Hi, When a flying unit goes over a pit, it still plays the step sound as if it wasn't flying. so I guess a flying_step_sound might be needed, unless there is some workaround with all these new sound types. My second question is really for the group. How many random sounds would hold your interest in a game before getting bored of them? I was thinking three, but I honestly don't know. I just would like some feedback so I can keep the maps interesting for people. Which sounds in particular would you want to see changed around randomly the most? Some sounds are quite singular, especially some casting magic sounds, and iconic sounds from diffrent games/franchises. Thanks for any input. al "The truth will set you free" Jesus Christ of Nazareth 33A.D.