but i guess even if people find out how to get in game money for free, we'd still get some people buyin it so shrug On Mon, Mar 15, 2010 at 1:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i would only consider it if i could use that money for anything in game, > but even then it wouldnt be too hard for someone to make a program that just > edited ram and gave themselves a ton of money (then they publish that > program publicly and lots of people have it) > > > On Mon, Mar 15, 2010 at 1:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> i mean we can definitely do it but would you pay real life money for in >> game money that you can earn yourself if you can't spend that in-game money >> on anything? that is a legit question, im not shooting the idea down, im >> just saying is it worth our effort of setting it up? what will be their >> motivation to buy? >> >> >> On Mon, Mar 15, 2010 at 4:32 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> Those are all nice features, but it seems pretty out of scope. I just >>> meant a minor suggestion of like, "$5 buys you 100 gold", etc. Sorry for >>> the tangent. >>> >>> >>> On Mon, Mar 15, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> oh yeah, cashing in game money for real life money is a terrible idea, i >>>> was just saying thats the only reason I personally would pay real life >>>> money >>>> for in game money. >>>> >>>> man, its rough. obviously my gamer instincts are telling me, "hell no" >>>> to a pay real $ for in game money system. its my opinion that people ebay >>>> ruined gemstone, it ruined it for me as a player because i had a hard time >>>> spending gold i earned in game on in game stuff because i could only think >>>> of it translated to real life money - like lets say i kill monsters for a >>>> month and earn 4 million gold, i think hey i'd like a new sword or i could >>>> sell it on ebay for 60 bucks... and conversely, the people who had $$$ to >>>> spend bought all the money and all the nice items and ruined the economy. >>>> Basically it creates an in-balance between the straight up gamers who want >>>> to earn everything the right way, and rich assholes who will fork over $$$ >>>> to cheat the system. >>>> >>>> I am slightly happier with maybe making the multiplayer part of the game >>>> a tiered subscription system if we want to monetize it that way, where >>>> different levels cost different monthly fees and unlock new areas or like >>>> VIP sections of existing games where maybe the odds are easier or maybe if >>>> you're a paid gamer, you get a daily allowance of gold or something... >>>> >>>> >>>> >>>> >>>> On Mon, Mar 15, 2010 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> "as long as there's an in game way to earn money in game, i am cool >>>>> with charging real life cash for pirate dice money" >>>>> >>>>> What if it was for "in game money", not specifically pirate dice money? >>>>> >>>>> And im sure you are on the same page as me but i think being able to >>>>> cash out in game money for real life money is a bad move. it would take >>>>> sooo much work to get the security right and like get some kind of payment >>>>> gateway working etc. Like you said it would make us a gambling website, >>>>> and >>>>> doin that takes a lot of work for something really outside of the scope of >>>>> what we are trying to do. >>>>> >>>>> >>>>> On Mon, Mar 15, 2010 at 12:56 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>> >>>>>> farmville makes over $20,000 a month on people spending REAL cash for >>>>>> ingame money to buy tractors and such. >>>>>> >>>>>> >>>>>> On Mon, Mar 15, 2010 at 3:51 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>> >>>>>>> Imagine that, Pirate Dice gambling for real money >>>>>>> >>>>>>> >>>>>>> On Mon, Mar 15, 2010 at 12:47 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> as long as there's an in game way to earn money in game, i am cool >>>>>>>> with charging real life cash for pirate dice money. we could even >>>>>>>> make an >>>>>>>> exclusive VIP club for "paying" customers - but i have to be honest and >>>>>>>> say... i am not sure why people would pay for money in game unless they >>>>>>>> could convert that money back into IRL cash... and that obviously >>>>>>>> would make >>>>>>>> us a gambling site :P >>>>>>>> >>>>>>>> gold in games like WoW is worth real life money because the demand >>>>>>>> for gold in the game is really high and there's a lot you can do with >>>>>>>> that >>>>>>>> money that gives it value... i just dont know if that principle >>>>>>>> translates >>>>>>>> here quite yet, but possibly in the future! >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Mar 15, 2010 at 2:53 PM, Kent Petersen >>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> I think there is a difference between paying for content and paying >>>>>>>>> for stuff that is available to everyone. >>>>>>>>> >>>>>>>>> If the player has to spend timea mini game to earn money. The >>>>>>>>> player should be able to have an alternative to earning money. Not >>>>>>>>> everyone >>>>>>>>> will want to play that mini game. In addition to making more minigame >>>>>>>>> variety I think another way to earn money could be allowing the >>>>>>>>> players to >>>>>>>>> spend real money and save time. >>>>>>>>> >>>>>>>>> To me, paying for content would be more like paying for a patch or >>>>>>>>> an additional character. