[project1dev] Re: Project1 - SVN Update 142

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 15:53:14 -0700

maybe its just me. i get an inverse matrix error.

On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Also I changed 4 of the first 5 enemies, misleading change notes :P
>
> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> > Do you mean it takes a long time to load?  Because it does that for me
> > too.  It does work on my system.  What happens when you load it?
> >
> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >> Have you tested it? It does not seem to work for me.
> >>
> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>>
> >>> I think trying to make the paths look more realistic might not be
> >>> possible, so making them more complex so players can't predict them
> >>> might be the way to go.
> >>>
> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >>> > User:crysalim
> >>> >
> >>> > Message: Changes to the paths of 3 of the first 4 enemies
> >>> >
> >>> > <Files Changed>
> >>> > U   Scripts/Maps/cavemap.lua
> >>> >
> >>> >
> >>> >
> >>>
> >>
> >>
> >
>
>

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