[project1dev] Re: Project1 - SVN Update 142

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 16:48:25 -0700

sucky...

i'll try it when i get home, see what's up.

If we need to i can send you a special build that will give more info when
it crashes
On Tue, May 19, 2009 at 4:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Damn same problem
>
>
> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Tortoise was telling me that everything was good. I just deleted the whole
>> folder and im re getting it now
>>
>>
>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> it could be a bad merge if you have local changes that aren't checked in
>>> maybe :/
>>>
>>>
>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> yeah let me know kent if re-downloading it solves it Kent
>>>>
>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> May be a tortoise bug as well. I'll probly redownload the whole game if
>>>>> no one has the same problem
>>>>>
>>>>>
>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono 
>>>>> <crysalim@xxxxxxxxx>wrote:
>>>>>
>>>>>> I can't replicate it - I downloaded the entire distro to a new folder
>>>>>> in case, and it works for me.. do you have any thoughts Alan?
>>>>>>
>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>> wrote:
>>>>>> > maybe its just me. i get an inverse matrix error.
>>>>>> >
>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono <
>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>> >>
>>>>>> >> Also I changed 4 of the first 5 enemies, misleading change notes :P
>>>>>> >>
>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono <
>>>>>> crysalim@xxxxxxxxx>
>>>>>> >> wrote:
>>>>>> >> > Do you mean it takes a long time to load?  Because it does that
>>>>>> for me
>>>>>> >> > too.  It does work on my system.  What happens when you load it?
>>>>>> >> >
>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen <
>>>>>> kentkmp@xxxxxxxxx>
>>>>>> >> > wrote:
>>>>>> >> >> Have you tested it? It does not seem to work for me.
>>>>>> >> >>
>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono <
>>>>>> crysalim@xxxxxxxxx>
>>>>>> >> >> wrote:
>>>>>> >> >>>
>>>>>> >> >>> I think trying to make the paths look more realistic might not
>>>>>> be
>>>>>> >> >>> possible, so making them more complex so players can't predict
>>>>>> them
>>>>>> >> >>> might be the way to go.
>>>>>> >> >>>
>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User
>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>> >> >>> > User:crysalim
>>>>>> >> >>> >
>>>>>> >> >>> > Message: Changes to the paths of 3 of the first 4 enemies
>>>>>> >> >>> >
>>>>>> >> >>> > <Files Changed>
>>>>>> >> >>> > U   Scripts/Maps/cavemap.lua
>>>>>> >> >>> >
>>>>>> >> >>> >
>>>>>> >> >>> >
>>>>>> >> >>>
>>>>>> >> >>
>>>>>> >> >>
>>>>>> >> >
>>>>>> >>
>>>>>> >
>>>>>> >
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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