[ian-reeds-games] Re: Attack miss flag?

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 28 Jan 2013 17:06:37 -0500

Sorry Garrett, I guess I wasn't able to understand what you meant. No hard 
feelings, ok? 

al 
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Garrett 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Monday, January 28, 2013 3:45 PM
  Subject: [ian-reeds-games] Re: Attack miss flag?


  No, that's not what I meant. What I meant was if you decided to use the 
attack and it misses you would still have to pay the cost of that attack. 
Versus a fail wouldn't cost you anything and you could try to use the move 
again. So think of it this way, in Ian's maps, every time you attack it cost 
you three action points. If you attack and the attack Mrs. you still lose three 
Action points. But if the attack fails, you don't lose anything and you can try 
the attack again
  So you still have to obey the rules of whatever action points or whatever 
points you're using in your maps for attack and skills, but if it fails you 
don't lose any but if it misses you do. I'm out of ideas for how to clarify 
this anymore. So if it still confuses anybody, just forget about it
  Sent from my iPhone

  On Jan 28, 2013, at 3:47 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> wrote:


    Ok, so youa re talking about two diffrent types of failure. The regular 
fail and then a miss which would be like not doing the skill at all. 
    What I don't understand is how that could be used effectively? Especially 
for a computer unit. 
    There is this infinite loop thing which, if the computer doesn't have to 
spend anything to do it, it will keep on doing it forever. I actually did that 
once after people told me  about it. I was practiceing    out some cloaking 
skills, and I thought about how the computer would use it. Well, I didn't put 
any point in it that would stop it, and it kept cloaking and uncloaking 
forever. I was like, "So that's what Carlos meant", lol. 

    So everything really needs a limit on it of some sort in order to make sure 
you don't fall into that trap.

    If you want to restore action points to a unit, then take a look at 
Austen's kingdom at war maps where the main character can use adrenaline fix, 
or the tomb robber map with the main character able to use panic to increase 
actions usable, by subtracting from the cost of actions. Again, everything 
needs a limit.

    al

    "The truth will set you free"
    Jesus Christ of Nazareth 33A.D.
      ----- Original Message ----- 
      From: Garrett 
      To: ian-reeds-games@xxxxxxxxxxxxx 
      Sent: Monday, January 28, 2013 3:09 PM
      Subject: [ian-reeds-games] Re: Attack miss flag?


      Hi al, i can try...
      Let's say you had an archer, let's say that they attack, if the attack 
miss you would still use the action points that it cost to do the attack but 
the target would not take any damage. Now, let's say that archer try to attack 
again, let's say this time the attack fails. Again, the target would not take 
any damage, but instead of spending the action points that it would cost to do 
the attack, no action points would be wasted or any other kind of point that 
anyone else me using custom maps. Basically, an attack miss will be a more 
penalizing version of an attack fail and maybe you could use an attack miss 
probability flag or something like that

      Sent from my iPhone

      On Jan 28, 2013, at 2:46 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> 
wrote:


        Hi Garrett,
        I am not sure, but isn't that how things work right now witht he chance 
flag on skills? Maybe I don't understand, could you give an example? 

        al
        "The truth will set you free"
        Jesus Christ of Nazareth 33A.D.
          ----- Original Message ----- 
          From: garrett 
          To: ian-reeds-games@xxxxxxxxxxxxx 
          Sent: Monday, January 28, 2013 1:42 PM
          Subject: [ian-reeds-games] Re: Attack miss flag?


          perhaps I should clarify, If the attack misses, it will still take 
what ever 
          skill points or what ever in order to use the skill but the enimy 
would not 
          be hit. If the attack fails, no skill points or anything are used and 
you 
          can try your attack again. Basicly, A miss would be a attack fail 
that would 
          take away what ever points your using.

          -----Original Message----- 
          From: Zak Claassen
          Sent: Monday, January 28, 2013 12:59 PM
          To: ian-reeds-games@xxxxxxxxxxxxx
          Subject: [ian-reeds-games] Re: Attack miss flag?

          Wouldn't that be kind of pointless, I mean if it didn't cost anything
          or had any effect, then what difference would it make?  Don't mean to
          offend you or anything, just my opinion on it.

          On 1/28/13, Garrett <garrett.knight2@xxxxxxxxx> wrote:
          > Hello again everyone
          > Just a little suggestion, what if certain skills or attacks could 
miss? 
          > The
          > only difference being, if an attack or skill misses it would still 
cost 
          > you
          > what it normally would to do that attack. But if it fails, it 
doesn't cost
          > you anything and you can try the attack or skill again
          >
          > Sent from my iPhone
          >

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