from a technical pov i dont think it'd be too big a deal to sell people in game money but for us to allow it to go the other way too is when it would make a lot of problems for us so i'm down with #1 but not with #2 for what its worth On Mon, Mar 15, 2010 at 1:10 PM, eric drewes <figarus@xxxxxxxxx> wrote: > right... but farmville has something you can spend that money on to make > that money valuable... like in the future when we have more games and items > you can purchase for your character, etc, people will be more apt to > purchase gold, but right now i can't see it being a viable option... > definitely soemthing to look forward to in the future. > > 20,000 a month? lol people are such rubes > > > On Mon, Mar 15, 2010 at 3:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> farmville makes over $20,000 a month on people spending REAL cash for >> ingame money to buy tractors and such. >> >> >> On Mon, Mar 15, 2010 at 3:51 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Imagine that, Pirate Dice gambling for real money >>> >>> >>> On Mon, Mar 15, 2010 at 12:47 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> as long as there's an in game way to earn money in game, i am cool with >>>> charging real life cash for pirate dice money. we could even make an >>>> exclusive VIP club for "paying" customers - but i have to be honest and >>>> say... i am not sure why people would pay for money in game unless they >>>> could convert that money back into IRL cash... and that obviously would >>>> make >>>> us a gambling site :P >>>> >>>> gold in games like WoW is worth real life money because the demand for >>>> gold in the game is really high and there's a lot you can do with that >>>> money >>>> that gives it value... i just dont know if that principle translates here >>>> quite yet, but possibly in the future! >>>> >>>> >>>> On Mon, Mar 15, 2010 at 2:53 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> I think there is a difference between paying for content and paying for >>>>> stuff that is available to everyone. >>>>> >>>>> If the player has to spend timea mini game to earn money. The player >>>>> should be able to have an alternative to earning money. Not everyone will >>>>> want to play that mini game. In addition to making more minigame variety I >>>>> think another way to earn money could be allowing the players to spend >>>>> real >>>>> money and save time. >>>>> >>>>> To me, paying for content would be more like paying for a patch or an >>>>> additional character. >>>>> >>>>> >>>>> On Mon, Mar 15, 2010 at 11:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> Well i was just bringin it up cause i know eric hates games where you >>>>>> have to pay for content. >>>>>> >>>>>> This may be different though. >>>>>> >>>>>> If so, it would be nice to be able to make a lil stream of money this >>>>>> way yeah (: >>>>>> >>>>>> >>>>>> On Mon, Mar 15, 2010 at 11:35 AM, Nick Klotz >>>>>> <roracsenshi@xxxxxxxxx>wrote: >>>>>> >>>>>>> VIP anyone? >>>>>>> >>>>>>> >>>>>>> On Mon, Mar 15, 2010 at 2:08 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Another thought for allowing buyable money is that you can flag >>>>>>>> players who buy money and only allow them to play with other players >>>>>>>> who buy >>>>>>>> money >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Mar 15, 2010 at 10:58 AM, Kent Petersen >>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> I like the newer ideas going into pirate dice. I think the game >>>>>>>>> will have better flow and be more of its own entity. >>>>>>>>> >>>>>>>>> I also like the idea of letting people spend real money on games. I >>>>>>>>> think it opens of your audience to a wider range of adult players. >>>>>>>>> There are >>>>>>>>> plenty of people out there who would rather spend a few bucks in real >>>>>>>>> life >>>>>>>>> than play a repetitive mini game to earn money. So why allow both? >>>>>>>>> After >>>>>>>>> enough time has passed on the game servers there will be enough money >>>>>>>>> in >>>>>>>>> circulation that it would not matter as much to game balance. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Mar 15, 2010 at 10:44 AM, Nick Klotz < >>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> I'm a fan of generating money. :T >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Mon, Mar 15, 2010 at 1:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> but, dunno how eric feels about that... it could ruin some stuff >>>>>>>>>>> about the game >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Mon, Mar 15, 2010 at 10:36 AM, Alan Wolfe < >>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> that would be a good way to generate some revenue :P >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Mon, Mar 15, 2010 at 10:29 AM, Nick Klotz < >>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Give people the option to buy gold with real monies. :P >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Mon, Mar 15, 2010 at 1:22 PM, Alan Wolfe < >>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> That sounds like a good solution eric >>>>>>>>>>>>>> >>>>>>>>>>>>>> So if there are 3 private dice that means 3 rounds of play, so >>>>>>>>>>>>>> you have to have 3x of ante? (or is it 4 rounds?) >>>>>>>>>>>>>> >>>>>>>>>>>>>> in any case you would have to have either 3x or 4x the ante >>>>>>>>>>>>>> (depending on how many rounds of betting there are cause i am >>>>>>>>>>>>>> dumb right now >>>>>>>>>>>>>> lol) and if you don't you can't play? >>>>>>>>>>>>>> >>>>>>>>>>>>>> If so, sounds great to me, good way to plug the hole. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 10:14 AM, eric drewes < >>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> kent you have it exactly right i think. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> alan - that is a good question... we could do it like regular >>>>>>>>>>>>>>> poker where it creates a side pot for people to continue >>>>>>>>>>>>>>> betting and the >>>>>>>>>>>>>>> person that is out of money would just win the main pot if he >>>>>>>>>>>>>>> wins, and the >>>>>>>>>>>>>>> second place person would get the side pot... but that seems >>>>>>>>>>>>>>> clumsy to me. >>>>>>>>>>>>>>> I would actually say we should just make it that if someone >>>>>>>>>>>>>>> doesn't have >>>>>>>>>>>>>>> enough money to buy in for an entire game, they are >>>>>>>>>>>>>>> disqualified and kicked >>>>>>>>>>>>>>> from the table until they have enough. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Ok so here's my view of how it should work - when you enter >>>>>>>>>>>>>>> the pirate dice area, you start off with an amount of gold and >>>>>>>>>>>>>>> there's 3 >>>>>>>>>>>>>>> games of pirate dice going, 1 with a low ante, 1 with a medium >>>>>>>>>>>>>>> and then a >>>>>>>>>>>>>>> high stakes game. We could also have a "loan shark" NPC who >>>>>>>>>>>>>>> offers to loan >>>>>>>>>>>>>>> small amounts of money at high interest, and what i was >>>>>>>>>>>>>>> thinking was if you >>>>>>>>>>>>>>> run out of $$$ completely, we have a 2nd mini game in the area >>>>>>>>>>>>>>> that can earn >>>>>>>>>>>>>>> you cash that is free. I was thinking it could be like, you >>>>>>>>>>>>>>> could work as a >>>>>>>>>>>>>>> bartender and the drink buyer gives you a tip and we could make >>>>>>>>>>>>>>> a mini bar >>>>>>>>>>>>>>> tending game, or you have to go in the backroom and catch all >>>>>>>>>>>>>>> the rats and >>>>>>>>>>>>>>> they give you a fixed amount per rat... that way, no one is >>>>>>>>>>>>>>> ever stuck and >>>>>>>>>>>>>>> completely unable to play... >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 12:44 PM, Alan Wolfe < >>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> what happens if the ante comes up and you are out of money? >>>>>>>>>>>>>>>> IE when you are "all in"? >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 9:28 AM, Kent Petersen < >>>>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Interesting. I think this new method sounds pretty solid as >>>>>>>>>>>>>>>>> well. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I am all for simplifying the game. I think the best games >>>>>>>>>>>>>>>>> are the most simple. Easy to play, hard to master. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> So to change the game from how it is to the new model we >>>>>>>>>>>>>>>>> would. >>>>>>>>>>>>>>>>> 1) make 3 dice visible and 3 hiddden dice per player, first >>>>>>>>>>>>>>>>> round starts with 3 visible dice rolled and 1 hidden dice >>>>>>>>>>>>>>>>> 2) remove raising >>>>>>>>>>>>>>>>> 3) set an ante amount that is paid every round >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> If players still state what they have in their hand to stay >>>>>>>>>>>>>>>>> in the game and call you would need to state that you have a >>>>>>>>>>>>>>>>> greater than or >>>>>>>>>>>>>>>>> equal hand than the person who called before you right? >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I see your point on bluffing mechanics it is probably best >>>>>>>>>>>>>>>>> to go without for now. I could see it potentially working in >>>>>>>>>>>>>>>>> a 2v2 version >>>>>>>>>>>>>>>>> of pirate dice. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 7:38 PM, eric drewes < >>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> hey now that we have it worked out i'll finish making the >>>>>>>>>>>>>>>>>> rest of the areas you need, i wasn't sure how to proceed so >>>>>>>>>>>>>>>>>> i figured i'd >>>>>>>>>>>>>>>>>> better talk it out first. I think you have the right idea >>>>>>>>>>>>>>>>>> but here's a way >>>>>>>>>>>>>>>>>> i was thinking it could work: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> 1) each player ante's up. >>>>>>>>>>>>>>>>>> 2) the 3 shared dice are rolled and each player rolls 1 >>>>>>>>>>>>>>>>>> hidden dice. (I think these amounts may change when we play >>>>>>>>>>>>>>>>>> test for >>>>>>>>>>>>>>>>>> balance, but this is an ok starting point) >>>>>>>>>>>>>>>>>> 3) the person to the left of the dealer puts in 1 coin and >>>>>>>>>>>>>>>>>> and claims a combination to open the match >>>>>>>>>>>>>>>>>> 4) it goes clockwise around the table, players can either >>>>>>>>>>>>>>>>>> put 1 coin in and claim to top the previous person's >>>>>>>>>>>>>>>>>> combination, or fold >>>>>>>>>>>>>>>>>> out >>>>>>>>>>>>>>>>>> 5) once it gets back to the starting person, a 2nd hidden >>>>>>>>>>>>>>>>>> dice is rolled, also the amount to stay in the game up a >>>>>>>>>>>>>>>>>> pre-decided >>>>>>>>>>>>>>>>>> increment. For example it could go up 1 each round, or >>>>>>>>>>>>>>>>>> double each round, >>>>>>>>>>>>>>>>>> etc. >>>>>>>>>>>>>>>>>> 6) it goes around until only one person is left or 3 >>>>>>>>>>>>>>>>>> hidden dice have been rolled, if 3 have been rolled and its >>>>>>>>>>>>>>>>>> gone around to >>>>>>>>>>>>>>>>>> everyone else, everyone reveals their dice and the highest >>>>>>>>>>>>>>>>>> combination wins. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> hey alan, I am thinking that even though we had a rule to >>>>>>>>>>>>>>>>>> call bluff, we kinda stopped callign it or it was infrequent >>>>>>>>>>>>>>>>>> while we were >>>>>>>>>>>>>>>>>> playing the actual game. I think pirate dice might not need >>>>>>>>>>>>>>>>>> calling a bluff >>>>>>>>>>>>>>>>>> at all, really when playing through just be ante'ing up and >>>>>>>>>>>>>>>>>> continuing on >>>>>>>>>>>>>>>>>> you're essentially "calling their bluff" - just like >>>>>>>>>>>>>>>>>> regular poker a >>>>>>>>>>>>>>>>>> bluffer can keep bluffing all the way till the reveal, after >>>>>>>>>>>>>>>>>> that the proof >>>>>>>>>>>>>>>>>> is in the pudding. