Well i was just bringin it up cause i know eric hates games where you have to pay for content. This may be different though. If so, it would be nice to be able to make a lil stream of money this way yeah (: On Mon, Mar 15, 2010 at 11:35 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > VIP anyone? > > > On Mon, Mar 15, 2010 at 2:08 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Another thought for allowing buyable money is that you can flag players >> who buy money and only allow them to play with other players who buy money >> >> >> On Mon, Mar 15, 2010 at 10:58 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> I like the newer ideas going into pirate dice. I think the game will have >>> better flow and be more of its own entity. >>> >>> I also like the idea of letting people spend real money on games. I think >>> it opens of your audience to a wider range of adult players. There are >>> plenty of people out there who would rather spend a few bucks in real life >>> than play a repetitive mini game to earn money. So why allow both? After >>> enough time has passed on the game servers there will be enough money in >>> circulation that it would not matter as much to game balance. >>> >>> >>> On Mon, Mar 15, 2010 at 10:44 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> I'm a fan of generating money. :T >>>> >>>> >>>> On Mon, Mar 15, 2010 at 1:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> but, dunno how eric feels about that... it could ruin some stuff about >>>>> the game >>>>> >>>>> >>>>> On Mon, Mar 15, 2010 at 10:36 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> that would be a good way to generate some revenue :P >>>>>> >>>>>> >>>>>> On Mon, Mar 15, 2010 at 10:29 AM, Nick Klotz >>>>>> <roracsenshi@xxxxxxxxx>wrote: >>>>>> >>>>>>> Give people the option to buy gold with real monies. :P >>>>>>> >>>>>>> >>>>>>> On Mon, Mar 15, 2010 at 1:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> That sounds like a good solution eric >>>>>>>> >>>>>>>> So if there are 3 private dice that means 3 rounds of play, so you >>>>>>>> have to have 3x of ante? (or is it 4 rounds?) >>>>>>>> >>>>>>>> in any case you would have to have either 3x or 4x the ante >>>>>>>> (depending on how many rounds of betting there are cause i am dumb >>>>>>>> right now >>>>>>>> lol) and if you don't you can't play? >>>>>>>> >>>>>>>> If so, sounds great to me, good way to plug the hole. >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Mar 15, 2010 at 10:14 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> kent you have it exactly right i think. >>>>>>>>> >>>>>>>>> alan - that is a good question... we could do it like regular poker >>>>>>>>> where it creates a side pot for people to continue betting and the >>>>>>>>> person >>>>>>>>> that is out of money would just win the main pot if he wins, and the >>>>>>>>> second >>>>>>>>> place person would get the side pot... but that seems clumsy to me. >>>>>>>>> I would >>>>>>>>> actually say we should just make it that if someone doesn't have >>>>>>>>> enough >>>>>>>>> money to buy in for an entire game, they are disqualified and kicked >>>>>>>>> from >>>>>>>>> the table until they have enough. >>>>>>>>> >>>>>>>>> >>>>>>>>> Ok so here's my view of how it should work - when you enter the >>>>>>>>> pirate dice area, you start off with an amount of gold and there's 3 >>>>>>>>> games >>>>>>>>> of pirate dice going, 1 with a low ante, 1 with a medium and then a >>>>>>>>> high >>>>>>>>> stakes game. We could also have a "loan shark" NPC who offers to >>>>>>>>> loan small >>>>>>>>> amounts of money at high interest, and what i was thinking was if you >>>>>>>>> run >>>>>>>>> out of $$$ completely, we have a 2nd mini game in the area that can >>>>>>>>> earn you >>>>>>>>> cash that is free. I was