 
  time works but enterprise text file is not found, in all maps the 
  colapsing star file is not found though I checked and it does physically 
exist.
  The borg are to hard.
  I can knock them down to half power if I deploy, though half my issue 
  is the fact that half my ships are on the other side of the map.
  So I think either the borg need to be easier or somehow everyone gets 
  the jugganaught upgrade.

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