Ok, here is what I got so far. You might have an error from me where it crashed the game. I was attempting to create a splash in an effect that would, upon a monsters death, do a splash that would give the player unit gold. First time it crashed, so I looked at the file, saw that the splash range was after splash inflict, thought about how the point_current flag works and reversed them so that the splash range was in front. That seemed to work, but it could also be a fluke, so you might want to try it out for yourself. I will put the map pack into drop box soon so it can get downloaded and tested if you need to try it that way. The second bug involves duration=0 in the same effect as before. When you set duration to 0, it starts counting down into negatives, while keeping the effect up and running. It does seem to work quite well for duration of 1 however. al "The truth will set you free" Jesus Christ of Nazareth 33A.D.