[ian-reeds-games] Re: Tactical Battle 1.12 dev 3

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 28 Jan 2013 20:17:55 +0200

Ian, you are awesome!  These are some grate new features.  Wish I
could try them out, but unfortunately university started today.  One
thing that I was thinking of while playing around with my map was to
give the AI team certain defaults, like having points restored to them
per turn and allowing them to use skills with no_line_of_sight, even
if they use the same units as the player.  That way you could give
them an advantage to help balance the difficulty.  Currently the only
way this is possible is to set it in the map file, and I did this for
a few units, but giving a bunch of units no_line_of_sight for each of
their skills where this is applicable in the map file would take some
time.  Would it be possible and not too much trouble to add the
ability to somehow add a team number to a flag in a skill or unit that
would cause that flag to only be applied when that team used the skill
or unit?

On 1/28/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> If you got a slew of errors, it was problably mine. I forgot to change all
> my neutral units to 3, lol.
>
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Ian Reed
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Monday, January 28, 2013 12:19 AM
>   Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 3
>
>
>   I just noticed another bug that happens in dev 3 when you specify
>   victory or defeat conditions that need to reference units such as escape
>   or death.
>
>   Well let me know of any other bugs you all find in dev 3 so I can get
>   them fixed for dev 4.
>
>   Ian Reed
>
>

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