I like the thought of increasing and decreaseing sight range with range to attack, like a range bonus but also a range penelty. I think all we have right now is a range bonus. The volcano sounds awesome. I am thinking of Carlos's idea where a neutral party, the volcano, would attack either side of a map, so that computer and player units would both be subject to flying debris from the volcano! I had something in mind for a black hole. The thought process was a singularity int he middle, a level of deep gravity well, and then the event horizon and a range of space not quite so deep. The closer the ship gets to the singularity, the more movement costs due tot he gravity. I wanted to have the black hole start useing a skill to cause random ships to start coming closer to the singularity at random intervals, but it would be for both sides. We don't have a move unit skill yet so it couldn't happen but still, the netural party would attack both sides which would be very cool. I was wondering if there was a way to make flowing lava. I was toying with a unit that could leave behind it terrain as it moved. Originally I was thinking of tron light cycles, but a laa flow would work too. Somehow the unit would move one square, but leave a river of lave behind it. The question is how to ensure it travels the way you want, instead of moving in diffrent directions. The only way I could come up with, besides terrain, was to set up good units for it to destroy, thus makeing it follow the bread crumbs kind of thing. Guns are tough. I mean, they can kill with one bullet, but if it takes too many bullets then the monster is going to be tough. A predator like monster would be a great map! I wouldn't know how you would do the camouflage screen...unless when randomization comes in, attacks would have a lesser chance of hitting then normal. Still, that would be one heck of a map! Ammo is always a probolem. You got to figure out how much to shoot, and what advantage is it to have a gun thatshoots more then one that shoots less. I didn't quite get that in the zombie map, you might have better luck on that front. Another thought is that you have to try to figure out if you want terrain to provide ammo or a structure/unit. Terrain doesn't give a limited supply, so someone could park themselves on an ammo spot and just automatically reload forever. If it is a step reload,t hen going back and forth on the terrain would cost in actions at least. If it is a structure/unit that gives ammo, then you have to worry about it getting destroyed before being useful, but it would have the potential for haveing a limited quantity to hand out. maybe a plane could fly over and drop cache boxes full of good stuff over the area and the team would have to travel to it to make use of it, before it gets destroyed by whatever. Does any of those sound interesting? al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Austen Perry To: ian-reeds-games@xxxxxxxxxxxxx Sent: Sunday, January 13, 2013 9:34 PM Subject: [ian-reeds-games] Re: Austen! hi, yeah planning on a larger map with jungle slash forest terrai with an adventure slash search and destroy type mission. with trees to find out where you are by climbing and hopefully a volcano that erupt, the biggest thing will be the terrain lol. i also plan on some dark creatures that will get you if you wander off the path so to speak lol and the more knew features the better the map will become. my problem is deciding what units sight range and ranges are for weapons, as i don't want a bunch of undefeatable monsters for units lol, and when guns are involved its hard to balance everything. i've been experimenting with units, but so far nothing concrete has come up. the one thing i am sure of is that finding extra bullets would be a awesome feature as starting out with a gun with only one clip will increase the wild factor of the map lol. if submaps come in to play tree houses under ground layers and much more are going to be included to make the idea even more intreging. if you have any ideas let me kno, i'm realy just planning at this point waiting for features to come to pave a better way in to what i invision lol. austen On 1/13/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Hi Austen, > I just wanted to say I was glad to read what you were up to. I am excited to > see that modern combat map you are making and it sounds really interesting, > as well as some of your suggestions, like climbing trees. > > Does the map have a storline? > > al > "The truth will set you free" > Jesus Christ of Nazareth 33A.D.