[project1dev] Re: Project1 - SVN Update 142

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 16:35:33 -0700

Damn same problem

On Tue, May 19, 2009 at 4:20 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Tortoise was telling me that everything was good. I just deleted the whole
> folder and im re getting it now
>
>
> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> it could be a bad merge if you have local changes that aren't checked in
>> maybe :/
>>
>>
>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah let me know kent if re-downloading it solves it Kent
>>>
>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> May be a tortoise bug as well. I'll probly redownload the whole game if
>>>> no one has the same problem
>>>>
>>>>
>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>>>
>>>>> I can't replicate it - I downloaded the entire distro to a new folder
>>>>> in case, and it works for me.. do you have any thoughts Alan?
>>>>>
>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>> wrote:
>>>>> > maybe its just me. i get an inverse matrix error.
>>>>> >
>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>>>> wrote:
>>>>> >>
>>>>> >> Also I changed 4 of the first 5 enemies, misleading change notes :P
>>>>> >>
>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono <
>>>>> crysalim@xxxxxxxxx>
>>>>> >> wrote:
>>>>> >> > Do you mean it takes a long time to load?  Because it does that
>>>>> for me
>>>>> >> > too.  It does work on my system.  What happens when you load it?
>>>>> >> >
>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen <kentkmp@xxxxxxxxx
>>>>> >
>>>>> >> > wrote:
>>>>> >> >> Have you tested it? It does not seem to work for me.
>>>>> >> >>
>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <
>>>>> crysalim@xxxxxxxxx>
>>>>> >> >> wrote:
>>>>> >> >>>
>>>>> >> >>> I think trying to make the paths look more realistic might not
>>>>> be
>>>>> >> >>> possible, so making them more complex so players can't predict
>>>>> them
>>>>> >> >>> might be the way to go.
>>>>> >> >>>
>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>> >> >>> > User:crysalim
>>>>> >> >>> >
>>>>> >> >>> > Message: Changes to the paths of 3 of the first 4 enemies
>>>>> >> >>> >
>>>>> >> >>> > <Files Changed>
>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>>>>> >> >>> >
>>>>> >> >>> >
>>>>> >> >>> >
>>>>> >> >>>
>>>>> >> >>
>>>>> >> >>
>>>>> >> >
>>>>> >>
>>>>> >
>>>>> >
>>>>>
>>>>>
>>>>
>>>
>>
>

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