Hi Shawn, So the borg are too tough...What made them too tough? Was it the shields? I thought the shields might be to high. These things always take a balance and sometimes it is hard to get it just right, you know? I was sure seperation was working, so I had better go back and see what I screwed up, lol. I jsut don't have time in the day to play test everything all the way thru right now, so this is good info. I think you got a good point ont he three titan maps. The first one was supposed to be an ambush and an introduction of a villain to the player. I think that is going to need balancing with the amount of bad guy ships, but the player isn't intended to slug it out. Also the maps didn't have the instructions I wanted with them so you were already playing under a handicap. The second map is supposed to be scanning and sending out pods, and again, no instructions were given, cause I was going to give the coordinates to the pods etc and so forth. What was the hardest part of the map? Was it the scanning and running to the pods? I think I might do that map just a tad bit diffrently... The third map I think you are absolutely right about. I am going to get rid of the unexplore and unseen, since technically you already scanned the area. Also I intended to put in more ships, maybe more dreadnaughts, or a support of heavy cruisers and light cruisers...I was also thinking of a diffrent start to the map. I was thinking of a single unit with a bunch of summon skills for diffrent allies ships. It could move around the ap and place ships wehre you want to deploy them ahead of time since you will be aware of everything there, due to the stealth map. Taht might even up the odds a little cause you would get the first strike. I would only give the thing a limit of one round though. The flight and moment in time are just not ready at all, but I wanted input ont he maps I thought were working and you did a good job, so thank you very much. Let me check them out and see what I can get prepared. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: shaun everiss To: ian-reeds-games@xxxxxxxxxxxxx Sent: Wednesday, January 30, 2013 2:39 PM Subject: [ian-reeds-games] starship basic map Hi allan. I have been playing through a few of your maps. The titon maps are real hard, part1 and 2 and the killing one. Firstly I can't find the enemy ships till they appear on the killing titon map. and therefore can't deploy. Because of this I get my ass kicked. not that it matters even with everything going as it has the titon maps are hard. maps like icaris and seperation don't work at all, the moment in time works but enterprise text file is not found, in all maps the colapsing star file is not found though I checked and it does physically exist. The borg are to hard. I can knock them down to half power if I deploy, though half my issue is the fact that half my ships are on the other side of the map. So I think either the borg need to be easier or somehow everyone gets the jugganaught upgrade.