thinking it could be like, you could work >>>>>>>>> as a >>>>>>>>> bartender and the drink buyer gives you a tip and we could make a >>>>>>>>> mini bar >>>>>>>>> tending game, or you have to go in the backroom and catch all the >>>>>>>>> rats and >>>>>>>>> they give you a fixed amount per rat... that way, no one is ever >>>>>>>>> stuck and >>>>>>>>> completely unable to play... >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Mar 15, 2010 at 12:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> what happens if the ante comes up and you are out of money? IE >>>>>>>>>> when you are "all in"? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Mon, Mar 15, 2010 at 9:28 AM, Kent Petersen <kentkmp@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> Interesting. I think this new method sounds pretty solid as well. >>>>>>>>>>> >>>>>>>>>>> I am all for simplifying the game. I think the best games are the >>>>>>>>>>> most simple. Easy to play, hard to master. >>>>>>>>>>> >>>>>>>>>>> So to change the game from how it is to the new model we would. >>>>>>>>>>> 1) make 3 dice visible and 3 hiddden dice per player, first round >>>>>>>>>>> starts with 3 visible dice rolled and 1 hidden dice >>>>>>>>>>> 2) remove raising >>>>>>>>>>> 3) set an ante amount that is paid every round >>>>>>>>>>> >>>>>>>>>>> If players still state what they have in their hand to stay in >>>>>>>>>>> the game and call you would need to state that you have a greater >>>>>>>>>>> than or >>>>>>>>>>> equal hand than the person who called before you right? >>>>>>>>>>> >>>>>>>>>>> I see your point on bluffing mechanics it is probably best to go >>>>>>>>>>> without for now. I could see it potentially working in a 2v2 >>>>>>>>>>> version of >>>>>>>>>>> pirate dice. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sun, Mar 14, 2010 at 7:38 PM, eric drewes >>>>>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>>>>> >>>>>>>>>>>> hey now that we have it worked out i'll finish making the rest >>>>>>>>>>>> of the areas you need, i wasn't sure how to proceed so i figured >>>>>>>>>>>> i'd better >>>>>>>>>>>> talk it out first. I think you have the right idea but here's a >>>>>>>>>>>> way i was >>>>>>>>>>>> thinking it could work: >>>>>>>>>>>> >>>>>>>>>>>> 1) each player ante's up. >>>>>>>>>>>> 2) the 3 shared dice are rolled and each player rolls 1 hidden >>>>>>>>>>>> dice. (I think these amounts may change when we play test for >>>>>>>>>>>> balance, but >>>>>>>>>>>> this is an ok starting point) >>>>>>>>>>>> 3) the person to the left of the dealer puts in 1 coin and and >>>>>>>>>>>> claims a combination to open the match >>>>>>>>>>>> 4) it goes clockwise around the table, players can either put 1 >>>>>>>>>>>> coin in and claim to top the previous person's combination, or >>>>>>>>>>>> fold out >>>>>>>>>>>> 5) once it gets back to the starting person, a 2nd hidden dice >>>>>>>>>>>> is rolled, also the amount to stay in the game up a pre-decided >>>>>>>>>>>> increment. >>>>>>>>>>>> For example it could go up 1 each round, or double each round, >>>>>>>>>>>> etc. >>>>>>>>>>>> 6) it goes around until only one person is left or 3 hidden dice >>>>>>>>>>>> have been rolled, if 3 have been rolled and its gone around to >>>>>>>>>>>> everyone >>>>>>>>>>>> else, everyone reveals their dice and the highest combination wins. >>>>>>>>>>>> >>>>>>>>>>>> hey alan, I am thinking that even though we had a rule to call >>>>>>>>>>>> bluff, we kinda stopped callign it or it was infrequent while we >>>>>>>>>>>> were >>>>>>>>>>>> playing the actual game. I think pirate dice might not need >>>>>>>>>>>> calling a bluff >>>>>>>>>>>> at all, really when playing through just be ante'ing up and >>>>>>>>>>>> continuing on >>>>>>>>>>>> you're essentially "calling their bluff" - just like regular >>>>>>>>>>>> poker