I was thinking more of the unit still having heal skills that restore health, but the unit also restoring a small amount of health per turn to nearby units. But that's actually an interesting idea, an AI-controlled healer. One more thing that I wanted to ask about but forgot in my last message: Would it be possible to make it possible in some way for units to acquire skills? I'm not sure what the best way to do this would be, maybe a flag that could add a skill to the list of skills available to a unit. This flag could be on skills and effects. On 1/30/13, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote: > 1. you do have a work around for this one. Set the healing unit to > AI_controlled and give it healing skills that you want. That way it will > heal up your units automatically, though it probably wouldn't heal up the > entire area like you want. You could probably set it's AP's so high that it > > would be able to heal up everybody. > > >