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I am not sure how the mechanics for calling bluff would >>>>>>>>>>>>>>>>>> work anyhow. One way I was thinking was at any time, a >>>>>>>>>>>>>>>>>> person can call >>>>>>>>>>>>>>>>>> "bluff" on the previous person's claim instead of claiming >>>>>>>>>>>>>>>>>> for their round, >>>>>>>>>>>>>>>>>> they still have to pay the ante-in fee to call a bluff. >>>>>>>>>>>>>>>>>> Once bluff is >>>>>>>>>>>>>>>>>> called, the accused reveals his dice, if he was lying, he >>>>>>>>>>>>>>>>>> forfeits and pays >>>>>>>>>>>>>>>>>> a liars fee equivalent to the round's ante. Likewise, if >>>>>>>>>>>>>>>>>> the accused was >>>>>>>>>>>>>>>>>> telling the truth, he forfeits and the accuser has to pay a >>>>>>>>>>>>>>>>>> tattler's fee >>>>>>>>>>>>>>>>>> equivalent to the round's ante. my problem with any of >>>>>>>>>>>>>>>>>> these is it enables >>>>>>>>>>>>>>>>>> a really easy kingmaker for people working together, but i >>>>>>>>>>>>>>>>>> am definitely all >>>>>>>>>>>>>>>>>> ears if anyone has an idea how to make it work. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 9:56 PM, Kent Petersen < >>>>>>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> How would the new way of raising, ante increases each >>>>>>>>>>>>>>>>>>> round. be affected by the blinds? Do you still want a large >>>>>>>>>>>>>>>>>>> and small >>>>>>>>>>>>>>>>>>> blinds? >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:53 PM, Kent Petersen < >>>>>>>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Where would you want the shared dice to be displayed? >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:01 PM, Kent Petersen < >>>>>>>>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> UI screen looks nice. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> I think I am following you. I will make some mods and >>>>>>>>>>>>>>>>>>>>> see what you think. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> So, by not folding you are saying you are raising? >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Would you like the first 3 dice to roll as public and >>>>>>>>>>>>>>>>>>>>> then the next 3 dice to come out one turn at a time? >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 5:04 PM, eric drewes < >>>>>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> the betting thing, i can't remember what we did when >>>>>>>>>>>>>>>>>>>>>>> we played it, i wish i could. If you can't bet, you >>>>>>>>>>>>>>>>>>>>>>> can't raise someones >>>>>>>>>>>>>>>>>>>>>>> and bluff them out. Is it that if you want to stay in >>>>>>>>>>>>>>>>>>>>>>> you have to say >>>>>>>>>>>>>>>>>>>>>>> something as high or higher than one the last person >>>>>>>>>>>>>>>>>>>>>>> said so that to bluff >>>>>>>>>>>>>>>>>>>>>>> someone out you have to basically say you have >>>>>>>>>>>>>>>>>>>>>>> something higher than them to >>>>>>>>>>>>>>>>>>>>>>> push them out? Just tryin to wrap my head around it >>>>>>>>>>>>>>>>>>>>>>> hehe >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> you raise and bluff people by claiming you have >>>>>>>>>>>>>>>>>>>>>> progressively higher combinations of dice, basically >>>>>>>>>>>>>>>>>>>>>> what you said is >>>>>>>>>>>>>>>>>>>>>> exactly right - if you want to stay in you have to have >>>>>>>>>>>>>>>>>>>>>> or claim to have a >>>>>>>>>>>>>>>>>>>>>> better combination of dice than the person before you, >>>>>>>>>>>>>>>>>>>>>> so essentially >>>>>>>>>>>>>>>>>>>>>> you're betting more and trying to bluff them out with >>>>>>>>>>>>>>>>>>>>>> every turn. Raising >>>>>>>>>>>>>>>>>>>>>> and making bets is redundant to the premise. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> alan i was thinking about it and i talked to misty and >>>>>>>>>>>>>>>>>>>>>> i'm pretty sure we didn't bet anything when we played, >>>>>>>>>>>>>>>>>>>>>> we had a point system >>>>>>>>>>>>>>>>>>>>>> where if you won you got 2 points, folded you got 0, if >>>>>>>>>>>>>>>>>>>>>> you got called for >>>>>>>>>>>>>>>>>>>>>> bluffing you lost 3 points, etc. i don't really >>>>>>>>>>>>>>>>>>>>>> remember though... but i >>>>>>>>>>>>>>>>>>>>>> dont think we bet... >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> I really like the idea of escalating antes per round, >>>>>>>>>>>>>>>>>>>>>> its simple and easy while still keeping a high >>>>>>>>>>>>>>>>>>>>>> risk/reward