VIP anyone? On Mon, Mar 15, 2010 at 2:08 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Another thought for allowing buyable money is that you can flag players who > buy money and only allow them to play with other players who buy money > > > On Mon, Mar 15, 2010 at 10:58 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I like the newer ideas going into pirate dice. I think the game will have >> better flow and be more of its own entity. >> >> I also like the idea of letting people spend real money on games. I think >> it opens of your audience to a wider range of adult players. There are >> plenty of people out there who would rather spend a few bucks in real life >> than play a repetitive mini game to earn money. So why allow both? After >> enough time has passed on the game servers there will be enough money in >> circulation that it would not matter as much to game balance. >> >> >> On Mon, Mar 15, 2010 at 10:44 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> I'm a fan of generating money. :T >>> >>> >>> On Mon, Mar 15, 2010 at 1:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> but, dunno how eric feels about that... it could ruin some stuff about >>>> the game >>>> >>>> >>>> On Mon, Mar 15, 2010 at 10:36 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> that would be a good way to generate some revenue :P >>>>> >>>>> >>>>> On Mon, Mar 15, 2010 at 10:29 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>> >>>>>> Give people the option to buy gold with real monies. :P >>>>>> >>>>>> >>>>>> On Mon, Mar 15, 2010 at 1:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> That sounds like a good solution eric >>>>>>> >>>>>>> So if there are 3 private dice that means 3 rounds of play, so you >>>>>>> have to have 3x of ante? (or is it 4 rounds?) >>>>>>> >>>>>>> in any case you would have to have either 3x or 4x the ante >>>>>>> (depending on how many rounds of betting there are cause i am dumb >>>>>>> right now >>>>>>> lol) and if you don't you can't play? >>>>>>> >>>>>>> If so, sounds great to me, good way to plug the hole. >>>>>>> >>>>>>> >>>>>>> On Mon, Mar 15, 2010 at 10:14 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> kent you have it exactly right i think. >>>>>>>> >>>>>>>> alan - that is a good question... we could do it like regular poker >>>>>>>> where it creates a side pot for people to continue betting and the >>>>>>>> person >>>>>>>> that is out of money would just win the main pot if he wins, and the >>>>>>>> second >>>>>>>> place person would get the side pot... but that seems clumsy to me. I >>>>>>>> would >>>>>>>> actually say we should just make it that if someone doesn't have enough >>>>>>>> money to buy in for an entire game, they are disqualified and kicked >>>>>>>> from >>>>>>>> the table until they have enough. >>>>>>>> >>>>>>>> >>>>>>>> Ok so here's my view of how it should work - when you enter the >>>>>>>> pirate dice area, you start off with an amount of gold and there's 3 >>>>>>>> games >>>>>>>> of pirate dice going, 1 with a low ante, 1 with a medium and then a >>>>>>>> high >>>>>>>> stakes game. We could also have a "loan shark" NPC who offers to loan >>>>>>>> small >>>>>>>> amounts of money at high interest, and what i was thinking was if you >>>>>>>> run >>>>>>>> out of $$$ completely, we have a 2nd mini game in the area that can >>>>>>>> earn you >>>>>>>> cash that is free. I was thinking it could be like, you could work as >>>>>>>> a >>>>>>>> bartender and the drink buyer gives you a tip and we could make a mini >>>>>>>> bar >>>>>>>> tending game, or you have to go in the backroom and catch all the rats >>>>>>>> and >>>>>>>> they give you a fixed amount per rat... that way, no one is ever stuck >>>>>>>> and >>>>>>>> completely unable to play... >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Mar 15, 2010 at 12:44 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> what happens if the ante comes up and you are out of money? IE >>>>>>>>> when you are "all in"? >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Mar 15, 2010 at 9:28 AM, Kent Petersen >>>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> Interesting. I think this new method sounds pretty solid as well. >>>>>>>>>> >>>>>>>>>> I am all for simplifying the game. I think the best games are the >>>>>>>>>> most simple. Easy to play, hard to master. >>>>>>>>>> >>>>>>>>>> So to change the game from how it is to the new model we would. >>>>>>>>>> 1) make 3 dice visible and 3 hiddden dice per player, first round >>>>>>>>>> starts with 3 visible dice rolled and 1 hidden dice >>>>>>>>>> 2) remove raising >>>>>>>>>> 3) set an ante amount that is paid every round >>>>>>>>>> >>>>>>>>>> If players still state what they have in their hand to stay in the >>>>>>>>>> game and call you would need to state that you have a greater than >>>>>>>>>> or equal >>>>>>>>>> hand than the person who called before you right? >>>>>>>>>> >>>>>>>>>> I see your point on bluffing mechanics it is probably best to go >>>>>>>>>> without for now. I could see it potentially working in a 2v2 version >>>>>>>>>> of >>>>>>>>>> pirate dice. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sun, Mar 14, 2010 at 7:38 PM, eric drewes >>>>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>>>> >>>>>>>>>>> hey now that we have it worked out i'll finish making the rest of >>>>>>>>>>> the areas you need, i wasn't sure how to proceed so i figured i'd >>>>>>>>>>> better >>>>>>>>>>> talk it out first. I think you have the right idea but here's a >>>>>>>>>>> way i was >>>>>>>>>>> thinking it could work: >>>>>>>>>>> >>>>>>>>>>> 1) each player ante's up. >>>>>>>>>>> 2) the 3 shared dice are rolled and each player rolls 1 hidden >>>>>>>>>>> dice. (I think these amounts may change when we play test for >>>>>>>>>>> balance, but >>>>>>>>>>> this is an ok starting point) >>>>>>>>>>> 3) the person to the left of the dealer puts in 1 coin and and >>>>>>>>>>> claims a combination to open the match >>>>>>>>>>> 4) it goes clockwise around the table, players can either put 1 >>>>>>>>>>> coin in and claim to top the previous person's combination, or fold >>>>>>>>>>> out >>>>>>>>>>> 5) once it gets back to the starting person, a 2nd hidden dice >>>>>>>>>>> is rolled, also the amount to stay in the game up a pre-decided >>>>>>>>>>> increment. >>>>>>>>>>> For example it could go up 1 each round, or double each round, etc. >>>>>>>>>>> 6) it goes around until only one person is left or 3 hidden dice >>>>>>>>>>> have been rolled, if 3 have been rolled and its gone around to >>>>>>>>>>> everyone >>>>>>>>>>> else, everyone reveals their dice and the highest combination wins. >>>>>>>>>>> >>>>>>>>>>> hey alan, I am thinking that even though we had a rule to call >>>>>>>>>>> bluff, we kinda stopped callign it or it was infrequent while we >>>>>>>>>>> were >>>>>>>>>>> playing the actual game. I think pirate dice might not need >>>>>>>>>>> calling a bluff >>>>>>>>>>> at all, really when playing through just be ante'ing up and >>>>>>>>>>> continuing on >>>>>>>>>>> you're essentially "calling their bluff" - just like regular poker >>>>>>>>>>> a >>>>>>>>>>> bluffer can keep bluffing all the way till the reveal, after that >>>>>>>>>>> the proof >>>>>>>>>>> is in the pudding. >>>>>>>>>>> >>>>>>>>>>> I am not sure how the mechanics for calling bluff would work >>>>>>>>>>> anyhow. One way I was thinking was at any time, a person can call >>>>>>>>>>> "bluff" >>>>>>>>>>> on the previous person's claim instead of claiming for their round, >>>>>>>>>>> they >>>>>>>>>>> still have to pay the ante-in fee to call a bluff. Once bluff is >>>>>>>>>>> called, >>>>>>>>>>> the accused reveals his dice, if he was lying, he forfeits and pays >>>>>>>>>>> a liars >>>>>>>>>>> fee equivalent to the round's ante. Likewise, if the accused was >>>>>>>>>>> telling >>>>>>>>>>> the truth, he forfeits and the accuser has to pay a tattler's fee >>>>>>>>>>> equivalent >>>>>>>>>>> to the round's ante. my problem with any of these is it enables a >>>>>>>>>>> really >>>>>>>>>>> easy kingmaker for people working together, but i am definitely all >>>>>>>>>>> ears if >>>>>>>>>>> anyone has an idea how to make it work. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sun, Mar 14, 2010 at 9:56 PM, Kent Petersen < >>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> How would the new way of raising, ante increases each round. be >>>>>>>>>>>> affected by the blinds? Do you still want a large and small blinds? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:53 PM, Kent Petersen < >>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Where would you want the shared dice to be displayed? >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:01 PM, Kent Petersen < >>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> UI screen looks nice. >>>>>>>>>>>>>> >>>>>>>>>>>>>> I think I am following you. I will make some mods and see what >>>>>>>>>>>>>> you think. >>>>>>>>>>>>>> >>>>>>>>>>>>>> So, by not folding you are saying you are raising? >>>>>>>>>>>>>> >>>>>>>>>>>>>> Would you like the first 3 dice to roll as public and then the >>>>>>>>>>>>>> next 3 dice to come out one turn at a time? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 5:04 PM, eric drewes < >>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> the betting thing, i can't remember what we did when we >>>>>>>>>>>>>>>> played it, i wish i could. If you can't bet, you can't raise >>>>>>>>>>>>>>>> someones and >>>>>>>>>>>>>>>> bluff them out. Is it that if you want to stay in you have to >>>>>>>>>>>>>>>> say something >>>>>>>>>>>>>>>> as high or higher than one the last person said so that to >>>>>>>>>>>>>>>> bluff someone out >>>>>>>>>>>>>>>> you have to basically say you have something higher than them >>>>>>>>>>>>>>>> to push them >>>>>>>>>>>>>>>> out? Just tryin to wrap my head around it hehe >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> you raise and bluff people by claiming you have progressively >>>>>>>>>>>>>>> higher combinations of dice, basically what you said is exactly >>>>>>>>>>>>>>> right - if >>>>>>>>>>>>>>> you want to stay in you have to have or claim to have a better >>>>>>>>>>>>>>> combination >>>>>>>>>>>>>>> of dice than the person before you, so essentially you're >>>>>>>>>>>>>>> betting more and >>>>>>>>>>>>>>> trying to bluff them out with every turn. Raising and making >>>>>>>>>>>>>>> bets is >>>>>>>>>>>>>>> redundant to the premise. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> alan i was thinking about it and i talked to misty and i'm >>>>>>>>>>>>>>> pretty sure we didn't bet anything when we played, we had a >>>>>>>>>>>>>>> point system >>>>>>>>>>>>>>> where if you won you got 2 points, folded you got 0, if you got >>>>>>>>>>>>>>> called for >>>>>>>>>>>>>>> bluffing you lost 3 points, etc. i don't really remember >>>>>>>>>>>>>>> though... but i >>>>>>>>>>>>>>> dont think we bet... >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I really like the idea of escalating antes per round, its >>>>>>>>>>>>>>> simple and easy while still keeping a high risk/reward for >>>>>>>>>>>>>>> players who >>>>>>>>>>>>>>> continue playing - I am, of course, open to other ideas though! >>>>>>>>>>>>>>> I was just >>>>>>>>>>>>>>> working through playing pirate dice in my head to make the UI >>>>>>>>>>>>>>> and i realized >>>>>>>>>>>>>>> that betting, etc. overly complicates when you're essentially >>>>>>>>>>>>>>> betting/bluffing anyways whenever you claim you have a better >>>>>>>>>>>>>>> hand on your >>>>>>>>>>>>>>> turn >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 6:38 PM, Alan Wolfe < >>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> oh and the UI looks nice btw! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 3:37 PM, Alan Wolfe < >>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I think that makes a lot of sense, and i had forgotten that >>>>>>>>>>>>>>>>> aspect of the game (the public dice). >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> the betting thing, i can't remember what we did when we >>>>>>>>>>>>>>>>> played it, i wish i could. If you can't bet, you can't raise >>>>>>>>>>>>>>>>> someones and >>>>>>>>>>>>>>>>> bluff them out. Is it that if you want to stay in you have >>>>>>>>>>>>>>>>> to say something >>>>>>>>>>>>>>>>> as high or higher than one the last person said so that to >>>>>>>>>>>>>>>>> bluff someone out >>>>>>>>>>>>>>>>> you have to basically say you have something higher than them >>>>>>>>>>>>>>>>> to push them >>>>>>>>>>>>>>>>> out? Just tryin to wrap my head around it hehe >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> For the chat window, we also need a place to list the >>>>>>>>>>>>>>>>> players in the room (since there may be more players than are >>>>>>>>>>>>>>>>> sitting down). >>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 1:51 PM, eric drewes < >>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> labeled version >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 4:44 PM, eric drewes < >>>>>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> I have started on the UI but I think we need to work out >>>>>>>>>>>>>>>>>>> some kinks in the game flow before i finalize things... >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> basically i was trying to think of this game from a >>>>>>>>>>>>>>>>>>> multiplayer perspective and I have a problem w/ the >>>>>>>>>>>>>>>>>>> standard raise/call >>>>>>>>>>>>>>>>>>> format of poker in relevance to this game. Basically the >>>>>>>>>>>>>>>>>>> gameplay comes >>>>>>>>>>>>>>>>>>> from divulging the type and combination of dice you have, >>>>>>>>>>>>>>>>>>> and since you tell >>>>>>>>>>>>>>>>>>> everyone what you have (or what