[ian-reeds-games] Re: Tactical battle

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 27 Jan 2013 03:37:19 -0500

Hi,
Ok, so if a unit has an effect, like burning, a causes hit flag would announce 
and do the sound effect? That is kind of a neat idea. If someone doesn't want 
that happening, then they just dont put int he flag.

al  
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Zak Claassen 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Sunday, January 27, 2013 1:52 AM
  Subject: [ian-reeds-games] Re: Tactical battle


  Maybe the causes hit flag would be the best option, it would provide
  for the most customisability and would solve the problem of having
  some effects and skills cause the sound but others not.

  On 1/27/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
  > Hi,
  > Yeah, I think it would be neat withtthe random on top of it all. Although
  > honestly, I don't really get tired of the sounds. I mean, I don't recall too
  > many games where the sounds were diffrent each time they were fired,
  > although they were diffrent with diffrent targets. For instance in an old
  > game called fallout, diffrent targets died with slight variations to the
  > weapons, Some were pretty gruesome too, like cutting people in half,
  > disintegrating   them, cooking them with plasma, lol. Ahh, the good old
  > days.
  > al
  > "The truth will set you free"
  > Jesus Christ of Nazareth 33A.D.
  >   ----- Original Message -----
  >   From: Carlos Macintosh
  >   To: ian-reeds-games@xxxxxxxxxxxxx
  >   Sent: Saturday, January 26, 2013 8:24 PM
  >   Subject: [ian-reeds-games] Re: Tactical battle
  >
  >
  >   The pain sounds for different units would not get boring if they were
  > randomized though. I think this new sound setup would be pretty cook.

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