[project1dev] Re: new pirate dice UI

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 14 Mar 2010 18:53:46 -0700

Where would you want the shared dice to be displayed?

On Sun, Mar 14, 2010 at 6:01 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> UI screen looks nice.
>
> I think I am following you. I will make some mods and see what you think.
>
> So, by not folding you are saying you are raising?
>
> Would you like the first 3 dice to roll as public and then the next 3 dice
> to come out one turn at a time?
>
>
>
> On Sun, Mar 14, 2010 at 5:04 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> the betting thing, i can't remember what we did when we played it, i wish
>>> i could.  If you can't bet, you can't raise someones and bluff them out.  Is
>>> it that if you want to stay in you have to say something as high or higher
>>> than one the last person said so that to bluff someone out you have to
>>> basically say you have something higher than them to push them out?  Just
>>> tryin to wrap my head around it hehe
>>>
>>
>> you raise and bluff people by claiming you have progressively higher
>> combinations of dice, basically what you said is exactly right - if you want
>> to stay in you have to have or claim to have a better combination of dice
>> than the person before you,  so essentially you're betting more and trying
>> to bluff them out with every turn.  Raising and making bets is redundant to
>> the premise.
>>
>> alan i was thinking about it and i talked to misty and i'm pretty sure we
>> didn't bet anything when we played, we had a point system where if you won
>> you got 2 points, folded you got 0, if you got called for bluffing you lost
>> 3 points, etc.  i don't really remember though... but i dont think we bet...
>>
>> I really like the idea of escalating antes per round, its simple and easy
>> while still keeping a high risk/reward for players who continue playing - I
>> am, of course, open to other ideas though!  I was just working through
>> playing pirate dice in my head to make the UI and i realized that betting,
>> etc. overly complicates when you're essentially betting/bluffing anyways
>> whenever you claim you have a better hand on your turn
>>
>> On Sun, Mar 14, 2010 at 6:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> oh and the UI looks nice btw!
>>>
>>>
>>> On Sun, Mar 14, 2010 at 3:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> I think that makes a lot of sense, and i had forgotten that aspect of
>>>> the game (the public dice).
>>>>
>>>> the betting thing, i can't remember what we did when we played it, i
>>>> wish i could.  If you can't bet, you can't raise someones and bluff them
>>>> out.  Is it that if you want to stay in you have to say something as high 
>>>> or
>>>> higher than one the last person said so that to bluff someone out you have
>>>> to basically say you have something higher than them to push them out?  
>>>> Just
>>>> tryin to wrap my head around it hehe
>>>>
>>>> For the chat window, we also need a place to list the players in the
>>>> room (since there may be more players than are sitting down).
>>>>   On Sun, Mar 14, 2010 at 1:51 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> labeled version
>>>>>
>>>>>
>>>>> On Sun, Mar 14, 2010 at 4:44 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> I have started on the UI but I think we need to work out some kinks in
>>>>>> the game flow before i finalize things...
>>>>>>
>>>>>> basically i was trying to think of this game from a multiplayer
>>>>>> perspective and I have a problem w/ the standard raise/call format of 
>>>>>> poker
>>>>>> in relevance to this game.  Basically the gameplay comes from divulging 
>>>>>> the
>>>>>> type and combination of dice you have, and since you tell everyone what 
>>>>>> you
>>>>>> have (or what you're pretending to have) every turn, betting doesn't 
>>>>>> work in
>>>>>> the conventional way.  Basically I was thinking that rather than 
>>>>>> escalating
>>>>>> the bets manually as players, I think there should be an "ante" to stay 
>>>>>> in
>>>>>> whenever it is your turn, so you have the choice of either folding out of
>>>>>> the game or putting in a pre-defined ante, telling everyone what you have
>>>>>> (or are pretending to have) that either beats, or matches the previous
>>>>>> player, or calling the bluff of the previous player.  I realize this is a
>>>>>> slight deviation from the current design but I think it will function 
>>>>>> much
>>>>>> more cleanly and it makes more sense when put into a game perspective.
>>>>>>  Basically we can have multiple stakes, so there can be a high stakes 
>>>>>> game
>>>>>> where its 10 gold a round, or a low stakes game where it's 1 gold per 
>>>>>> round,
>>>>>> etc. or perhaps the amount of ante to stay in per round escalated (i.e. 
>>>>>> it's
>>>>>> low in the first couple of rounds but when you get into the 5th or 6th 
>>>>>> round
>>>>>> the stakes get higher making it a riskier thing (and thus more fun!) to
>>>>>> continue or bluff or call a bluff.
>>>>>>
>>>>>> Another thing I was thinking about and this was a bit of omission when
>>>>>> Alan and I were trying to remember how we played the game, there was
>>>>>> some publicly displayed amount of dice, either dice that are shared by 
>>>>>> all
>>>>>> players or maybe each players first 3 dice are displayed, this will give
>>>>>> something for other players to try to judge whether the person is 
>>>>>> bluffing
>>>>>> or not and to try to calculate the odds.  The game was originally 
>>>>>> conceived
>>>>>> of as a combination of the liar's dice game on pirates of the carribean 
>>>>>> and
>>>>>> texas hold'em, so I am pretty sure having that visible dice was part of 
>>>>>> what
>>>>>> made the game fun and playable.  Sorry it is hard to explain via e-mail
>>>>>> without having dice in front of me but what i mean is this:   we could
>>>>>> either have 3 dice that are shared amongst all players (like the flop in
>>>>>> texas hold'em)
>>>>>>
>>>>>> example:
>>>>>>
>>>>>> There's 3 public dice, they are rolled once everyone ante's up - let's
>>>>>> say a 3, a 6 and a 2 are rolled.  Now the players roll their first 2 
>>>>>> hidden
>>>>>> dice.  Player one sees he rolled a 3 and a 4 in his personal hidden dice,
>>>>>> and claims he has a pair of 3's.  The rest of the players can see all he
>>>>>> needed to do was roll one 3 himself in order to get that pair of 3's so 
>>>>>> he
>>>>>> is probably not bluffing.  The game escalates from there.
>>>>>>
>>>>>> likewise the second version could work where every players first 3
>>>>>> dice are visible to all players, and all subsequence dice rolls are 
>>>>>> hidden.
>>>>>>
>>>>>>
>>>>>> The fun part of gambling and playing these games is figuring out the
>>>>>> odds, trying to get lucky on dice rolls and trying to guess if other 
>>>>>> people
>>>>>> are bluffing.  Part of all three of those things is giving people hints 
>>>>>> to
>>>>>> try to guess at what the other person REALLY has.  Having the visible 
>>>>>> dice
>>>>>> is that tantalizing hint. :)
>>>>>>
>>>>>> What do you guy's think?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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