for players who >>>>>>>>>>>>>>>>>>>>>> continue playing - I am, of course, open to other ideas >>>>>>>>>>>>>>>>>>>>>> though! I was just >>>>>>>>>>>>>>>>>>>>>> working through playing pirate dice in my head to make >>>>>>>>>>>>>>>>>>>>>> the UI and i realized >>>>>>>>>>>>>>>>>>>>>> that betting, etc. overly complicates when you're >>>>>>>>>>>>>>>>>>>>>> essentially >>>>>>>>>>>>>>>>>>>>>> betting/bluffing anyways whenever you claim you have a >>>>>>>>>>>>>>>>>>>>>> better hand on your >>>>>>>>>>>>>>>>>>>>>> turn >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:38 PM, Alan Wolfe < >>>>>>>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> oh and the UI looks nice btw! >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 3:37 PM, Alan Wolfe < >>>>>>>>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> I think that makes a lot of sense, and i had >>>>>>>>>>>>>>>>>>>>>>>> forgotten that aspect of the game (the public dice). >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> the betting thing, i can't remember what we did when >>>>>>>>>>>>>>>>>>>>>>>> we played it, i wish i could. If you can't bet, you >>>>>>>>>>>>>>>>>>>>>>>> can't raise someones >>>>>>>>>>>>>>>>>>>>>>>> and bluff them out. Is it that if you want to stay in >>>>>>>>>>>>>>>>>>>>>>>> you have to say >>>>>>>>>>>>>>>>>>>>>>>> something as high or higher than one the last person >>>>>>>>>>>>>>>>>>>>>>>> said so that to bluff >>>>>>>>>>>>>>>>>>>>>>>> someone out you have to basically say you have >>>>>>>>>>>>>>>>>>>>>>>> something higher than them to >>>>>>>>>>>>>>>>>>>>>>>> push them out? Just tryin to wrap my head around it >>>>>>>>>>>>>>>>>>>>>>>> hehe >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> For the chat window, we also need a place to list >>>>>>>>>>>>>>>>>>>>>>>> the players in the room (since there may be more >>>>>>>>>>>>>>>>>>>>>>>> players than are sitting >>>>>>>>>>>>>>>>>>>>>>>> down). >>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 1:51 PM, eric drewes < >>>>>>>>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> labeled version >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 4:44 PM, eric drewes < >>>>>>>>>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> I have started on the UI but I think we need to >>>>>>>>>>>>>>>>>>>>>>>>>> work out some kinks in the game flow before i >>>>>>>>>>>>>>>>>>>>>>>>>> finalize things... >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> basically i was trying to think of this game from >>>>>>>>>>>>>>>>>>>>>>>>>> a multiplayer perspective and I have a problem w/ >>>>>>>>>>>>>>>>>>>>>>>>>> the standard raise/call >>>>>>>>>>>>>>>>>>>>>>>>>> format of poker in relevance to this game. >>>>>>>>>>>>>>>>>>>>>>>>>> Basically the gameplay comes >>>>>>>>>>>>>>>>>>>>>>>>>> from divulging the type and combination of dice you >>>>>>>>>>>>>>>>>>>>>>>>>> have, and since you tell >>>>>>>>>>>>>>>>>>>>>>>>>> everyone what you have (or what you're pretending to >>>>>>>>>>>>>>>>>>>>>>>>>> have) every turn, >>>>>>>>>>>>>>>>>>>>>>>>>> betting doesn't work in the conventional way. >>>>>>>>>>>>>>>>>>>>>>>>>> Basically I was thinking that >>>>>>>>>>>>>>>>>>>>>>>>>> rather than escalating the bets manually as players, >>>>>>>>>>>>>>>>>>>>>>>>>> I think there should be >>>>>>>>>>>>>>>>>>>>>>>>>> an "ante" to stay in whenever it is your turn, so >>>>>>>>>>>>>>>>>>>>>>>>>> you have the choice of >>>>>>>>>>>>>>>>>>>>>>>>>> either folding out of the game or putting in a >>>>>>>>>>>>>>>>>>>>>>>>>> pre-defined ante, telling >>>>>>>>>>>>>>>>>>>>>>>>>> everyone what you have (or are pretending to have) >>>>>>>>>>>>>>>>>>>>>>>>>> that either beats, or >>>>>>>>>>>>>>>>>>>>>>>>>> matches the previous player, or calling the bluff of >>>>>>>>>>>>>>>>>>>>>>>>>> the previous player. I >>>>>>>>>>>>>>>>>>>>>>>>>> realize this is a slight deviation from the current >>>>>>>>>>>>>>>>>>>>>>>>>> design but I think it >>>>>>>>>>>>>>>>>>>>>>>>>> will function much more cleanly and it makes more >>>>>>>>>>>>>>>>>>>>>>>>>> sense