[project1dev] Re: Project1 - SVN Update 142

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 17:59:02 -0700

You're right Alan, when I turned off vsync it was a lot slower than
usual (100 fpsish)


On Tue, May 19, 2009 at 5:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> probably cause you have such a beefy system you are still pegged at 60fps
> (or whatever your vsync is at).
>
> If you had vsync off youd probably notice a drop.  Like "hey its running at
> 200fps when it used to run at 400fps" or something like that hehe
>
> On Tue, May 19, 2009 at 5:52 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>
>> Yeah, I am not sure what it is Alan because I can't replicate the
>> problem.. I am going to move the path down by 10 Y points and see if
>> that fixes it for Nick.
>>
>> On Tue, May 19, 2009 at 5:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> > well z fighting makes things ugly but it doesnt hurt preformance
>> >
>> > it's gotta be the collision detection slowing the game down but i cant
>> > think
>> > of why it would in this case
>> > On Tue, May 19, 2009 at 5:45 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> > wrote:
>> >>
>> >> Thanks Nick, that gave me an idea of what might be the problem.
>> >>
>> >> The mob clips the barrel slightly, so when the two models meet it
>> >> might be rendering something incorrectly (like with the Z fighting
>> >> issues)
>> >>
>> >> On Tue, May 19, 2009 at 5:39 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>> >> wrote:
>> >> > I removed Mob5 from the map and get 55-60fps again, however it still
>> >> > takes
>> >> > almost 2 minutes to load the map.
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> > wrote:
>> >> >>
>> >> >> i think kent had to run out, and i dunno cause i havent been able to
>> >> >> check
>> >> >> it out yet (still at work) :P
>> >> >>
>> >> >> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>> >> >> wrote:
>> >> >>>
>> >> >>> I have not been able to figure it out yet either.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono
>> >> >>> <crysalim@xxxxxxxxx>
>> >> >>> wrote:
>> >> >>>>
>> >> >>>> I'm trying to see what's wrong in the script for mob 5 but I can't
>> >> >>>> notice it, can you tell me?
>> >> >>>>
>> >> >>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>> >> >>>> wrote:
>> >> >>>> > found it. mob 5 is broken. dont have time to fix it though.
>> >> >>>> >
>> >> >>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen
>> >> >>>> > <kentkmp@xxxxxxxxx>
>> >> >>>> > wrote:
>> >> >>>> >>
>> >> >>>> >> I'm betting its just a typo on the cavemap. I'm looking but not
>> >> >>>> >> finding
>> >> >>>> >> anything
>> >> >>>> >>
>> >> >>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz
>> >> >>>> >> <roracsenshi@xxxxxxxxx>
>> >> >>>> >> wrote:
>> >> >>>> >>>
>> >> >>>> >>> Would definitely beneficial to find the root cause of the
>> >> >>>> >>> problem,
>> >> >>>> >>> incase
>> >> >>>> >>> something like this happens again.
>> >> >>>> >>>
>> >> >>>> >>>
>> >> >>>> >>>
>> >> >>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe
>> >> >>>> >>> <alan.wolfe@xxxxxxxxx>
>> >> >>>> >>> wrote:
>> >> >>>> >>>>
>> >> >>>> >>>> hey if you right click your file you should be able to diff
>> >> >>>> >>>> it
>> >> >>>> >>>> against
>> >> >>>> >>>> whats up on the server
>> >> >>>> >>>>
>> >> >>>> >>>> maybe you can see anything sticking out that might be causing
>> >> >>>> >>>> a
>> >> >>>> >>>> problem?
>> >> >>>> >>>> (like 2 points being the exact same or something weird like
>> >> >>>> >>>> that)
>> >> >>>> >>>>
>> >> >>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen
>> >> >>>> >>>> <kentkmp@xxxxxxxxx>
>> >> >>>> >>>> wrote:
>> >> >>>> >>>>>
>> >> >>>> >>>>> I'm gonna undo Chris's cavemap update. I have found that my
>> >> >>>> >>>>> problem
>> >> >>>> >>>>> goes away if I use a previous version.
>> >> >>>> >>>>>
>> >> >>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz
>> >> >>>> >>>>> <roracsenshi@xxxxxxxxx>
>> >> >>>> >>>>> wrote:
>> >> >>>> >>>>>>
>> >> >>>> >>>>>> My game loads!  But on trying to enter the cave map; it now
>> >> >>>> >>>>>> takes
>> >> >>>> >>>>>> ~90
>> >> >>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS.
>> >> >>>> >>>>>>
>> >> >>>> >>>>>>
>> >> >>>> >>>>>>
>> >> >>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen
>> >> >>>> >>>>>> <kentkmp@xxxxxxxxx>
>> >> >>>> >>>>>> wrote:
>> >> >>>> >>>>>>>
>> >> >>>> >>>>>>> Damn same problem
>> >> >>>> >>>>>>>
>> >> >>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen
>> >> >>>> >>>>>>> <kentkmp@xxxxxxxxx>
