Hey Garrett, Thanks for the suggestion. A couple questions on it:1 Since the skill already plays a sound would the sound of the unit being hit play at the same time as the skill sound or after it.
2 I'd need to think of a good way to define being hit.It seems obvious that an attack skill is being hit, and a fireball would also mean being hit, but a healing spell would not, and a spell that gave or removed effects might not either.
So a couple possibilities are: 1 that I play a hit sound whenever a skill deals damage via inflict flags.2 We create a new flag for skills called causes_hit_sound or something like that.
Let me know your thoughts. Ian Reed