[ian-reeds-games] Re: Austen!

  • From: Austen Perry <austentheaxewielder@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 14 Jan 2013 11:38:34 -0600

hey again.
one of the reasons i suggested pickupable items in top three is here.
1 an item like a unit would be placed on the map, but it would have no
team no skills and no other inhancements and the likes.
2 when a unit lands on it it could be set up to automaticaly be picked
up or what i like so even landing on doesn't just take it is a skill
called capture item, or take whichever.
the capture item would be nice for a capture the flag map, where
theres a blue flag and a red flag, your team would have to find the
blue fag and then take it back to a spot on your side of the map to
complete the game, if the enemy got theres on there spot they'd win.
the idea is to have here, units that can prevent but not kill each
other, where in stun slow speed and the like play a bigger roll than
attcking, and stratagy would be a bigger player where as to stop
somoeone would not be the same as defeating them
also, items could be used as a skill when picked up, where as when amo
is captured, the unit capturing it gets 1 clip added to there existing
clips, so if it where a item called glock amo clip, and a unit like
commando took it if he didn't have his max clips in that type it would
add another to his points in that class, and destroy the object
if the unit had its max, then 1 the message you cant carry that much
would appear and the object stay where it was or the object disappears
and the extra amo waisted, but i like the first idea better lol
it would also be fun to have a mystery box liing on the ground, it
could have amo health or a bomb lol, so you'd be taking your chances
with it
those are my basic thoughts today lol

austen

On 1/14/13, hadi <hadirezaei@xxxxxxx> wrote:
> helo,
> yes, balancing out with guns is dificult, i have 30 ammo types so far,
> but i still need to figure out how to set this thing up that the player
> doesn't get overpowered, same goes with the npcs.
>
>
>

Other related posts: