[ian-reeds-games] Re: Releasing Tactical Battle 1.11 in the next few days

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 11 Jan 2013 21:59:54 -0700

Yep, that's what I meant. Sounds good, I'll leave out the zombies strike back map.


Ian Reed

On 1/11/2013 10:13 PM, Allan Thompson wrote:
Do you mean the zombie house map and the zombie strike back map?
I was wondering that myself.
I am going to say no, leave out the zombie strikes back map. I want to do a proper one, that is to say, if people would like to see one.
al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.

    ----- Original Message -----
    *From:* Ian Reed <mailto:support@xxxxxxxxxxxxxxxxxxx>
    *To:* ian-reeds-games@xxxxxxxxxxxxx
    <mailto:ian-reeds-games@xxxxxxxxxxxxx>
    *Sent:* Friday, January 11, 2013 11:27 PM
    *Subject:* [ian-reeds-games] Re: Releasing Tactical Battle 1.11 in
    the next few days

    Hey Allan,

    interesting about the tile versus empty_tile thing, but I'm glad it's
    solved.
    The version I tried already had the stations as snippets instead of
    entire songs.  I think the snippets worked out really well.

    No need to apologize about the star trek maps.  I actually think you
    should release stuff that isn't finished to the map pack page.
    I was only pointing out those issues since I was doing a quick run
    through of the maps before I looked at the bug you'd pointed out.

    It sort of makes sense that the resistance map is unbeatable.
    Resistance
    is futile, right?

    Thanks for making it clear that you would like the zombie map
    included
    but not the starship maps.  It helps when people are very explicit.

    I will download an updated version of the zombie map pack soon. Do
    you
    want to include both maps?

    Ian Reed


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