a >>>>>>>>>>>> bluffer can keep bluffing all the way till the reveal, after that >>>>>>>>>>>> the proof >>>>>>>>>>>> is in the pudding. >>>>>>>>>>>> >>>>>>>>>>>> I am not sure how the mechanics for calling bluff would work >>>>>>>>>>>> anyhow. One way I was thinking was at any time, a person can call >>>>>>>>>>>> "bluff" >>>>>>>>>>>> on the previous person's claim instead of claiming for their >>>>>>>>>>>> round, they >>>>>>>>>>>> still have to pay the ante-in fee to call a bluff. Once bluff is >>>>>>>>>>>> called, >>>>>>>>>>>> the accused reveals his dice, if he was lying, he forfeits and >>>>>>>>>>>> pays a liars >>>>>>>>>>>> fee equivalent to the round's ante. Likewise, if the accused was >>>>>>>>>>>> telling >>>>>>>>>>>> the truth, he forfeits and the accuser has to pay a tattler's fee >>>>>>>>>>>> equivalent >>>>>>>>>>>> to the round's ante. my problem with any of these is it enables a >>>>>>>>>>>> really >>>>>>>>>>>> easy kingmaker for people working together, but i am definitely >>>>>>>>>>>> all ears if >>>>>>>>>>>> anyone has an idea how to make it work. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Mar 14, 2010 at 9:56 PM, Kent Petersen < >>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> How would the new way of raising, ante increases each round. be >>>>>>>>>>>>> affected by the blinds? Do you still want a large and small >>>>>>>>>>>>> blinds? >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:53 PM, Kent Petersen < >>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Where would you want the shared dice to be displayed? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:01 PM, Kent Petersen < >>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> UI screen looks nice. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I think I am following you. I will make some mods and see >>>>>>>>>>>>>>> what you think. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> So, by not folding you are saying you are raising? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Would you like the first 3 dice to roll as public and then >>>>>>>>>>>>>>> the next 3 dice to come out one turn at a time? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 5:04 PM, eric drewes < >>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> the betting thing, i can't remember what we did when we >>>>>>>>>>>>>>>>> played it, i wish i could. If you can't bet, you can't raise >>>>>>>>>>>>>>>>> someones and >>>>>>>>>>>>>>>>> bluff them out. Is it that if you want to stay in you have >>>>>>>>>>>>>>>>> to say something >>>>>>>>>>>>>>>>> as high or higher than one the last person said so that to >>>>>>>>>>>>>>>>> bluff someone out >>>>>>>>>>>>>>>>> you have to basically say you have something higher than them >>>>>>>>>>>>>>>>> to push them >>>>>>>>>>>>>>>>> out? Just tryin to wrap my head around it hehe >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> you raise and bluff people by claiming you have >>>>>>>>>>>>>>>> progressively higher combinations of dice, basically what you >>>>>>>>>>>>>>>> said is >>>>>>>>>>>>>>>> exactly right - if you want to stay in you have to have or >>>>>>>>>>>>>>>> claim to have a >>>>>>>>>>>>>>>> better combination of dice than the person before you, so >>>>>>>>>>>>>>>> essentially >>>>>>>>>>>>>>>> you're betting more and trying to bluff them out with every >>>>>>>>>>>>>>>> turn. Raising >>>>>>>>>>>>>>>> and making bets is redundant to the premise. