[ian-reeds-games] Re: step sound bug and random sound question

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 27 Jan 2013 09:05:01 +0200

Honestly, I don't usually get bored with sounds, even if its just one.
 I also noticed the step sound when a flying unit moves over a
terrain, I think if the terrain has a not_affect_flying flag it
shouldn't play this sound.

On 1/27/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hi,
> When a flying unit goes over a pit, it still plays the step sound as if it
> wasn't flying.
>
> so I guess a flying_step_sound might be needed, unless there is some
> workaround with all these new sound types.
>
>
> My second question is really for the group. How many random sounds would
> hold your interest in  a game before getting bored of them? I was thinking
> three, but I honestly don't know. I just would like some feedback so I can
> keep the maps interesting for people.
> Which sounds in particular would you want to see changed around randomly the
> most? Some sounds are quite singular, especially some casting magic sounds,
> and iconic sounds from diffrent games/franchises. Thanks for any input.
>
>  al
>
>
>
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.

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