[ian-reeds-games] Re: tactical battle latest dev

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 28 Jan 2013 14:52:29 -0500

Hi Shawn,
I hear your pain, lol. 
I guess it is the price for new technology, sometimes it takes a step backwards 
before moving two steps  forward, grin. 

On a side note I am adding more maps to starship since it seems to be liked. I 
tried fiddling with the birds of prey, gave them two actions in hopes to make 
the trainging map 2 just a tad harder. If I over do it then it is just a 
massacre.
I got the borg useing adaptation and I think they are going to be much more 
borgish, hopefully. I still want them beatable, but I don't want it to be a 
cakewalk either.

I think I am adding four or five new maps.

I was going to dump the triumvirate map, but maybe It should stay. Any thoughts 
on that?
Also, I was wondering about random  damage. Technically in these kind of games, 
the damage would lessen the longer the distance is to the target, not to 
mention the breakable shields. So maybe a random damage might work instead, but 
I am not sure yet.

al  
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: shaun everiss 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Monday, January 28, 2013 3:43 AM
  Subject: [ian-reeds-games] tactical battle latest dev


  Hi.
  just fiddled with teams and really like them.
  Well as was mentioned all maps are now broke, so I  guess I will have 
  to get them again once they are updated.
  I do hope they get upgraded soon else I may have to downgrade till they are.

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