Wow Alan, that's creative! Thanks, that will solve my problem. On 1/30/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > Hey all! > > Great suggestions from everyone. I'm not going to respond to them but > I've added them to my list. > > As a note the dev 5 version is now up on the map packs page so it would > be best to update durations and add teams for those who haven't done so > yet. > > I've been working hard on items and equipment and I'm pretty excited for > when they get done. > It will still be a while yet but I think they'll be a really good addition. > > I had an aura_heal= flag on my list from long ago and will probably > still do it in some form or other. > I just have to say though that Allan's solution for auto heal was > absolutely brilliant. > I read it and just thought wow! > I'll add to it that you could also have an > auto_health_start_turn_inflict=1 to cause the splash effect to heal at > the beginning of the turn as well. > But that seems pretty obvious after Allan explained the core idea. > > Well back to items and equipment. > > Ian Reed > > >