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> alan i was thinking about it and i talked to misty and i'm >>>>>>>>>>>>>>>> pretty sure we didn't bet anything when we played, we had a >>>>>>>>>>>>>>>> point system >>>>>>>>>>>>>>>> where if you won you got 2 points, folded you got 0, if you >>>>>>>>>>>>>>>> got called for >>>>>>>>>>>>>>>> bluffing you lost 3 points, etc. i don't really remember >>>>>>>>>>>>>>>> though... but i >>>>>>>>>>>>>>>> dont think we bet... >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I really like the idea of escalating antes per round, its >>>>>>>>>>>>>>>> simple and easy while still keeping a high risk/reward for >>>>>>>>>>>>>>>> players who >>>>>>>>>>>>>>>> continue playing - I am, of course, open to other ideas >>>>>>>>>>>>>>>> though! I was just >>>>>>>>>>>>>>>> working through playing pirate dice in my head to make the UI >>>>>>>>>>>>>>>> and i realized >>>>>>>>>>>>>>>> that betting, etc. overly complicates when you're essentially >>>>>>>>>>>>>>>> betting/bluffing anyways whenever you claim you have a better >>>>>>>>>>>>>>>> hand on your >>>>>>>>>>>>>>>> turn >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:38 PM, Alan Wolfe < >>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> oh and the UI looks nice btw! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 3:37 PM, Alan Wolfe < >>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I think that makes a lot of sense, and i had forgotten >>>>>>>>>>>>>>>>>> that aspect of the game (the public dice). >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> the betting thing, i can't remember what we did when we >>>>>>>>>>>>>>>>>> played it, i wish i could. If you can't bet, you can't >>>>>>>>>>>>>>>>>> raise someones and >>>>>>>>>>>>>>>>>> bluff them out. Is it that if you want to stay in you have >>>>>>>>>>>>>>>>>> to say something >>>>>>>>>>>>>>>>>> as high or higher than one the last person said so that to >>>>>>>>>>>>>>>>>> bluff someone out >>>>>>>>>>>>>>>>>> you have to basically say you have something higher than >>>>>>>>>>>>>>>>>> them to push them >>>>>>>>>>>>>>>>>> out? Just tryin to wrap my head around it hehe >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> For the chat window, we also need a place to list the >>>>>>>>>>>>>>>>>> players in the room (since there may be more players than >>>>>>>>>>>>>>>>>> are sitting down). >>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 1:51 PM, eric drewes < >>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> labeled version >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 4:44 PM, eric drewes < >>>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> I have started on the UI but I think we need to work out >>>>>>>>>>>>>>>>>>>> some kinks in the game flow before i finalize things... >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> basically i was trying to think of this game from a >>>>>>>>>>>>>>>>>>>> multiplayer perspective and I have a problem w/ the >>>>>>>>>>>>>>>>>>>> standard raise/call >>>>>>>>>>>>>>>>>>>> format of poker in relevance to this game. Basically the >>>>>>>>>>>>>>>>>>>> gameplay comes >>>>>>>>>>>>>>>>>>>> from divulging the type and combination of dice you have, >>>>>>>>>>>>>>>>>>>> and since you tell >>>>>>>>>>>>>>>>>>>> everyone what you have (or what you're pretending to have) >>>>>>>>>>>>>>>>>>>> every turn, >>>>>>>>>>>>>>>>>>>> betting doesn't work in the conventional way. Basically I >>>>>>>>>>>>>>>>>>>> was thinking that >>>>>>>>>>>>>>>>>>>> rather than escalating the bets manually as players, I >>>>>>>>>>>>>>>>>>>> think there should be >>>>>>>>>>>>>>>>>>>> an "ante" to stay in whenever it is your turn, so you have >>>>>>>>>>>>>>>>>>>> the choice of >>>>>>>>>>>>>>>>>>>> either folding out of the game or putting in a pre-defined >>>>>>>>>>>>>>>>>>>> ante, telling >>>>>>>>>>>>>>>>>>>> everyone what you have (or are pretending to have) that >>>>>>>>>>>>>>>>>>>> either beats, or >>>>>>>>>>>>>>>>>>>> matches the previous player, or calling the bluff of the >>>>>>>>>>>>>>>>>>>> previous player. I >>>>>>>>>>>>>>>>>>>> realize this is a slight deviation from the current design >>>>>>>>>>>>>>>>>>>> but I think it >>>>>>>>>>>>>>>>>>>> will function much more cleanly and it makes more sense >>>>>>>>>>>>>>>>>>>> when put into a game >>>>>>>>>>>>>>>>>>>> perspective. Basically we can have multiple stakes, so >>>>>>>>>>>>>>>>>>>> there can be a high >>>>>>>>>>>>>>>>>>>> stakes game where its 10 gold a round, or a low stakes >>>>>>>>>>>>>>>>>>>> game where it's 1 >>>>>>>>>>>>>>>>>>>> gold per round, etc. or perhaps the amount of ante to stay >>>>>>>>>>>>>>>>>>>> in per round >>>>>>>>>>>>>>>>>>>> escalated (i.e. it's low in the first couple of rounds but >>>>>>>>>>>>>>>>>>>> when you get into >>>>>>>>>>>>>>>>>>>> the 5th or 6th round the stakes get higher making it a >>>>>>>>>>>>>>>>>>>> riskier thing (and >>>>>>>>>>>>>>>>>>>> thus more fun!) to continue or bluff or call a bluff. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Another thing I was thinking about and this was a bit of >>>>>>>>>>>>>>>>>>>> omission when Alan and I were trying to remember how we >>>>>>>>>>>>>>>>>>>> played the game, >>>>>>>>>>>>>>>>>>>> there was some publicly displayed amount of dice, either >>>>>>>>>>>>>>>>>>>> dice that are >>>>>>>>>>>>>>>>>>>> shared by all players or maybe each players first 3 dice >>>>>>>>>>>>>>>>>>>> are displayed, this >>>>>>>>>>>>>>>>>>>> will give something for other players to try to judge >>>>>>>>>>>>>>>>>>>> whether the person is >>>>>>>>>>>>>>>>>>>> bluffing or not and to try to calculate the odds. The >>>>>>>>>>>>>>>>>>>> game was originally >>>>>>>>>>>>>>>>>>>> conceived of as a combination of the liar's dice game on >>>>>>>>>>>>>>>>>>>> pirates of the >>>>>>>>>>>>>>>>>>>> carribean and texas hold'em, so I am pretty sure having >>>>>>>>>>>>>>>>>>>> that visible dice >>>>>>>>>>>>>>>>>>>> was part of what made the game fun and playable. Sorry it >>>>>>>>>>>>>>>>>>>> is hard to >>>>>>>>>>>>>>>>>>>> explain via e-mail without having dice in front of me but >>>>>>>>>>>>>>>>>>>> what i mean is >>>>>>>>>>>>>>>>>>>> this: we could either have 3 dice that are shared >>>>>>>>>>>>>>>>>>>> amongst all players >>>>>>>>>>>>>>>>>>>> (like the flop in texas hold'em) >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> example: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> There's 3 public dice, they are rolled once everyone >>>>>>>>>>>>>>>>>>>> ante's up - let's say a 3, a 6 and a 2 are rolled. Now >>>>>>>>>>>>>>>>>>>> the players roll >>>>>>>>>>>>>>>>>>>> their first 2 hidden dice. Player one sees he rolled a 3 >>>>>>>>>>>>>>>>>>>> and a 4 in his >>>>>>>>>>>>>>>>>>>> personal hidden dice, and claims he has a pair of 3's. >>>>>>>>>>>>>>>>>>>> The rest of the >>>>>>>>>>>>>>>>>>>> players can see all he needed to do was roll one 3 himself >>>>>>>>>>>>>>>>>>>> in order to get >>>>>>>>>>>>>>>>>>>> that pair of 3's so he is probably not bluffing. The game >>>>>>>>>>>>>>>>>>>> escalates from >>>>>>>>>>>>>>>>>>>> there. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> likewise the second version could work where every >>>>>>>>>>>>>>>>>>>> players first 3 dice are visible to all players, and all >>>>>>>>>>>>>>>>>>>> subsequence dice >>>>>>>>>>>>>>>>>>>> rolls are hidden. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> The fun part of gambling and playing these games is >>>>>>>>>>>>>>>>>>>> figuring out the odds, trying to get lucky on dice rolls >>>>>>>>>>>>>>>>>>>> and trying to guess >>>>>>>>>>>>>>>>>>>> if other people are bluffing. Part of all three of those >>>>>>>>>>>>>>>>>>>> things is giving >>>>>>>>>>>>>>>>>>>> people hints to try to guess at what the other person >>>>>>>>>>>>>>>>>>>> REALLY has. Having >>>>>>>>>>>>>>>>>>>> the visible dice is that tantalizing hint. :) >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> What do you guy's think? >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >