[project1dev] Re: Project1 - SVN Update 142

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 15:30:19 -0700

Have you tested it? It does not seem to work for me.

On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I think trying to make the paths look more realistic might not be
> possible, so making them more complex so players can't predict them
> might be the way to go.
>
> On Tue, May 19, 2009 at 3:21 PM, Apache User
> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> > User:crysalim
> >
> > Message: Changes to the paths of 3 of the first 4 enemies
> >
> > <Files Changed>
> > U   Scripts/Maps/cavemap.lua
> >
> >
> >
>
>

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