[ian-reeds-games] Re: Tactical Battle 1.11 dev 7

  • From: Austen Perry <austentheaxewielder@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 4 Jan 2013 09:52:14 -0600

heres how to duplicate,
1 make a map 10 by 10, or bigger doesn't matter.
2 put two units of the same kind on the map, on oposite sides, i'm
doing medical specialist and space commando.
3 use the fog of war feature on the map.
4 use the sight range feature on your units.
5 have move and any other main abilities set on have to see to move to
the unit, or make sure th skills dont have the no sight range on them.
6 play the map, and move your units a few tiles and perform defensive actions.
7 let the enemy play.
also, i notice that the music stops after a while, and it eighther
comes back in a minute with the new dev version and then stops again,
or it stops all togeather. also, a enemy unit will move, but then
silance for a bit, then another action. i am pretty sure this bug has
something to do with fog and sight range, mostly sight range as it
only started happening with sight range.
on the previous version, the game would stall alltogeather and the
enemy never took a turn.
now they are, but verry slowly and sometimes still not at all.

austen

On 1/4/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> It hasn't crashed for any of my maps that I have checked out. Could it be a
> bug somewhere that isn't getting reported?
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Austen Perry
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Friday, January 04, 2013 12:41 AM
>   Subject: [ian-reeds-games] Re: Tactical Battle 1.11 dev 7
>
>
>   well, still seems verry glitchy and the game freezes after a while on
>   my second turn, or after that turn. also it took a long time for the
>   enemy to do anything on one of my maps with 2 on each team and a large
>   map. still needs some fixing i think as i'm already having to task
>   manage the program to shut it off.
>
>
>   On 1/3/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>   > No worries, man.
>   > Thanks for getting out there quickly!
>   > al
>   > "The truth will set you free"
>   > Jesus Christ of Nazareth 33A.D.
>   >   ----- Original Message -----
>   >   From: Ian Reed
>   >   To: ian-reeds-games@xxxxxxxxxxxxx
>   >   Sent: Thursday, January 03, 2013 9:20 PM
>   >   Subject: [ian-reeds-games] Tactical Battle 1.11 dev 7
>   >
>   >
>   >   Hi everyone,
>   >
>   >   Thanks to those who provided their top 3 items.
>   >
>   >   I'm releasing dev 7.
>   >
>   >   The only changes are me trying to fix the AI bugs I introduced in dev
> 6.
>   >
>   >   There are still some more things I need to look at, but dev 6 was
> pretty
>   >   bad as AI units would usually not move.
>   >
>   >   Here's the link for dev 7:
>   >
> https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.11%20dev%207.zip
>   >
>   >   Ian Reed
>   >
>   >
>

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