[ian-reeds-games] Re: Command and Conquer

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 26 Jan 2013 21:51:20 -0500

I have heard of command and conquer. It was a big deal  when it came out. I 
never played it though.
I will take a look at it soon, it sounds like something austen was doing too in 
his space map.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Craig Brett 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Saturday, January 26, 2013 9:04 PM
  Subject: [ian-reeds-games] Command and Conquer


  Hi all!

  No, I've not forgotten what list this is, it's just the theme of my 
  latest hairbrained scheme. Did anyone ever play or hear of the Command 
  and Conquer RTS series? Specifically Red Alert?

  Well, I've started work on applying units and stuff from that universe 
  into TB. This was also to perhaps look into how multiplayer might play 
  out in its early stages. An early proof of concept is ready already, 
  minus sounds, you can get it here:
  https://dl.dropbox.com/u/5405418/Command%20and%20Conquer%20Red%20Alert.zip

  I don't expect the AI to be great in these kinds of scenarios as is, 
  not without more flags, this would be more to show how multiplayer base 
  building style maps might play out. At the moment, I've only really put 
  in the infantry building buildings and 2 types of infantry per army. 
  But I'll keep chipping away at it.

  I was tempted to release my scripts (well, script and a little test 
  script), but there's no documentation and the only cool thing jiggers 
  up the AI as is (having skills toggle teams). I could probably work 
  some script magic on these temporary terrains thing if there was an 
  event I could bind to on turn end. Since these would be temporary, 
  though. I'd need a way to unregister unnecessary events too, I'm 
  guessing that is done similarly to normal javascript, Ian?

  I know I've slowed down a little, things have been a little busy here, 
  but I'm still checking back every day or two. Keep up the good work 
  all.

  Craig


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