Hey, I was working on something and I had this problem. A player unit can come up to a door which blocks_sight. They can kill the door via an open skill, much like Carlos's crypt doors. Each room is only two squares or tiles. So behind the door is one square, with a monster and a treasure chest terrain. However, when the door dies, the space directly behindt he door remains unexplored. I thought if you could see a spot within your sight range, that it would be seen. With a sight range of ten, my guy should see what is two squares away. Right now, the unit has to move forward to unveil the unexplored square revealing the monster and treasure chest. Is this the way it should be, or is there a bug? al "The truth will set you free" Jesus Christ of Nazareth 33A.D.