Hi Shawn, That is good to know. For the lyran map, I usually unload on the claws as I pass my ships by, release shuttles anduse them to finish up, and then I leave them. Then I make a mad dash to the worm hole bottome right of the map. I have a feeling my instructions for the map were not at all clear. I have been planning on redoing the intros to include more information and what is expected. I think I get more wrapped up in the story then in givieng directions, lol. I was wondering if that was the case as well with the planet killer. Originally, I had planned the map to be a rescue mission, where the ships had to rescue the people on the planet. Unfortunately, I couldn't figure out how to make sure the ships could escape with the people on board, or could just cheat and go directly to the escape point. So I made it more of a stop the monster situation. The trick with that map is the shuttles. They are super important. So do you think the instructions were clear? Should I tighten them up a bit? I want players to not get killed cause I wasn't being careful enough with the directions. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: shaun everiss To: ian-reeds-games@xxxxxxxxxxxxx Sent: Tuesday, January 29, 2013 2:39 AM Subject: [ian-reeds-games] Re: tactical battle latest dev well allan the lirin are just quite hard. I was able to destroy 2 of the 3 cruisers before I got owned. if I could get the other 1 or 2 units and the klingons then hmmm. the first training map with the rader ships I have never beaten but I found in the intro that if I warped directly to the orian base and pounded it with everything I had I could make it really hurt then finally kill it. Ofcause if I let the thing launch fighters till kingdom come and waste time killing those I would seriously die. I was never able to beat the planet killer mission. At 03:50 PM 1/29/2013, you wrote: >Ok, I am glad you told me you liked that map! I will keep it in. > >When you say marauders, do you mean the first time you run into the >orions on the training sims? I think I have them featured in the >first two, the asteroid base and the two orion raider ships. > >You were actually fighting your way out of the lyran map? Dang, you >actually killed half of the map?! >I am always stunned to hear players beating odds that I thought were >insurmountable, lol. > >I am still working on the starship map with the four or five new >maps but I think you inspired me to work on them a bit harder. It is >good to hear that some enjoys what you create. > >Thanks, >al > > > > >"The truth will set you free" >Jesus Christ of Nazareth 33A.D. >----- Original Message ----- >From: <mailto:sm.everiss@xxxxxxxxx>shaun everiss >To: <mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx >Sent: Monday, January 28, 2013 8:21 PM >Subject: [ian-reeds-games] Re: tactical battle latest dev > >not sure about random dammage. >I am redownloading all maps again but if they don't work I will be >downgrading to 1.1 at least till every one's maps are upgraded. >on the trek front the maps triumverate should stay I like it. >The moroder map is quite hard to be honest and the lirin map. >I can't beat that one. >I can destroy one side of it mostly but well. > >At 08:52 AM 1/29/2013, you wrote: > >Hi Shawn, > >I hear your pain, lol. > >I guess it is the price for new technology, sometimes it takes a > >step backwards before moving two steps forward, grin. > > > >On a side note I am adding more maps to starship since it seems to > >be liked. I tried fiddling with the birds of prey, gave them two > >actions in hopes to make the trainging map 2 just a tad harder. If I > >over do it then it is just a massacre. > >I got the borg useing adaptation and I think they are going to be > >much more borgish, hopefully. I still want them beatable, but I > >don't want it to be a cakewalk either. > > > >I think I am adding four or five new maps. > > > >I was going to dump the triumvirate map, but maybe It should stay. > >Any thoughts on that? > >Also, I was wondering about random damage. Technically in these > >kind of games, the damage would lessen the longer the distance is to > >the target, not to mention the breakable shields. So maybe a random > >damage might work instead, but I am not sure yet. > > > >al > >"The truth will set you free" > >Jesus Christ of Nazareth 33A.D. > >----- Original Message ----- > >From: > <<mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun everiss > >To: > <<mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx > >Sent: Monday, January 28, 2013 3:43 AM > >Subject: [ian-reeds-games] tactical battle latest dev > > > >Hi. > >just fiddled with teams and really like them. > >Well as was mentioned all maps are now broke, so I guess I will have > >to get them again once they are updated. > >I do hope they get upgraded soon else I may have to downgrade till they are. >