[project1dev] Re: new pirate dice UI

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 14 Mar 2010 18:56:55 -0700

How would the new way of raising, ante increases each round. be affected by
the blinds? Do you still want a large and small blinds?

On Sun, Mar 14, 2010 at 6:53 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Where would you want the shared dice to be displayed?
>
>
> On Sun, Mar 14, 2010 at 6:01 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> UI screen looks nice.
>>
>> I think I am following you. I will make some mods and see what you think.
>>
>> So, by not folding you are saying you are raising?
>>
>> Would you like the first 3 dice to roll as public and then the next 3 dice
>> to come out one turn at a time?
>>
>>
>>
>> On Sun, Mar 14, 2010 at 5:04 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> the betting thing, i can't remember what we did when we played it, i wish
>>>> i could.  If you can't bet, you can't raise someones and bluff them out.  
>>>> Is
>>>> it that if you want to stay in you have to say something as high or higher
>>>> than one the last person said so that to bluff someone out you have to
>>>> basically say you have something higher than them to push them out?  Just
>>>> tryin to wrap my head around it hehe
>>>>
>>>
>>> you raise and bluff people by claiming you have progressively higher
>>> combinations of dice, basically what you said is exactly right - if you want
>>> to stay in you have to have or claim to have a better combination of dice
>>> than the person before you,  so essentially you're betting more and trying
>>> to bluff them out with every turn.  Raising and making bets is redundant to
>>> the premise.
>>>
>>> alan i was thinking about it and i talked to misty and i'm pretty sure we
>>> didn't bet anything when we played, we had a point system where if you won
>>> you got 2 points, folded you got 0, if you got called for bluffing you lost
>>> 3 points, etc.  i don't really remember though... but i dont think we bet...
>>>
>>> I really like the idea of escalating antes per round, its simple and easy
>>> while still keeping a high risk/reward for players who continue playing - I
>>> am, of course, open to other ideas though!  I was just working through
>>> playing pirate dice in my head to make the UI and i realized that betting,
>>> etc. overly complicates when you're essentially betting/bluffing anyways
>>> whenever you claim you have a better hand on your turn
>>>
>>> On Sun, Mar 14, 2010 at 6:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> oh and the UI looks nice btw!
>>>>
>>>>
>>>> On Sun, Mar 14, 2010 at 3:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> I think that makes a lot of sense, and i had forgotten that aspect of
>>>>> the game (the public dice).
>>>>>
>>>>> the betting thing, i can't remember what we did when we played it, i
>>>>> wish i could.  If you can't bet, you can't raise someones and bluff them
>>>>> out.  Is it that if you want to stay in you have to say something as high 
>>>>> or
>>>>> higher than one the last person said so that to bluff someone out you have
>>>>> to basically say you have something higher than them to push them out?  
>>>>> Just
>>>>> tryin to wrap my head around it hehe
>>>>>
>>>>> For the chat window, we also need a place to list the players in the
>>>>> room (since there may be more players than are sitting down).
>>>>>   On Sun, Mar 14, 2010 at 1:51 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> labeled version
>>>>>>
>>>>>>
>>>>>> On Sun, Mar 14, 2010 at 4:44 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I have started on the UI but I think we need to work out some kinks
>>>>>>> in the game flow before i finalize things...
>>>>>>>
>>>>>>> basically i was trying to think of this game from a multiplayer
>>>>>>> perspective and I have a problem w/ the standard raise/call format of 
>>>>>>> poker
>>>>>>> in relevance to this game.  Basically the gameplay comes from divulging 
>>>>>>> the
>>>>>>> type and combination of dice you have, and since you tell everyone what 
>>>>>>> you
>>>>>>> have (or what you're pretending to have) every turn, betting doesn't 
>>>>>>> work in
>>>>>>> the conventional way.  Basically I was thinking that rather than 
>>>>>>> escalating
>>>>>>> the bets manually as players, I think there should be an "ante" to stay 
>>>>>>> in
>>>>>>> whenever it is your turn, so you have the choice of either folding out 
>>>>>>> of
>>>>>>> the game or putting in a pre-defined ante, telling everyone what you 
>>>>>>> have
>>>>>>> (or are pretending to have) that either beats, or matches the previous
>>>>>>> player, or calling the bluff of the previous player.  I realize this is 
>>>>>>> a
>>>>>>> slight deviation from the current design but I think it will function 
>>>>>>> much
>>>>>>> more cleanly and it makes more sense when put into a game perspective.
>>>>>>>  Basically we can have multiple stakes, so there can be a high stakes 
>>>>>>> game
>>>>>>> where its 10 gold a round, or a low stakes game where it's 1 gold per 
>>>>>>> round,
>>>>>>> etc. or perhaps the amount of ante to stay in per round escalated (i.e. 
>>>>>>> it's
>>>>>>> low in the first couple of rounds but when you get into the 5th or 6th 
>>>>>>> round
>>>>>>> the stakes get higher making it a riskier thing (and thus more fun!) to
>>>>>>> continue or bluff or call a bluff.
>>>>>>>
>>>>>>> Another thing I was thinking about and this was a bit of omission
>>>>>>> when Alan and I were trying to remember how we played the game, there 
>>>>>>> was
>>>>>>> some publicly displayed amount of dice, either dice that are shared by 
>>>>>>> all
>>>>>>> players or maybe each players first 3 dice are displayed, this will give
>>>>>>> something for other players to try to judge whether the person is 
>>>>>>> bluffing
>>>>>>> or not and to try to calculate the odds.  The game was originally 
>>>>>>> conceived
>>>>>>> of as a combination of the liar's dice game on pirates of the carribean 
>>>>>>> and
>>>>>>> texas hold'em, so I am pretty sure having that visible dice was part of 
>>>>>>> what
>>>>>>> made the game fun and playable.  Sorry it is hard to explain via e-mail
>>>>>>> without having dice in front of me but what i mean is this:   we could
>>>>>>> either have 3 dice that are shared amongst all players (like the flop in
>>>>>>> texas hold'em)
>>>>>>>
>>>>>>> example:
>>>>>>>
>>>>>>> There's 3 public dice, they are rolled once everyone ante's up -
>>>>>>> let's say a 3, a 6 and a 2 are rolled.  Now the players roll their 
>>>>>>> first 2
>>>>>>> hidden dice.  Player one sees he rolled a 3 and a 4 in his personal 
>>>>>>> hidden
>>>>>>> dice, and claims he has a pair of 3's.  The rest of the players can see 
>>>>>>> all
>>>>>>> he needed to do was roll one 3 himself in order to get that pair of 3's 
>>>>>>> so
>>>>>>> he is probably not bluffing.  The game escalates from there.
>>>>>>>
>>>>>>> likewise the second version could work where every players first 3
>>>>>>> dice are visible to all players, and all subsequence dice rolls are 
>>>>>>> hidden.
>>>>>>>
>>>>>>>
>>>>>>> The fun part of gambling and playing these games is figuring out the
>>>>>>> odds, trying to get lucky on dice rolls and trying to guess if other 
>>>>>>> people
>>>>>>> are bluffing.  Part of all three of those things is giving people hints 
>>>>>>> to
>>>>>>> try to guess at what the other person REALLY has.  Having the visible 
>>>>>>> dice
>>>>>>> is that tantalizing hint. :)
>>>>>>>
>>>>>>> What do you guy's think?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: