[project1dev] Re: Project1 - SVN Update 142

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 15:22:14 -0700

I think trying to make the paths look more realistic might not be
possible, so making them more complex so players can't predict them
might be the way to go.

On Tue, May 19, 2009 at 3:21 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> User:crysalim
>
> Message: Changes to the paths of 3 of the first 4 enemies
>
> <Files Changed>
> U   Scripts/Maps/cavemap.lua
>
>
>

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