you're pretending to have) >>>>>>>>>>>>>>>>>>> every turn, >>>>>>>>>>>>>>>>>>> betting doesn't work in the conventional way. Basically I >>>>>>>>>>>>>>>>>>> was thinking that >>>>>>>>>>>>>>>>>>> rather than escalating the bets manually as players, I >>>>>>>>>>>>>>>>>>> think there should be >>>>>>>>>>>>>>>>>>> an "ante" to stay in whenever it is your turn, so you have >>>>>>>>>>>>>>>>>>> the choice of >>>>>>>>>>>>>>>>>>> either folding out of the game or putting in a pre-defined >>>>>>>>>>>>>>>>>>> ante, telling >>>>>>>>>>>>>>>>>>> everyone what you have (or are pretending to have) that >>>>>>>>>>>>>>>>>>> either beats, or >>>>>>>>>>>>>>>>>>> matches the previous player, or calling the bluff of the >>>>>>>>>>>>>>>>>>> previous player. I >>>>>>>>>>>>>>>>>>> realize this is a slight deviation from the current design >>>>>>>>>>>>>>>>>>> but I think it >>>>>>>>>>>>>>>>>>> will function much more cleanly and it makes more sense >>>>>>>>>>>>>>>>>>> when put into a game >>>>>>>>>>>>>>>>>>> perspective. Basically we can have multiple stakes, so >>>>>>>>>>>>>>>>>>> there can be a high >>>>>>>>>>>>>>>>>>> stakes game where its 10 gold a round, or a low stakes game >>>>>>>>>>>>>>>>>>> where it's 1 >>>>>>>>>>>>>>>>>>> gold per round, etc. or perhaps the amount of ante to stay >>>>>>>>>>>>>>>>>>> in per round >>>>>>>>>>>>>>>>>>> escalated (i.e. it's low in the first couple of rounds but >>>>>>>>>>>>>>>>>>> when you get into >>>>>>>>>>>>>>>>>>> the 5th or 6th round the stakes get higher making it a >>>>>>>>>>>>>>>>>>> riskier thing (and >>>>>>>>>>>>>>>>>>> thus more fun!) to continue or bluff or call a bluff. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Another thing I was thinking about and this was a bit of >>>>>>>>>>>>>>>>>>> omission when Alan and I were trying to remember how we >>>>>>>>>>>>>>>>>>> played the game, >>>>>>>>>>>>>>>>>>> there was some publicly displayed amount of dice, either >>>>>>>>>>>>>>>>>>> dice that are >>>>>>>>>>>>>>>>>>> shared by all players or maybe each players first 3 dice >>>>>>>>>>>>>>>>>>> are displayed, this >>>>>>>>>>>>>>>>>>> will give something for other players to try to judge >>>>>>>>>>>>>>>>>>> whether the person is >>>>>>>>>>>>>>>>>>> bluffing or not and to try to calculate the odds. The game >>>>>>>>>>>>>>>>>>> was originally >>>>>>>>>>>>>>>>>>> conceived of as a combination of the liar's dice game on >>>>>>>>>>>>>>>>>>> pirates of the >>>>>>>>>>>>>>>>>>> carribean and texas hold'em, so I am pretty sure having >>>>>>>>>>>>>>>>>>> that visible dice >>>>>>>>>>>>>>>>>>> was part of what made the game fun and playable. Sorry it >>>>>>>>>>>>>>>>>>> is hard to >>>>>>>>>>>>>>>>>>> explain via e-mail without having dice in front of me but >>>>>>>>>>>>>>>>>>> what i mean is >>>>>>>>>>>>>>>>>>> this: we could either have 3 dice that are shared amongst >>>>>>>>>>>>>>>>>>> all players >>>>>>>>>>>>>>>>>>> (like the flop in texas hold'em) >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> example: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> There's 3 public dice, they are rolled once everyone >>>>>>>>>>>>>>>>>>> ante's up - let's say a 3, a 6 and a 2 are rolled. Now the >>>>>>>>>>>>>>>>>>> players roll >>>>>>>>>>>>>>>>>>> their first 2 hidden dice. Player one sees he rolled a 3 >>>>>>>>>>>>>>>>>>> and a 4 in his >>>>>>>>>>>>>>>>>>> personal hidden dice, and claims he has a pair of 3's. The >>>>>>>>>>>>>>>>>>> rest of the >>>>>>>>>>>>>>>>>>> players can see all he needed to do was roll one 3 himself >>>>>>>>>>>>>>>>>>> in order to get >>>>>>>>>>>>>>>>>>> that pair of 3's so he is probably not bluffing. The game >>>>>>>>>>>>>>>>>>> escalates from >>>>>>>>>>>>>>>>>>> there. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> likewise the second version could work where every >>>>>>>>>>>>>>>>>>> players first 3 dice are visible to all players, and all >>>>>>>>>>>>>>>>>>> subsequence dice >>>>>>>>>>>>>>>>>>> rolls are hidden. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> The fun part of gambling and playing these games is >>>>>>>>>>>>>>>>>>> figuring out the odds, trying to get lucky on dice rolls >>>>>>>>>>>>>>>>>>> and trying to guess >>>>>>>>>>>>>>>>>>> if other people are bluffing. Part of all three of those >>>>>>>>>>>>>>>>>>> things is giving >>>>>>>>>>>>>>>>>>> people hints to try to guess at what the other person >>>>>>>>>>>>>>>>>>> REALLY has. Having >>>>>>>>>>>>>>>>>>> the visible dice is that tantalizing hint. :) >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> What do you guy's think? >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >