[project1dev] Re: Project1 - SVN Update 142

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 19:47:46 -0500

Now that the problem has been verified, do you want to take over correcting
it? If so, I'll stop researching wall/obstacle placement. (:



On Tue, May 19, 2009 at 7:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> that's weird, i cant think of why that would make fps drop so hard core i
> wonder whats up
>
>
> On Tue, May 19, 2009 at 5:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> I found the problem. Mob 5's path would make it try to walk in/through a
>> barrel and another mob, while spawning inside a wall. I'm going to try and
>> fix its path now.
>>
>>
>>
>>
>>
>> On Tue, May 19, 2009 at 7:39 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> I removed Mob5 from the map and get 55-60fps again, however it still
>>> takes almost 2 minutes to load the map.
>>>
>>>
>>>
>>>
>>>
>>> On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> i think kent had to run out, and i dunno cause i havent been able to
>>>> check it out yet (still at work) :P
>>>>
>>>>
>>>> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> I have not been able to figure it out yet either.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono 
>>>>> <crysalim@xxxxxxxxx>wrote:
>>>>>
>>>>>> I'm trying to see what's wrong in the script for mob 5 but I can't
>>>>>> notice it, can you tell me?
>>>>>>
>>>>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>> wrote:
>>>>>> > found it. mob 5 is broken. dont have time to fix it though.
>>>>>> >
>>>>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>> wrote:
>>>>>> >>
>>>>>> >> I'm betting its just a typo on the cavemap. I'm looking but not
>>>>>> finding
>>>>>> >> anything
>>>>>> >>
>>>>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>>>>>> wrote:
>>>>>> >>>
>>>>>> >>> Would definitely beneficial to find the root cause of the problem,
>>>>>> incase
>>>>>> >>> something like this happens again.
>>>>>> >>>
>>>>>> >>>
>>>>>> >>>
>>>>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>> wrote:
>>>>>> >>>>
>>>>>> >>>> hey if you right click your file you should be able to diff it
>>>>>> against
>>>>>> >>>> whats up on the server
>>>>>> >>>>
>>>>>> >>>> maybe you can see anything sticking out that might be causing a
>>>>>> problem?
>>>>>> >>>> (like 2 points being the exact same or something weird like that)
>>>>>> >>>>
>>>>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen <
>>>>>> kentkmp@xxxxxxxxx>
>>>>>> >>>> wrote:
>>>>>> >>>>>
>>>>>> >>>>> I'm gonna undo Chris's cavemap update. I have found that my
>>>>>> problem
>>>>>> >>>>> goes away if I use a previous version.
>>>>>> >>>>>
>>>>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz <
>>>>>> roracsenshi@xxxxxxxxx>
>>>>>> >>>>> wrote:
>>>>>> >>>>>>
>>>>>> >>>>>> My game loads!  But on trying to enter the cave map; it now
>>>>>> takes ~90
>>>>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS.
>>>>>> >>>>>>
>>>>>> >>>>>>
>>>>>> >>>>>>
>>>>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen <
>>>>>> kentkmp@xxxxxxxxx>
>>>>>> >>>>>> wrote:
>>>>>> >>>>>>>
>>>>>> >>>>>>> Damn same problem
>>>>>> >>>>>>>
>>>>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen <
>>>>>> kentkmp@xxxxxxxxx>
>>>>>> >>>>>>> wrote:
>>>>>> >>>>>>>>
>>>>>> >>>>>>>> Tortoise was telling me that everything was good. I just
>>>>>> deleted the
>>>>>> >>>>>>>> whole folder and im re getting it now
>>>>>> >>>>>>>>
>>>>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe <
>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>> >>>>>>>> wrote:
>>>>>> >>>>>>>>>
>>>>>> >>>>>>>>> it could be a bad merge if you have local changes that
