[project1dev] Re: new pirate dice UI

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 14 Mar 2010 16:51:29 -0400

labeled version

On Sun, Mar 14, 2010 at 4:44 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> I have started on the UI but I think we need to work out some kinks in the
> game flow before i finalize things...
> basically i was trying to think of this game from a multiplayer perspective
> and I have a problem w/ the standard raise/call format of poker in relevance
> to this game.  Basically the gameplay comes from divulging the type and
> combination of dice you have, and since you tell everyone what you have (or
> what you're pretending to have) every turn, betting doesn't work in the
> conventional way.  Basically I was thinking that rather than escalating the
> bets manually as players, I think there should be an "ante" to stay in
> whenever it is your turn, so you have the choice of either folding out of
> the game or putting in a pre-defined ante, telling everyone what you have
> (or are pretending to have) that either beats, or matches the previous
> player, or calling the bluff of the previous player.  I realize this is a
> slight deviation from the current design but I think it will function much
> more cleanly and it makes more sense when put into a game perspective.
>  Basically we can have multiple stakes, so there can be a high stakes game
> where its 10 gold a round, or a low stakes game where it's 1 gold per round,
> etc. or perhaps the amount of ante to stay in per round escalated (i.e. it's
> low in the first couple of rounds but when you get into the 5th or 6th round
> the stakes get higher making it a riskier thing (and thus more fun!) to
> continue or bluff or call a bluff.
> Another thing I was thinking about and this was a bit of omission when Alan
> and I were trying to remember how we played the game, there was
> some publicly displayed amount of dice, either dice that are shared by all
> players or maybe each players first 3 dice are displayed, this will give
> something for other players to try to judge whether the person is bluffing
> or not and to try to calculate the odds.  The game was originally conceived
> of as a combination of the liar's dice game on pirates of the carribean and
> texas hold'em, so I am pretty sure having that visible dice was part of what
> made the game fun and playable.  Sorry it is hard to explain via e-mail
> without having dice in front of me but what i mean is this:   we could
> either have 3 dice that are shared amongst all players (like the flop in
> texas hold'em)
> example:
> There's 3 public dice, they are rolled once everyone ante's up - let's say
> a 3, a 6 and a 2 are rolled.  Now the players roll their first 2 hidden
> dice.  Player one sees he rolled a 3 and a 4 in his personal hidden dice,
> and claims he has a pair of 3's.  The rest of the players can see all he
> needed to do was roll one 3 himself in order to get that pair of 3's so he
> is probably not bluffing.  The game escalates from there.
> likewise the second version could work where every players first 3 dice are
> visible to all players, and all subsequence dice rolls are hidden.
> The fun part of gambling and playing these games is figuring out the odds,
> trying to get lucky on dice rolls and trying to guess if other people are
> bluffing.  Part of all three of those things is giving people hints to try
> to guess at what the other person REALLY has.  Having the visible dice is
> that tantalizing hint. :)
> What do you guy's think?

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