[ian-reeds-games] Re: Some feature suggestions

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 16 Jan 2013 21:02:19 -0500

I like alot of your ideas.

I think along with a sight range bonus there should also be a sight range 
penelty, likewise with range bonus/there should be a range penelty.

I like the idea of immunity from a skill, I can see where this could come in 
useful for a variety of reasons. An elf could have sleep magic immunity, a ring 
of protection could make someone immune to fire, a radiation suit can make one 
immune from radiation etc and so forth. In the case you mentioned, your units 
that shouldn't get a flying skill cast on them, can have an immunity flag 
making it impossible to do so.

I haven't read the user guide lately, but I think there might already be a way 
to change a flag value, at least for a while. I think it is called ignore_max 
or something like that, it is a skill flag I believe. I haven't had a chance to 
play with that flag yet. I think Austen uses that in his kingdom of war map, so 
I got to take a look at how it works.

For just "carrying" units, one way to do it is to use the summon skill flag. 
Essentially, it can simulate the  carrying of anything that does not need to 
interact along with the carrying unit. For example, shuttlecraft inside a 
spaceship, or greek warriors inside a trojan horse. 

Still, your request has great merit cause there is certain ocasions were both 
the carrying unit and the carried unit can both act, and even independently of 
each other. For example a horse and rider. The horse can move, and have actions 
like attack, while the rider can have their own actions as well. A summon flag 
won't really work  completely for a situation like that. 

I wasn't trying to judge your ideas or anything. I just  liked some of them and 
wanted to expound or  give examples of some flags that might be useful till 
those things you mentioned get implemented. So I apologize ahead of time if I 
am stepping on toes. 
al   
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Zak Claassen 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Wednesday, January 16, 2013 12:25 PM
  Subject: [ian-reeds-games] Some feature suggestions


  Hi, I've got a few feature suggestions that I would like to see in the
  game if they're not too hard to implement.
  1. A sight_range_bonus, not sure if its already planned or weather its
  problematic to code or something, but it would just make sense to have
  it since we have a range_bonus.
  2. Give a unit/structure the ability to contain other units, to for
  example create a carrier unit/structure to transport other units over
  terrain which they cannot move across, such as a flying carrier or a
  ship to take units across water.
  3. A flag for points that would make so that it wouldn't be read out
  when pressing f4 on a unit.  Would be useful for example when you're
  creating points to do something you can't do directly but it isn't
  necessary for the player to know about them.
  4. The ability to set the value of a unit flag, for example to change
  the team or modify a unit's maximum health, with a skill or effect.
  5. The ability to cause certain units not to be affected by particular
  skills.  I remember this one being mentioned before.  For example, I
  have a skill which, when used on units, allow them to fly for a turn,
  but there are some units for which I don't want this to be possible.
  Not sure how many of these are practical, just some ideas.

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