[project1dev] Re: Project1 - SVN Update 142

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 17:45:13 -0700

wow crazy!

the loading time i know about and have a thing to fix it but just need to
get the time to fix it.

the fix will also make no loading time when you go into combat mode (which
you might notice has a lil lag on it now)
On Tue, May 19, 2009 at 5:39 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> I removed Mob5 from the map and get 55-60fps again, however it still takes
> almost 2 minutes to load the map.
>
>
>
>
>
> On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> i think kent had to run out, and i dunno cause i havent been able to check
>> it out yet (still at work) :P
>>
>>
>> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> I have not been able to figure it out yet either.
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>>
>>>> I'm trying to see what's wrong in the script for mob 5 but I can't
>>>> notice it, can you tell me?
>>>>
>>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> wrote:
>>>> > found it. mob 5 is broken. dont have time to fix it though.
>>>> >
>>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> wrote:
>>>> >>
>>>> >> I'm betting its just a typo on the cavemap. I'm looking but not
>>>> finding
>>>> >> anything
>>>> >>
>>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>>>> wrote:
>>>> >>>
>>>> >>> Would definitely beneficial to find the root cause of the problem,
>>>> incase
>>>> >>> something like this happens again.
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>> >>>>
>>>> >>>> hey if you right click your file you should be able to diff it
>>>> against
>>>> >>>> whats up on the server
>>>> >>>>
>>>> >>>> maybe you can see anything sticking out that might be causing a
>>>> problem?
>>>> >>>> (like 2 points being the exact same or something weird like that)
>>>> >>>>
>>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> >>>> wrote:
>>>> >>>>>
>>>> >>>>> I'm gonna undo Chris's cavemap update. I have found that my
>>>> problem
>>>> >>>>> goes away if I use a previous version.
>>>> >>>>>
>>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz <
>>>> roracsenshi@xxxxxxxxx>
>>>> >>>>> wrote:
>>>> >>>>>>
>>>> >>>>>> My game loads!  But on trying to enter the cave map; it now takes
>>>> ~90
>>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS.
>>>> >>>>>>
>>>> >>>>>>
>>>> >>>>>>
>>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen <
>>>> kentkmp@xxxxxxxxx>
>>>> >>>>>> wrote:
>>>> >>>>>>>
>>>> >>>>>>> Damn same problem
>>>> >>>>>>>
>>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen <
>>>> kentkmp@xxxxxxxxx>
>>>> >>>>>>> wrote:
>>>> >>>>>>>>
>>>> >>>>>>>> Tortoise was telling me that everything was good. I just
>>>> deleted the
>>>> >>>>>>>> whole folder and im re getting it now
>>>> >>>>>>>>
>>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe <
>>>> alan.wolfe@xxxxxxxxx>
>>>> >>>>>>>> wrote:
>>>> >>>>>>>>>
>>>> >>>>>>>>> it could be a bad merge if you have local changes that aren't
>>>> >>>>>>>>> checked in maybe :/
>>>> >>>>>>>>>
>>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe <
>>>> alan.wolfe@xxxxxxxxx>
>>>> >>>>>>>>> wrote:
>>>> >>>>>>>>>>
>>>> >>>>>>>>>> yeah let me know kent if re-downloading it solves it Kent
>>>> >>>>>>>>>>
>>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen <
>>>> kentkmp@xxxxxxxxx>
>>>> >>>>>>>>>> wrote:
>>>> >>>>>>>>>>>
>>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload the
>>>> whole
>>>> >>>>>>>>>>> game if no one has the same problem
>>>> >>>>>>>>>>>
>>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono
>>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote:
>>>> >>>>>>>>>>>>
>>>> >>>>>>>>>>>> I can't replicate it - I downloaded the entire distro to a
>>>> new
>>>> >>>>>>>>>>>> folder
>>>> >>>>>>>>>>>> in case, and it works for me.. do you have any thoughts
>>>> Alan?
>>>> >>>>>>>>>>>>
>>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen
>>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix error.
>>>> >>>>>>>>>>>> >
>>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono
>>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote:
>>>> >>>>>>>>>>>> >>
>>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading
>>>> change
>>>> >>>>>>>>>>>> >> notes :P
>>>> >>>>>>>>>>>> >>
>>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono
>>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx>
>>>> >>>>>>>>>>>> >> wrote:
>>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to load?  Because it
>>>> does
>>>> >>>>>>>>>>>> >> > that for me
>>>> >>>>>>>>>>>> >> > too.  It does work on my system.  What happens when
>>>> you
>>>> >>>>>>>>>>>> >> > load it?
>>>> >>>>>>>>>>>> >> >
>>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen
>>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx>
>>>> >>>>>>>>>>>> >> > wrote:
>>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to work for me.
>>>> >>>>>>>>>>>> >> >>
>>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono
>>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx>
>>>> >>>>>>>>>>>> >> >> wrote:
>>>> >>>>>>>>>>>> >> >>>
>>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look more realistic
>>>> >>>>>>>>>>>> >> >>> might not be
>>>> >>>>>>>>>>>> >> >>> possible, so making them more complex so players
>>>> can't
>>>> >>>>>>>>>>>> >> >>> predict them
>>>> >>>>>>>>>>>> >> >>> might be the way to go.
>>>> >>>>>>>>>>>> >> >>>
>>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>> >>>>>>>>>>>> >> >>> > User:crysalim
>>>> >>>>>>>>>>>> >> >>> >
>>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first 4
>>>> >>>>>>>>>>>> >> >>> > enemies
>>>> >>>>>>>>>>>> >> >>> >
>>>> >>>>>>>>>>>> >> >>> > <Files Changed>
>>>> >>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>>>> >>>>>>>>>>>> >> >>> >
>>>> >>>>>>>>>>>> >> >>> >
>>>> >>>>>>>>>>>> >> >>> >
>>>> >>>>>>>>>>>> >> >>>
>>>> >>>>>>>>>>>> >> >>
>>>> >>>>>>>>>>>> >> >>
>>>> >>>>>>>>>>>> >> >
>>>> >>>>>>>>>>>> >>
>>>> >>>>>>>>>>>> >
>>>> >>>>>>>>>>>> >
>>>> >>>>>>>>>>>>
>>>> >>>>>>>>>>>
>>>> >>>>>>>>>>
>>>> >>>>>>>>>
>>>> >>>>>>>>
>>>> >>>>>>>
>>>> >>>>>>
>>>> >>>>>
>>>> >>>>
>>>> >>>
>>>> >>
>>>> >
>>>> >
>>>>
>>>>
>>>
>>
>

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