>> >> >>>> >>>>>>> wrote:
>> >> >>>> >>>>>>>>
>> >> >>>> >>>>>>>> Tortoise was telling me that everything was good. I just
>> >> >>>> >>>>>>>> deleted the
>> >> >>>> >>>>>>>> whole folder and im re getting it now
>> >> >>>> >>>>>>>>
>> >> >>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe
>> >> >>>> >>>>>>>> <alan.wolfe@xxxxxxxxx>
>> >> >>>> >>>>>>>> wrote:
>> >> >>>> >>>>>>>>>
>> >> >>>> >>>>>>>>> it could be a bad merge if you have local changes that
>> >> >>>> >>>>>>>>> aren't
>> >> >>>> >>>>>>>>> checked in maybe :/
>> >> >>>> >>>>>>>>>
>> >> >>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe
>> >> >>>> >>>>>>>>> <alan.wolfe@xxxxxxxxx>
>> >> >>>> >>>>>>>>> wrote:
>> >> >>>> >>>>>>>>>>
>> >> >>>> >>>>>>>>>> yeah let me know kent if re-downloading it solves it
>> >> >>>> >>>>>>>>>> Kent
>> >> >>>> >>>>>>>>>>
>> >> >>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen
>> >> >>>> >>>>>>>>>> <kentkmp@xxxxxxxxx>
>> >> >>>> >>>>>>>>>> wrote:
>> >> >>>> >>>>>>>>>>>
>> >> >>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload
>> >> >>>> >>>>>>>>>>> the
>> >> >>>> >>>>>>>>>>> whole
>> >> >>>> >>>>>>>>>>> game if no one has the same problem
>> >> >>>> >>>>>>>>>>>
>> >> >>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono
>> >> >>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote:
>> >> >>>> >>>>>>>>>>>>
>> >> >>>> >>>>>>>>>>>> I can't replicate it - I downloaded the entire distro
>> >> >>>> >>>>>>>>>>>> to
>> >> >>>> >>>>>>>>>>>> a
>> >> >>>> >>>>>>>>>>>> new
>> >> >>>> >>>>>>>>>>>> folder
>> >> >>>> >>>>>>>>>>>> in case, and it works for me.. do you have any
>> >> >>>> >>>>>>>>>>>> thoughts
>> >> >>>> >>>>>>>>>>>> Alan?
>> >> >>>> >>>>>>>>>>>>
>> >> >>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen
>> >> >>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>> >> >>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix error.
>> >> >>>> >>>>>>>>>>>> >
>> >> >>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono
>> >> >>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote:
>> >> >>>> >>>>>>>>>>>> >>
>> >> >>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies,
>> >> >>>> >>>>>>>>>>>> >> misleading
>> >> >>>> >>>>>>>>>>>> >> change
>> >> >>>> >>>>>>>>>>>> >> notes :P
>> >> >>>> >>>>>>>>>>>> >>
>> >> >>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono
>> >> >>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx>
>> >> >>>> >>>>>>>>>>>> >> wrote:
>> >> >>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to load?
>> >> >>>> >>>>>>>>>>>> >> >  Because
>> >> >>>> >>>>>>>>>>>> >> > it
>> >> >>>> >>>>>>>>>>>> >> > does
>> >> >>>> >>>>>>>>>>>> >> > that for me
>> >> >>>> >>>>>>>>>>>> >> > too.  It does work on my system.  What happens
>> >> >>>> >>>>>>>>>>>> >> > when
>> >> >>>> >>>>>>>>>>>> >> > you
>> >> >>>> >>>>>>>>>>>> >> > load it?
>> >> >>>> >>>>>>>>>>>> >> >
>> >> >>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen
>> >> >>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx>
>> >> >>>> >>>>>>>>>>>> >> > wrote:
>> >> >>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to work
>> >> >>>> >>>>>>>>>>>> >> >> for
>> >> >>>> >>>>>>>>>>>> >> >> me.
>> >> >>>> >>>>>>>>>>>> >> >>
>> >> >>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris
>> >> >>>> >>>>>>>>>>>> >> >> Riccobono
>> >> >>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx>
>> >> >>>> >>>>>>>>>>>> >> >> wrote:
>> >> >>>> >>>>>>>>>>>> >> >>>
>> >> >>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look more
>> >> >>>> >>>>>>>>>>>> >> >>> realistic
>> >> >>>> >>>>>>>>>>>> >> >>> might not be
>> >> >>>> >>>>>>>>>>>> >> >>> possible, so making them more complex so
>> >> >>>> >>>>>>>>>>>> >> >>> players
>> >> >>>> >>>>>>>>>>>> >> >>> can't
>> >> >>>> >>>>>>>>>>>> >> >>> predict them
>> >> >>>> >>>>>>>>>>>> >> >>> might be the way to go.
>> >> >>>> >>>>>>>>>>>> >> >>>
>> >> >>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>> >> >>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>> >> >>>> >>>>>>>>>>>> >> >>> > User:crysalim
>> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the
>> >> >>>> >>>>>>>>>>>> >> >>> > first
>> >> >>>> >>>>>>>>>>>> >> >>> > 4
>> >> >>>> >>>>>>>>>>>> >> >>> > enemies
>> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >>>> >>>>>>>>>>>> >> >>> > <Files Changed>
>> >> >>>> >>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >>>> >>>>>>>>>>>> >> >>> >
>> >> >>>> >>>>>>>>>>>> >> >>>
>> >> >>>> >>>>>>>>>>>> >> >>
>> >> >>>> >>>>>>>>>>>> >> >>
>> >> >>>> >>>>>>>>>>>> >> >
>> >> >>>> >>>>>>>>>>>> >>
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