Now that the problem has been verified, do you want to take over correcting it? If so, I'll stop researching wall/obstacle placement. (: On Tue, May 19, 2009 at 7:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > that's weird, i cant think of why that would make fps drop so hard core i > wonder whats up > > > On Tue, May 19, 2009 at 5:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> I found the problem. Mob 5's path would make it try to walk in/through a >> barrel and another mob, while spawning inside a wall. I'm going to try and >> fix its path now. >> >> >> >> >> >> On Tue, May 19, 2009 at 7:39 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> I removed Mob5 from the map and get 55-60fps again, however it still >>> takes almost 2 minutes to load the map. >>> >>> >>> >>> >>> >>> On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> i think kent had to run out, and i dunno cause i havent been able to >>>> check it out yet (still at work) :P >>>> >>>> >>>> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> I have not been able to figure it out yet either. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono >>>>> <crysalim@xxxxxxxxx>wrote: >>>>> >>>>>> I'm trying to see what's wrong in the script for mob 5 but I can't >>>>>> notice it, can you tell me? >>>>>> >>>>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>>>>> wrote: >>>>>> > found it. mob 5 is broken. dont have time to fix it though. >>>>>> > >>>>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>>>>> wrote: >>>>>> >> >>>>>> >> I'm betting its just a typo on the cavemap. I'm looking but not >>>>>> finding >>>>>> >> anything >>>>>> >> >>>>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx> >>>>>> wrote: >>>>>> >>> >>>>>> >>> Would definitely beneficial to find the root cause of the problem, >>>>>> incase >>>>>> >>> something like this happens again. >>>>>> >>> >>>>>> >>> >>>>>> >>> >>>>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>> wrote: >>>>>> >>>> >>>>>> >>>> hey if you right click your file you should be able to diff it >>>>>> against >>>>>> >>>> whats up on the server >>>>>> >>>> >>>>>> >>>> maybe you can see anything sticking out that might be causing a >>>>>> problem? >>>>>> >>>> (like 2 points being the exact same or something weird like that) >>>>>> >>>> >>>>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen < >>>>>> kentkmp@xxxxxxxxx> >>>>>> >>>> wrote: >>>>>> >>>>> >>>>>> >>>>> I'm gonna undo Chris's cavemap update. I have found that my >>>>>> problem >>>>>> >>>>> goes away if I use a previous version. >>>>>> >>>>> >>>>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz < >>>>>> roracsenshi@xxxxxxxxx> >>>>>> >>>>> wrote: >>>>>> >>>>>> >>>>>> >>>>>> My game loads! But on trying to enter the cave map; it now >>>>>> takes ~90 >>>>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen < >>>>>> kentkmp@xxxxxxxxx> >>>>>> >>>>>> wrote: >>>>>> >>>>>>> >>>>>> >>>>>>> Damn same problem >>>>>> >>>>>>> >>>>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen < >>>>>> kentkmp@xxxxxxxxx> >>>>>> >>>>>>> wrote: >>>>>> >>>>>>>> >>>>>> >>>>>>>> Tortoise was telling me that everything was good. I just >>>>>> deleted the >>>>>> >>>>>>>> whole folder and im re getting it now >>>>>> >>>>>>>> >>>>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe < >>>>>> alan.wolfe@xxxxxxxxx> >>>>>> >>>>>>>> wrote: >>>>>> >>>>>>>>> >>>>>> >>>>>>>>> it could be a bad merge if you have local changes that >>>>>> aren't >>>>>> >>>>>>>>> checked in maybe :/ >>>>>> >>>>>>>>> >>>>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe < >>>>>> alan.wolfe@xxxxxxxxx> >>>>>> >>>>>>>>> wrote: >>>>>> >>>>>>>>>> >>>>>> >>>>>>>>>> yeah let me know kent if re-downloading it solves it Kent >>>>>> >>>>>>>>>> >>>>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen < >>>>>> kentkmp@xxxxxxxxx> >>>>>> >>>>>>>>>> wrote: >>>>>> >>>>>>>>>>> >>>>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload the >>>>>> whole >>>>>> >>>>>>>>>>> game if no one has the same problem >>>>>> >>>>>>>>>>> >>>>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono >>>>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote: >>>>>> >>>>>>>>>>>> >>>>>> >>>>>>>>>>>> I can't replicate it - I downloaded the entire distro to >>>>>> a new >>>>>> >>>>>>>>>>>> folder >>>>>> >>>>>>>>>>>> in case, and it works for me.. do you have any thoughts >>>>>> Alan? >>>>>> >>>>>>>>>>>> >>>>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen >>>>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >>>>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix error. >>>>>> >>>>>>>>>>>> > >>>>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono >>>>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote: >>>>>> >>>>>>>>>>>> >> >>>>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading >>>>>> change >>>>>> >>>>>>>>>>>> >> notes :P >>>>>> >>>>>>>>>>>> >> >>>>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono >>>>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx> >>>>>> >>>>>>>>>>>> >> wrote: >>>>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to load? Because >>>>>> it does >>>>>> >>>>>>>>>>>> >> > that for me >>>>>> >>>>>>>>>>>> >> > too. It does work on my system. What happens when >>>>>> you >>>>>> >>>>>>>>>>>> >> > load it? >>>>>> >>>>>>>>>>>> >> > >>>>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen >>>>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx> >>>>>> >>>>>>>>>>>> >> > wrote: >>>>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to work for >>>>>> me. >>>>>> >>>>>>>>>>>> >> >> >>>>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono >>>>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx> >>>>>> >>>>>>>>>>>> >> >> wrote: >>>>>> >>>>>>>>>>>> >> >>> >>>>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look more >>>>>> realistic >>>>>> >>>>>>>>>>>> >> >>> might not be >>>>>> >>>>>>>>>>>> >> >>> possible, so making them more complex so players >>>>>> can't >>>>>> >>>>>>>>>>>> >> >>> predict them >>>>>> >>>>>>>>>>>> >> >>> might be the way to go. >>>>>> >>>>>>>>>>>> >> >>> >>>>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User >>>>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>>>>>>> >> >>> > User:crysalim >>>>>> >>>>>>>>>>>> >> >>> > >>>>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first >>>>>> 4 >>>>>> >>>>>>>>>>>> >> >>> > enemies >>>>>> >>>>>>>>>>>> >> >>> > >>>>>> >>>>>>>>>>>> >> >>> > <Files Changed> >>>>>> >>>>>>>>>>>> >> >>> > U Scripts/Maps/cavemap.lua >>>>>> >>>>>>>>>>>> >> >>> > >>>>>> >>>>>>>>>>>> >> >>> > >>>>>> >>>>>>>>>>>> >> >>> > >>>>>> >>>>>>>>>>>> >> >>> >>>>>> >>>>>>>>>>>> >> >> >>>>>> >>>>>>>>>>>> >> >> >>>>>> >>>>>>>>>>>> >> > >>>>>> >>>>>>>>>>>> >> >>>>>> >>>>>>>>>>>> > >>>>>> >>>>>>>>>>>> > >>>>>> >>>>>>>>>>>> >>>>>> >>>>>>>>>>> >>>>>> >>>>>>>>>> >>>>>> >>>>>>>>> >>>>>> >>>>>>>> >>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>>> >>>> >>>>>> >>> >>>>>> >> >>>>>> > >>>>>> > >>>>>> >>>>>> >>>>> >>>> >>> >> >