[ian-reeds-games] Re: Tactical battle

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 27 Jan 2013 08:52:52 +0200

Maybe the causes hit flag would be the best option, it would provide
for the most customisability and would solve the problem of having
some effects and skills cause the sound but others not.

On 1/27/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hi,
> Yeah, I think it would be neat withtthe random on top of it all. Although
> honestly, I don't really get tired of the sounds. I mean, I don't recall too
> many games where the sounds were diffrent each time they were fired,
> although they were diffrent with diffrent targets. For instance in an old
> game called fallout, diffrent targets died with slight variations to the
> weapons, Some were pretty gruesome too, like cutting people in half,
> disintegrating   them, cooking them with plasma, lol. Ahh, the good old
> days.
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Carlos Macintosh
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Saturday, January 26, 2013 8:24 PM
>   Subject: [ian-reeds-games] Re: Tactical battle
>
>
>   The pain sounds for different units would not get boring if they were
> randomized though. I think this new sound setup would be pretty cook.

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