[ian-reeds-games] Re: Your top 3 most wanted features

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 6 Jan 2013 17:17:45 -0500

I really like your number three. 
The only problem I forsee in that is what happens when you need to playtest or 
others need to play test a map, but you don't want them to have to beat several 
maps to get to the one you want tested? I guess it would be something you turn 
on and off maybe?

al

 
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Carlos Macintosh 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Sunday, January 06, 2013 4:42 PM
  Subject: [ian-reeds-games] Re: Your top 3 most wanted features


  Hi ian, don't know why, but this particular email landed in my junk mail 
  folder! Well here's my top 3:

  1. support for random numbers either as a single number or an x D y thing, 
  as I ave mentioned before
  2. I would really like to see multiplayer features added. Connect to an IP 
  address, the game hoster selects a map or allows the person who joined to 
  select one. Map downloading would occur if the joiner didn't have a map. 
  Then the players could see what was happening and hear everything that was 
  happening as it happened. I'm not quite sure how to deal with the fog of war 
  issue in multiplayer. Maybe you could hear a click or something every time 
  your opponent did something so that you knew he as moving and not like 
  idling or something. Of course there'd be text chat features. I know that 
  would be a huge undertaking.
  3. trophies/ unlockable content. Back in version 1.09 of tb I was looking at 
  the getting started maps and saw a trophies folder. I really don't know how 
  you could define conditions for trophies in maps, but each map pack would 
  have its own set of trophies. You'd probably have to make some new map flags 
  and trophy flags. Like here might be a sample trophy file

  trophies\flying solo.txt
  trophy
  1
  wow, your strategic skills rae excellent. Even though all the rest of your 
  units were massacred, you still managed to come through and win!
  map_number=3 //this would be the number before the dash in your map pack.
  unit_alive=cluny
  all_other_unit_effects=death

  In the same vein, unlockable content would apply to a map. Winning would 
  unlocking the next map in the series. Perhaps 2 flags would suffice: 
  unlock_map= and then the map number or unlock_next_map which would simply 
  unlock the next map in numerical sequence

  wow that's long-winded. THanks for reading. 

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