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Mar 15, 2010 at 11:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> Well i was just bringin it up cause i know eric hates games where >>>>>>>>>> you have to pay for content. >>>>>>>>>> >>>>>>>>>> This may be different though. >>>>>>>>>> >>>>>>>>>> If so, it would be nice to be able to make a lil stream of money >>>>>>>>>> this way yeah (: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Mon, Mar 15, 2010 at 11:35 AM, Nick Klotz < >>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> VIP anyone? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Mon, Mar 15, 2010 at 2:08 PM, Kent Petersen < >>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> Another thought for allowing buyable money is that you can flag >>>>>>>>>>>> players who buy money and only allow them to play with other >>>>>>>>>>>> players who buy >>>>>>>>>>>> money >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Mon, Mar 15, 2010 at 10:58 AM, Kent Petersen < >>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> I like the newer ideas going into pirate dice. I think the game >>>>>>>>>>>>> will have better flow and be more of its own entity. >>>>>>>>>>>>> >>>>>>>>>>>>> I also like the idea of letting people spend real money on >>>>>>>>>>>>> games. I think it opens of your audience to a wider range of >>>>>>>>>>>>> adult players. >>>>>>>>>>>>> There are plenty of people out there who would rather spend a few >>>>>>>>>>>>> bucks in >>>>>>>>>>>>> real life than play a repetitive mini game to earn money. So why >>>>>>>>>>>>> allow both? >>>>>>>>>>>>> After enough time has passed on the game servers there will be >>>>>>>>>>>>> enough money >>>>>>>>>>>>> in circulation that it would not matter as much to game balance. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Mon, Mar 15, 2010 at 10:44 AM, Nick Klotz < >>>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> I'm a fan of generating money. :T >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 1:37 PM, Alan Wolfe < >>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> but, dunno how eric feels about that... it could ruin some >>>>>>>>>>>>>>> stuff about the game >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 10:36 AM, Alan Wolfe < >>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> that would be a good way to generate some revenue :P >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 10:29 AM, Nick Klotz < >>>>>>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Give people the option to buy gold with real monies. :P >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 1:22 PM, Alan Wolfe < >>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> That sounds like a good solution eric >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> So if there are 3 private dice that means 3 rounds of >>>>>>>>>>>>>>>>>> play, so you have to have 3x of ante? (or is it 4 rounds?) >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> in any case you would have to have either 3x or 4x the >>>>>>>>>>>>>>>>>> ante (depending on how many rounds of betting there are >>>>>>>>>>>>>>>>>> cause i am dumb >>>>>>>>>>>>>>>>>> right now lol) and if you don't you can't play? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> If so, sounds great to me, good way to plug the hole. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 10:14 AM, eric drewes < >>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> kent you have it exactly right i think. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> alan - that is a good question... we could do it like >>>>>>>>>>>>>>>>>>> regular poker where it creates a side pot for people to >>>>>>>>>>>>>>>>>>> continue betting and >>>>>>>>>>>>>>>>>>> the person that is out of money would just win the main pot >>>>>>>>>>>>>>>>>>> if he wins, and >>>>>>>>>>>>>>>>>>> the second place person would get the side pot... but that >>>>>>>>>>>>>>>>>>> seems clumsy to >>>>>>>>>>>>>>>>>>> me. I would actually say we should just make it that if >>>>>>>>>>>>>>>>>>> someone doesn't >>>>>>>>>>>>>>>>>>> have enough money to buy in for an entire game, they are >>>>>>>>>>>>>>>>>>> disqualified and >>>>>>>>>>>>>>>>>>> kicked from the table until they have enough. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Ok so here's my view of how it should work - when you >>>>>>>>>>>>>>>>>>> enter the pirate dice area, you start off with an amount of >>>>>>>>>>>>>>>>>>> gold and there's >>>>>>>>>>>>>>>>>>> 3 games of pirate dice going, 1 with a low ante, 1 with a >>>>>>>>>>>>>>>>>>> medium and then a >>>>>>>>>>>>>>>>>>> high stakes game. We could also have a "loan shark" NPC >>>>>>>>>>>>>>>>>>> who offers to loan >>>>>>>>>>>>>>>>>>> small amounts of money at high interest, and what i was >>>>>>>>>>>>>>>>>>> thinking was if you >>>>>>>>>>>>>>>>>>> run out of $$$ completely, we have a 2nd mini game in the >>>>>>>>>>>>>>>>>>> area that can earn >>>>>>>>>>>>>>>>>>> you cash that is free. I was thinking it could be like, >>>>>>>>>>>>>>>>>>> you could work as a >>>>>>>>>>>>>>>>>>> bartender and the drink buyer gives you a tip and we could >>>>>>>>>>>>>>>>>>> make a mini bar >>>>>>>>>>>>>>>>>>> tending game, or you have to go in the backroom and catch >>>>>>>>>>>>>>>>>>> all the rats and >>>>>>>>>>>>>>>>>>> they give you a fixed amount per rat... that way, no one is >>>>>>>>>>>>>>>>>>> ever stuck and >>>>>>>>>>>>>>>>>>> completely unable to play... >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 12:44 PM, Alan Wolfe < >>>>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> what happens if the ante comes up and you are out of >>>>>>>>>>>>>>>>>>>> money? IE when you are "all in"? >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Mon, Mar 15, 2010 at 9:28 AM, Kent Petersen < >>>>>>>>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Interesting. I think this new method sounds pretty >>>>>>>>>>>>>>>>>>>>> solid as well. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> I am all for simplifying the game. I think the best >>>>>>>>>>>>>>>>>>>>> games are the most simple. Easy to play, hard to master. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> So to change the game from how it is to the new model >>>>>>>>>>>>>>>>>>>>> we would. >>>>>>>>>>>>>>>>>>>>> 1) make 3 dice visible and 3 hiddden dice per player, >>>>>>>>>>>>>>>>>>>>> first round starts with 3 visible dice rolled and 1 >>>>>>>>>>>>>>>>>>>>> hidden dice >>>>>>>>>>>>>>>>>>>>> 2) remove raising >>>>>>>>>>>>>>>>>>>>> 3) set an ante amount that is paid every round >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> If players still state what they have in their hand to >>>>>>>>>>>>>>>>>>>>> stay in the game and call you would need to state that >>>>>>>>>>>>>>>>>>>>> you have a greater >>>>>>>>>>>>>>>>>>>>> than or equal hand than the person who called before you >>>>>>>>>>>>>>>>>>>>> right? >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> I see your point on bluffing mechanics it is probably >>>>>>>>>>>>>>>>>>>>> best to go without for now. I could see it potentially >>>>>>>>>>>>>>>>>>>>> working in a 2v2 >>>>>>>>>>>>>>>>>>>>> version of pirate dice. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 7:38 PM, eric drewes < >>>>>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> hey now that we have it worked out i'll finish making >>>>>>>>>>>>>>>>>>>>>> the rest of the areas you need, i wasn't sure how to >>>>>>>>>>>>>>>>>>>>>> proceed so i figured >>>>>>>>>>>>>>>>>>>>>> i'd better talk it out first. I think you have the >>>>>>>>>>>>>>>>>>>>>> right idea but here's a >>>>>>>>>>>>>>>>>>>>>> way i was thinking it could work: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> 1) each player ante's up. >>>>>>>>>>>>>>>>>>>>>> 2) the 3 shared dice are rolled and each player rolls >>>>>>>>>>>>>>>>>>>>>> 1 hidden dice. (I think these amounts may change when >>>>>>>>>>>>>>>>>>>>>> we play test for >>>>>>>>>>>>>>>>>>>>>> balance, but this is an ok starting point) >>>>>>>>>>>>>>>>>>>>>> 3) the person to the left of the dealer puts in 1 coin >>>>>>>>>>>>>>>>>>>>>> and and claims a combination to open the match >>>>>>>>>>>>>>>>>>>>>> 4) it goes clockwise around the table, players can >>>>>>>>>>>>>>>>>>>>>> either put 1 coin in and claim to top the previous >>>>>>>>>>>>>>>>>>>>>> person's combination, or >>>>>>>>>>>>>>>>>>>>>> fold out >>>>>>>>>>>>>>>>>>>>>> 5) once it gets back to the starting person, a 2nd >>>>>>>>>>>>>>>>>>>>>> hidden dice is rolled, also the amount to stay in the >>>>>>>>>>>>>>>>>>>>>> game up a pre-decided >>>>>>>>>>>>>>>>>>>>>> increment. For example it could go up 1 each round, or >>>>>>>>>>>>>>>>>>>>>> double each round, >>>>>>>>>>>>>>>>>>>>>> etc. >>>>>>>>>>>>>>>>>>>>>> 6) it goes around until only one person is left or 3 >>>>>>>>>>>>>>>>>>>>>> hidden dice have been rolled, if 3 have been rolled and >>>>>>>>>>>>>>>>>>>>>> its gone around to >>>>>>>>>>>>>>>>>>>>>> everyone else, everyone reveals their dice and the >>>>>>>>>>>>>>>>>>>>>> highest combination wins. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> hey alan, I am thinking that even though we had a rule >>>>>>>>>>>>>>>>>>>>>> to call bluff, we kinda stopped callign it or it was >>>>>>>>>>>>>>>>>>>>>> infrequent while we >>>>>>>>>>>>>>>>>>>>>> were playing the actual game. I think pirate dice might >>>>>>>>>>>>>>>>>>>>>> not need calling a >>>>>>>>>>>>>>>>>>>>>> bluff at all, really when playing through just be >>>>>>>>>>>>>>>>>>>>>> ante'ing up and continuing >>>>>>>>>>>>>>>>>>>>>> on you're essentially "calling their bluff" - just like >>>>>>>>>>>>>>>>>>>>>> regular poker a >>>>>>>>>>>>>>>>>>>>>> bluffer can keep bluffing all the way till the reveal, >>>>>>>>>>>>>>>>>>>>>> after that the proof >>>>>>>>>>>>>>>>>>>>>> is in the pudding. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> I am not sure how the mechanics for calling bluff >>>>>>>>>>>>>>>>>>>>>> would work anyhow. One way I was thinking was at any >>>>>>>>>>>>>>>>>>>>>> time, a person can >>>>>>>>>>>>>>>>>>>>>> call "bluff" on the previous person's claim instead of >>>>>>>>>>>>>>>>>>>>>> claiming for their >>>>>>>>>>>>>>>>>>>>>> round, they still have to pay the ante-in fee to call a >>>>>>>>>>>>>>>>>>>>>> bluff. Once bluff >>>>>>>>>>>>>>>>>>>>>> is called, the accused reveals his dice, if he was >>>>>>>>>>>>>>>>>>>>>> lying, he forfeits and >>>>>>>>>>>>>>>>>>>>>> pays a liars fee equivalent to the round's ante. >>>>>>>>>>>>>>>>>>>>>> Likewise, if the accused >>>>>>>>>>>>>>>>>>>>>> was telling the truth, he forfeits and the accuser has >>>>>>>>>>>>>>>>>>>>>> to pay a tattler's >>>>>>>>>>>>>>>>>>>>>> fee equivalent to the round's ante. my problem with any >>>>>>>>>>>>>>>>>>>>>> of these is it >>>>>>>>>>>>>>>>>>>>>> enables a really easy kingmaker for people working >>>>>>>>>>>>>>>>>>>>>> together, but i am >>>>>>>>>>>>>>>>>>>>>> definitely all ears if anyone has an idea how to make it >>>>>>>>>>>>>>>>>>>>>> work. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 9:56 PM, Kent Petersen < >>>>>>>>>>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> How would the new way of raising, ante increases each >>>>>>>>>>>>>>>>>>>>>>> round. be affected by the blinds? Do you still want a >>>>>>>>>>>>>>>>>>>>>>> large and small >>>>>>>>>>>>>>>>>>>>>>> blinds? >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:53 PM, Kent Petersen < >>>>>>>>>>>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Where would you want the shared dice to be >>>>>>>>>>>>>>>>>>>>>>>> displayed? >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:01 PM, Kent Petersen < >>>>>>>>>>>>>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> UI screen looks nice. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> I think I am following you. I will make some mods >>>>>>>>>>>>>>>>>>>>>>>>> and see what you think. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> So, by not folding you are saying you are raising? >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Would you like the first 3 dice to roll as public >>>>>>>>>>>>>>>>>>>>>>>>> and then the next 3 dice to come out one turn at a >>>>>>>>>>>>>>>>>>>>>>>>> time? >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 5:04 PM, eric drewes < >>>>>>>>>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> the betting thing, i can't remember what we did >>>>>>>>>>>>>>>>>>>>>>>>>>> when we played it, i wish i could. If you can't >>>>>>>>>>>>>>>>>>>>>>>>>>> bet, you can't raise >>>>>>>>>>>>>>>>>>>>>>>>>>> someones and bluff them out. Is it that if you >>>>>>>>>>>>>>>>>>>>>>>>>>> want to stay in you have to >>>>>>>>>>>>>>>>>>>>>>>>>>> say something as high or higher than one the last >>>>>>>>>>>>>>>>>>>>>>>>>>> person said so that to >>>>>>>>>>>>>>>>>>>>>>>>>>> bluff someone out you have to basically say you >>>>>>>>>>>>>>>>>>>>>>>>>>> have something higher than >>>>>>>>>>>>>>>>>>>>>>>>>>> them to push them out? Just tryin to wrap my head >>>>>>>>>>>>>>>>>>>>>>>>>>> around it hehe >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> you raise and bluff people by claiming you have >>>>>>>>>>>>>>>>>>>>>>>>>> progressively higher combinations of dice, basically >>>>>>>>>>>>>>>>>>>>>>>>>> what you said is >>>>>>>>>>>>>>>>>>>>>>>>>> exactly right - if you want to stay in you have to >>>>>>>>>>>>>>>>>>>>>>>>>> have or claim to have a >>>>>>>>>>>>>>>>>>>>>>>>>> better combination of dice than the person before >>>>>>>>>>>>>>>>>>>>>>>>>> you, so essentially >>>>>>>>>>>>>>>>>>>>>>>>>> you're betting more and trying to bluff them out >>>>>>>>>>>>>>>>>>>>>>>>>> with every turn. Raising >>>>>>>>>>>>>>>>>>>>>>>>>> and making bets is redundant to the premise. >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> alan i was thinking about it and i talked to misty >>>>>>>>>>>>>>>>>>>>>>>>>> and i'm pretty sure we didn't bet anything when we >>>>>>>>>>>>>>>>>>>>>>>>>> played, we had a point >>>>>>>>>>>>>>>>>>>>>>>>>> system where if you won you got 2 points, folded you >>>>>>>>>>>>>>>>>>>>>>>>>> got 0, if you got >>>>>>>>>>>>>>>>>>>>>>>>>> called for bluffing you lost 3 points, etc. i don't >>>>>>>>>>>>>>>>>>>>>>>>>> really remember >>>>>>>>>>>>>>>>>>>>>>>>>> though... but i dont think we bet... >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> I really like the idea of escalating antes per >>>>>>>>>>>>>>>>>>>>>>>>>> round, its simple and easy while still keeping a >>>>>>>>>>>>>>>>>>>>>>>>>> high risk/reward for >>>>>>>>>>>>>>>>>>>>>>>>>> players who continue playing - I am, of course, open >>>>>>>>>>>>>>>>>>>>>>>>>> to other ideas though! >>>>>>>>>>>>>>>>>>>>>>>>>> I was just working through playing pirate dice in my >>>>>>>>>>>>>>>>>>>>>>>>>> head to make the UI and >>>>>>>>>>>>>>>>>>>>>>>>>> i realized that betting, etc. overly complicates >>>>>>>>>>>>>>>>>>>>>>>>>> when you're essentially >>>>>>>>>>>>>>>>>>>>>>>>>> betting/bluffing anyways whenever you claim you have >>>>>>>>>>>>>>>>>>>>>>>>>> a better hand on your >>>>>>>>>>>>>>>>>>>>>>>>>> turn >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:38 PM, Alan Wolfe < >>>>>>>>>>>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> oh and the UI looks nice btw! >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 3:37 PM, Alan Wolfe < >>>>>>>>>>>>>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> I think that makes a lot of sense, and i had >>>>>>>>>>>>>>>>>>>>>>>>>>>> forgotten that aspect of the game (the public >>>>>>>>>>>>>>>>>>>>>>>>>>>> dice). >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> the betting thing, i can't remember what we did >>>>>>>>>>>>>>>>>>>>>>>>>>>> when we played it, i wish i could. If you can't >>>>>>>>>>>>>>>>>>>>>>>>>>>> bet, you can't raise >>>>>>>>>>>>>>>>>>>>>>>>>>>> someones and bluff them out. Is it that if you >>>>>>>>>>>>>>>>>>>>>>>>>>>> want to stay in you have to >>>>>>>>>>>>>>>>>>>>>>>>>>>> say something as high or higher than one the last >>>>>>>>>>>>>>>>>>>>>>>>>>>> person said so that to >>>>>>>>>>>>>>>>>>>>>>>>>>>> bluff someone out you have to basically say you >>>>>>>>>>>>>>>>>>>>>>>>>>>> have something higher than >>>>>>>>>>>>>>>>>>>>>>>>>>>> them to push them out? Just tryin to wrap my head >>>>>>>>>>>>>>>>>>>>>>>>>>>> around it hehe >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> For the chat window, we also need a place to >>>>>>>>>>>>>>>>>>>>>>>>>>>> list the players in the room (since there may be >>>>>>>>>>>>>>>>>>>>>>>>>>>> more players than are >>>>>>>>>>>>>>>>>>>>>>>>>>>> sitting down). >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 1:51 PM, eric drewes >>>>>>>>>>>>>>>>>>>>>>>>>>>> <figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> labeled version >>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 4:44 PM, eric drewes < >>>>>>>>>>>>>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> I have started on the UI but I think we need >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> to work out some kinks in the game flow before i >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> finalize things... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> basically i was trying to think of this game >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> from a multiplayer perspective and I have a >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> problem w/ the standard >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> raise/call format of poker in relevance to this >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> game. Basically the >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> gameplay comes from divulging the type and >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> combination of dice you have, and >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> since you tell everyone what you have (or what >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> you're pretending to have) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> every turn, betting doesn't work in the >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> conventional way. Basically I was >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> thinking that rather than escalating the bets >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> manually as players, I think >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> there should be an "ante" to stay in whenever it >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> is your turn, so you have >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> the choice of either folding out of the game or >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> putting in a pre-defined >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ante, telling everyone what you have (or are >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> pretending to have) that either >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> beats, or matches the previous player, or >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> calling the bluff of the previous >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> player. I realize this is a slight deviation >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> from the current design but I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> think it will function much more cleanly and it >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> makes more sense when put >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> into a game perspective. Basically we can have >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> multiple stakes, so there >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> can be a high stakes game where its 10 gold a >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> round, or a low stakes game >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> where it's 1 gold per round, etc. or perhaps the >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> amount of ante to stay in >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> per round escalated (i.e. it's low in the first >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> couple of rounds but when >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> you get into the 5th or 6th round the stakes get >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> higher making it a riskier >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> thing (and thus more fun!) to continue or bluff >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> or call a bluff. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Another thing I was thinking about and this >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> was a bit of omission when Alan and I were >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> trying to remember how we played >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> the game, there was some publicly displayed >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> amount of dice, either dice that >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> are shared by all players or maybe each players >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> first 3 dice are displayed, >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> this will give something for other players to >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> try to judge whether the >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> person is bluffing or not and to try to >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> calculate the odds. The game was >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> originally conceived of as a combination of the >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> liar's dice game on pirates >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> of the carribean and texas hold'em, so I am >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> pretty sure having >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> that visible dice was part of what made the game >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> fun and playable. Sorry it >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> is hard to explain via e-mail without having >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> dice in front of me but what i >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> mean is this: we could either have 3 dice that >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> are shared amongst all >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> players (like the flop in texas hold'em) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> example: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> There's 3 public dice, they are rolled once >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> everyone ante's up - let's say a 3, a 6 and a 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> are rolled. Now the players >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> roll their first 2 hidden dice. Player one sees >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> he rolled a 3 and a 4 in >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> his personal hidden dice, and claims he has a >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> pair of 3's. The rest of the >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> players can see all he needed to do was roll one >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 3 himself in order to get >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> that pair of 3's so he is probably not bluffing. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The game escalates from >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> there. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> likewise the second version could work where >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> every players first 3 dice are visible to all >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> players, and all subsequence >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> dice rolls are hidden. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The fun part of gambling and playing these >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> games is figuring out the odds, trying to get >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> lucky on dice rolls and trying >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> to guess if other people are bluffing. Part of >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> all three of those things is >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> giving people hints to try to guess at what the >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> other person REALLY has. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Having the visible dice is that tantalizing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> hint. :) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> What do you guy's think? >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >