[ian-reeds-games] Re: Another big response

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 17 Jan 2013 18:09:49 -0500

Hi Ian,
When it comes to jaws, it isn't a problem All a user needs to do is put jaws to 
sleep and problem with shift and arrow keys solved. solved. 

So you might just want to add a small warning telling jaws users to sleep their 
screen readers in the user guide.

al





"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Ian Reed 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Thursday, January 17, 2013 5:44 PM
  Subject: [ian-reeds-games] Re: Another big response


  Carlos,

  Using the I, J, K, and L keys would work, though map creators could not 
  use those for hot keys anymore.
  Unless I made it so you hold shift plus those to move your review cursor 
  and control plus those to move the current unit.

  I'm actually looking at using I, J, K, L, plus U O, M, and comma for 
  doing diagonal movement.

  Not sure completely, but I've been avoiding using shift plus any of 
  those keys in order to support moving the current unit diagonally.

  I hate requiring shift plus keys just to navigate the map, but consuming 
  all those keys and not letting map creators do hot keys with them seems 
  a shame as well.

  Maybe the hot keys map creators choose should all be shift + the key or 
  control plus the key.
  Then I could use the non shift / non control versions for normal 
  movement plus game wide hot keys.

  Just thinking aloud now.  I'll put some more thought into it later.

  Does TOC allow diagonal movement?

  Does anyone think diagonal movement would be nice for their maps? I've 
  had people ask why I didn't do it in TB.
  It's about 80% done because of things I had to implement in the breadth 
  first search and other things related to line of sight.
  So I was going to add it as an option soon since it's not too far off.
  The biggest thing left is getting the keyboard shortcuts right for it.

  Ian Reed

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