[ian-reeds-games] Re: Tactical battle

  • From: Garrett <garrett.knight2@xxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 26 Jan 2013 17:34:31 -0500

That sounds good. Although I'm not so sure if having the getting hit sounds 
play when taking damage from an effect is a good idea that might get kind of 
annoying

Sent from my iPhone

On Jan 26, 2013, at 5:15 PM, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote:

> Ok, unless anybody objects I could do this whenever damage is inflicted.
> 
> Additionally I'm thinking of having sounds like this:
> attack_pre.wav
> attack.wav
> warrior_hit.wav
> attack_pre would happen first, then when it finishes the 2 other sounds would 
> play together.
> In this way you could have an attack_pre sound for an arrow flying and a 
> sound for it making contact would play at the same time as the grown of the 
> warrior.
> Similarly a sound for creating and firing a fireball could be fireball_pre, 
> then when it finishes the explosion sound and the unit getting hit sound 
> would play at the same time.
> Potentially for a fireball since it does splash damage all the units hit 
> would play their pain sounds at the same time as the explosion.
> 
> I think that allows for a reasonable amount of flexibility.
> And if you don't have all those sounds then attack_pre versus attack are 
> pretty much the same and you can have the current kind of behavior.
> 
> Ian Reed
> 
> 

Other related posts: