That sounds good. Although I'm not so sure if having the getting hit sounds play when taking damage from an effect is a good idea that might get kind of annoying Sent from my iPhone On Jan 26, 2013, at 5:15 PM, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > Ok, unless anybody objects I could do this whenever damage is inflicted. > > Additionally I'm thinking of having sounds like this: > attack_pre.wav > attack.wav > warrior_hit.wav > attack_pre would happen first, then when it finishes the 2 other sounds would > play together. > In this way you could have an attack_pre sound for an arrow flying and a > sound for it making contact would play at the same time as the grown of the > warrior. > Similarly a sound for creating and firing a fireball could be fireball_pre, > then when it finishes the explosion sound and the unit getting hit sound > would play at the same time. > Potentially for a fireball since it does splash damage all the units hit > would play their pain sounds at the same time as the explosion. > > I think that allows for a reasonable amount of flexibility. > And if you don't have all those sounds then attack_pre versus attack are > pretty much the same and you can have the current kind of behavior. > > Ian Reed > >