[ian-reeds-games] Pros and cons of different game mechanics

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 17 Jan 2013 15:31:13 -0700

Carlos,

Interesting stuff. Your first statement actually makes a case against multiplayer for TB, but I know that's one of your top 3. As you mention that you can control many units in TOC and command them all at once it points out that even TOC would be better for multiplayer than TB because player turns can move so much more quickly.

I have thought about getting TB to the point where it could work as it currently does, or optionally based on the map creators choice feel more like TOC.

I guess the first big step TB would need to take is to get AI that works well enough and has high level commands such as roam, guard, or hunt.
I don't remember exactly what TOC has but it is similar to this.
In TOC it is like all units are AI controlled but the player gets to set what their current high level command is for each.

After that the only other major thing TB is missing is the ability to let your turns continue running until an interesting event occurs which stops the turns and let's you decide what to do next.
Come to think of it that is similar to Aprone's Castaways as well.

Don't you think the way they handle turns would be pretty similar if these things were handled?

Of course we need units that can carry other units and better ways to select and command multiple units at once and even better ways of gathering information about your surroundings.
But I think they'd really start to feel close at that point.

TOC also has an easier time with AI because it's units are set in stone whereas TB let's you configure them a lot more. TB's AI can get a lot better, but there's a lot of other things on the To Do list right now too.

Great feedback, thanks.
Ian Reed


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