Have you tested it? It does not seem to work for me. On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > I think trying to make the paths look more realistic might not be > possible, so making them more complex so players can't predict them > might be the way to go. > > On Tue, May 19, 2009 at 3:21 PM, Apache User > <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > > User:crysalim > > > > Message: Changes to the paths of 3 of the first 4 enemies > > > > <Files Changed> > > U Scripts/Maps/cavemap.lua > > > > > > > >