Honestly, I don't usually get bored with sounds, even if its just one. I also noticed the step sound when a flying unit moves over a terrain, I think if the terrain has a not_affect_flying flag it shouldn't play this sound. On 1/27/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Hi, > When a flying unit goes over a pit, it still plays the step sound as if it > wasn't flying. > > so I guess a flying_step_sound might be needed, unless there is some > workaround with all these new sound types. > > > My second question is really for the group. How many random sounds would > hold your interest in a game before getting bored of them? I was thinking > three, but I honestly don't know. I just would like some feedback so I can > keep the maps interesting for people. > Which sounds in particular would you want to see changed around randomly the > most? Some sounds are quite singular, especially some casting magic sounds, > and iconic sounds from diffrent games/franchises. Thanks for any input. > > al > > > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D.