[ian-reeds-games] Re: Tactical Battle 1.12 dev 2

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 23 Jan 2013 22:04:51 -0500

Excellent!
Thanks for the update, I can't wait to try it out.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Ian Reed 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Wednesday, January 23, 2013 8:00 PM
  Subject: [ian-reeds-games] Tactical Battle 1.12 dev 2


  Hey all!

  I'm releasing 1.12 dev 2.

  Here are the changes for dev 2:
  5 Made it so that self_effects and self_remove_effects still occur even 
  when a skill fails due to the chance= flag.  This allows an exhaustion 
  effect to still occur on the caster even though the spell failed.
  6 Added the ability to have more than one sound associated with a unit's 
  cursor or death sounds and skill sounds.  Each time the game should play 
  one it chooses randomly from the list associated with that sound.
  7 Made it so that when a skill fails the game attempts to play the 
  skilName_fail.wav sound instead of the normal sound.
  8 Made it so if no fail sound exists for the skill it will play 
  "skill_fail.wav" if one is available.
  9 Fixed a bug where defeating a unit that blocked sight would not make 
  the tiles behind it become visible.
  10 Fixed a bug where splash effects would announce damage to a 
  particular point even when it was 0.
  11 Fixed a bug where if 2 map packs had intro music with the same 
  filename the first music file played when you moved to the second map pack.

  I also fixed saving and loading which was broken in dev 1.

  Check the user guide for details about the new sound features.

  Thanks for the great thoughts about changing terrain and other things.

  I've read through them but don't have the time to respond right now.

  Here's the link for dev 2:
  https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.12%20dev%202.zip

  Enjoy!
  Ian Reed

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