when put into a game >>>>>>>>>>>>>>>>>>>>>>>>>> perspective. Basically we can have multiple stakes, >>>>>>>>>>>>>>>>>>>>>>>>>> so there can be a high >>>>>>>>>>>>>>>>>>>>>>>>>> stakes game where its 10 gold a round, or a low >>>>>>>>>>>>>>>>>>>>>>>>>> stakes game where it's 1 >>>>>>>>>>>>>>>>>>>>>>>>>> gold per round, etc. or perhaps the amount of ante >>>>>>>>>>>>>>>>>>>>>>>>>> to stay in per round >>>>>>>>>>>>>>>>>>>>>>>>>> escalated (i.e. it's low in the first couple of >>>>>>>>>>>>>>>>>>>>>>>>>> rounds but when you get into >>>>>>>>>>>>>>>>>>>>>>>>>> the 5th or 6th round the stakes get higher making it >>>>>>>>>>>>>>>>>>>>>>>>>> a riskier thing (and >>>>>>>>>>>>>>>>>>>>>>>>>> thus more fun!) to continue or bluff or call a bluff. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Another thing I was thinking about and this was a >>>>>>>>>>>>>>>>>>>>>>>>>> bit of omission when Alan and I were trying to >>>>>>>>>>>>>>>>>>>>>>>>>> remember how we played the >>>>>>>>>>>>>>>>>>>>>>>>>> game, there was some publicly displayed amount of >>>>>>>>>>>>>>>>>>>>>>>>>> dice, either dice that are >>>>>>>>>>>>>>>>>>>>>>>>>> shared by all players or maybe each players first 3 >>>>>>>>>>>>>>>>>>>>>>>>>> dice are displayed, this >>>>>>>>>>>>>>>>>>>>>>>>>> will give something for other players to try to >>>>>>>>>>>>>>>>>>>>>>>>>> judge whether the person is >>>>>>>>>>>>>>>>>>>>>>>>>> bluffing or not and to try to calculate the odds. >>>>>>>>>>>>>>>>>>>>>>>>>> The game was originally >>>>>>>>>>>>>>>>>>>>>>>>>> conceived of as a combination of the liar's dice >>>>>>>>>>>>>>>>>>>>>>>>>> game on pirates of the >>>>>>>>>>>>>>>>>>>>>>>>>> carribean and texas hold'em, so I am pretty sure >>>>>>>>>>>>>>>>>>>>>>>>>> having that visible dice >>>>>>>>>>>>>>>>>>>>>>>>>> was part of what made the game fun and playable. >>>>>>>>>>>>>>>>>>>>>>>>>> Sorry it is hard to >>>>>>>>>>>>>>>>>>>>>>>>>> explain via e-mail without having dice in front of >>>>>>>>>>>>>>>>>>>>>>>>>> me but what i mean is >>>>>>>>>>>>>>>>>>>>>>>>>> this: we could either have 3 dice that are shared >>>>>>>>>>>>>>>>>>>>>>>>>> amongst all players >>>>>>>>>>>>>>>>>>>>>>>>>> (like the flop in texas hold'em) >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> example: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> There's 3 public dice, they are rolled once >>>>>>>>>>>>>>>>>>>>>>>>>> everyone ante's up - let's say a 3, a 6 and a 2 are >>>>>>>>>>>>>>>>>>>>>>>>>> rolled. Now the players >>>>>>>>>>>>>>>>>>>>>>>>>> roll their first 2 hidden dice. Player one sees he >>>>>>>>>>>>>>>>>>>>>>>>>> rolled a 3 and a 4 in >>>>>>>>>>>>>>>>>>>>>>>>>> his personal hidden dice, and claims he has a pair >>>>>>>>>>>>>>>>>>>>>>>>>> of 3's. The rest of the >>>>>>>>>>>>>>>>>>>>>>>>>> players can see all he needed to do was roll one 3 >>>>>>>>>>>>>>>>>>>>>>>>>> himself in order to get >>>>>>>>>>>>>>>>>>>>>>>>>> that pair of 3's so he is probably not bluffing. >>>>>>>>>>>>>>>>>>>>>>>>>> The game escalates from >>>>>>>>>>>>>>>>>>>>>>>>>> there. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> likewise the second version could work where every >>>>>>>>>>>>>>>>>>>>>>>>>> players first 3 dice are visible to all players, and >>>>>>>>>>>>>>>>>>>>>>>>>> all subsequence dice >>>>>>>>>>>>>>>>>>>>>>>>>> rolls are hidden. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> The fun part of gambling and playing these games >>>>>>>>>>>>>>>>>>>>>>>>>> is figuring out the odds, trying to get lucky on >>>>>>>>>>>>>>>>>>>>>>>>>> dice rolls and trying to >>>>>>>>>>>>>>>>>>>>>>>>>> guess if other people are bluffing. Part of all >>>>>>>>>>>>>>>>>>>>>>>>>> three of those things is >>>>>>>>>>>>>>>>>>>>>>>>>> giving people hints to try to guess at what the >>>>>>>>>>>>>>>>>>>>>>>>>> other person REALLY has. >>>>>>>>>>>>>>>>>>>>>>>>>> Having the visible dice is that tantalizing hint. :) >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> What do you guy's think? >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >