[project1dev] Re: Project1 - SVN Update 142

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 15:41:06 -0700

Also I changed 4 of the first 5 enemies, misleading change notes :P

On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
> Do you mean it takes a long time to load?  Because it does that for me
> too.  It does work on my system.  What happens when you load it?
>
> On Tue, May 19, 2009 at 3:30 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> Have you tested it? It does not seem to work for me.
>>
>> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>>
>>> I think trying to make the paths look more realistic might not be
>>> possible, so making them more complex so players can't predict them
>>> might be the way to go.
>>>
>>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>> > User:crysalim
>>> >
>>> > Message: Changes to the paths of 3 of the first 4 enemies
>>> >
>>> > <Files Changed>
>>> > U   Scripts/Maps/cavemap.lua
>>> >
>>> >
>>> >
>>>
>>
>>
>

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