[ian-reeds-games] Tactical Battle 1.11 dev 10

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 07 Jan 2013 03:51:37 -0700

Hi all!

Dev 10 is here.

Hadi, I've swapped out your number 3.

Carlos, I turned off speech for the AI's turn so it would run as fast as it could and did some performance testing on the zombie strike back map.
It took roughly 20.6 seconds to complete.

After a lot of performance logging I found the problem and added a solution.
It now takes 1 second to complete.

I have one other trick up my sleeve for improving the speed, but it takes a bunch more code and is not as clean so I'll probably skip it for the near term. Though I'll look at it again tomorrow morning, maybe it will be worth doing for the extremely large maps, plus I love performant code.

Austen, this should fix the lag you were seeing on your big maps. The lag would be much worse on very large maps.

This AI speed improvement is the only change for dev 10.

Here is the link for dev 10:
https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.11%20dev%2010.zip

Enjoy!
Ian Reed


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