>>>>>> aren't
>>>>>> >>>>>>>>> checked in maybe :/
>>>>>> >>>>>>>>>
>>>>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe <
>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>> >>>>>>>>> wrote:
>>>>>> >>>>>>>>>>
>>>>>> >>>>>>>>>> yeah let me know kent if re-downloading it solves it Kent
>>>>>> >>>>>>>>>>
>>>>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen <
>>>>>> kentkmp@xxxxxxxxx>
>>>>>> >>>>>>>>>> wrote:
>>>>>> >>>>>>>>>>>
>>>>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload the
>>>>>> whole
>>>>>> >>>>>>>>>>> game if no one has the same problem
>>>>>> >>>>>>>>>>>
>>>>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono
>>>>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote:
>>>>>> >>>>>>>>>>>>
>>>>>> >>>>>>>>>>>> I can't replicate it - I downloaded the entire distro to
>>>>>> a new
>>>>>> >>>>>>>>>>>> folder
>>>>>> >>>>>>>>>>>> in case, and it works for me.. do you have any thoughts
>>>>>> Alan?
>>>>>> >>>>>>>>>>>>
>>>>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen
>>>>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote:
>>>>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix error.
>>>>>> >>>>>>>>>>>> >
>>>>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono
>>>>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote:
>>>>>> >>>>>>>>>>>> >>
>>>>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading
>>>>>> change
>>>>>> >>>>>>>>>>>> >> notes :P
>>>>>> >>>>>>>>>>>> >>
>>>>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono
>>>>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx>
>>>>>> >>>>>>>>>>>> >> wrote:
>>>>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to load?  Because
>>>>>> it does
>>>>>> >>>>>>>>>>>> >> > that for me
>>>>>> >>>>>>>>>>>> >> > too.  It does work on my system.  What happens when
>>>>>> you
>>>>>> >>>>>>>>>>>> >> > load it?
>>>>>> >>>>>>>>>>>> >> >
>>>>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen
>>>>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx>
>>>>>> >>>>>>>>>>>> >> > wrote:
>>>>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to work for
>>>>>> me.
>>>>>> >>>>>>>>>>>> >> >>
>>>>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono
>>>>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx>
>>>>>> >>>>>>>>>>>> >> >> wrote:
>>>>>> >>>>>>>>>>>> >> >>>
>>>>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look more
>>>>>> realistic
>>>>>> >>>>>>>>>>>> >> >>> might not be
>>>>>> >>>>>>>>>>>> >> >>> possible, so making them more complex so players
>>>>>> can't
>>>>>> >>>>>>>>>>>> >> >>> predict them
>>>>>> >>>>>>>>>>>> >> >>> might be the way to go.
>>>>>> >>>>>>>>>>>> >> >>>
>>>>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>>>>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>> >>>>>>>>>>>> >> >>> > User:crysalim
>>>>>> >>>>>>>>>>>> >> >>> >
>>>>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first
>>>>>> 4
>>>>>> >>>>>>>>>>>> >> >>> > enemies
>>>>>> >>>>>>>>>>>> >> >>> >
>>>>>> >>>>>>>>>>>> >> >>> > <Files Changed>
>>>>>> >>>>>>>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>>>>>> >>>>>>>>>>>> >> >>> >
>>>>>> >>>>>>>>>>>> >> >>> >
>>>>>> >>>>>>>>>>>> >> >>> >
>>>>>> >>>>>>>>>>>> >> >>>
>>>>>> >>>>>>>>>>>> >> >>
>>>>>> >>>>>>>>>>>> >> >>
>>>>>> >>>>>>>>>>>> >> >
>>>>>> >>>>>>>>>>>> >>
>>>>>> >>>>>>>>>>>> >
>>>>>> >>>>>>>>>>>> >
>>>>>> >>>>>>>>>>>>
>>>>>> >>>>>>>>>>>
>>>>>> >>>>>>>>>>
>>>>>> >>>>>>>>>
>>>>>> >>>>>>>>
>>>>>> >>>>>>>
>>>>>> >>>>>>
>>>>>> >>>>>
>>>>>> >>>>
>>>>>> >>>
>>>>>> >>
>>>>>> >
>>>>>> >
>>>>>>
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>>>>>
>>>>
>>>
>>
>

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