Yeah, I am not sure what it is Alan because I can't replicate the problem.. I am going to move the path down by 10 Y points and see if that fixes it for Nick. On Tue, May 19, 2009 at 5:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > well z fighting makes things ugly but it doesnt hurt preformance > > it's gotta be the collision detection slowing the game down but i cant think > of why it would in this case > On Tue, May 19, 2009 at 5:45 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> Thanks Nick, that gave me an idea of what might be the problem. >> >> The mob clips the barrel slightly, so when the two models meet it >> might be rendering something incorrectly (like with the Z fighting >> issues) >> >> On Tue, May 19, 2009 at 5:39 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: >> > I removed Mob5 from the map and get 55-60fps again, however it still >> > takes >> > almost 2 minutes to load the map. >> > >> > >> > >> > >> > On Tue, May 19, 2009 at 7:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> > wrote: >> >> >> >> i think kent had to run out, and i dunno cause i havent been able to >> >> check >> >> it out yet (still at work) :P >> >> >> >> On Tue, May 19, 2009 at 5:32 PM, Nick Klotz <roracsenshi@xxxxxxxxx> >> >> wrote: >> >>> >> >>> I have not been able to figure it out yet either. >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> On Tue, May 19, 2009 at 7:19 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> >>> wrote: >> >>>> >> >>>> I'm trying to see what's wrong in the script for mob 5 but I can't >> >>>> notice it, can you tell me? >> >>>> >> >>>> On Tue, May 19, 2009 at 4:58 PM, Kent Petersen <kentkmp@xxxxxxxxx> >> >>>> wrote: >> >>>> > found it. mob 5 is broken. dont have time to fix it though. >> >>>> > >> >>>> > On Tue, May 19, 2009 at 4:52 PM, Kent Petersen <kentkmp@xxxxxxxxx> >> >>>> > wrote: >> >>>> >> >> >>>> >> I'm betting its just a typo on the cavemap. I'm looking but not >> >>>> >> finding >> >>>> >> anything >> >>>> >> >> >>>> >> On Tue, May 19, 2009 at 4:51 PM, Nick Klotz >> >>>> >> <roracsenshi@xxxxxxxxx> >> >>>> >> wrote: >> >>>> >>> >> >>>> >>> Would definitely beneficial to find the root cause of the >> >>>> >>> problem, >> >>>> >>> incase >> >>>> >>> something like this happens again. >> >>>> >>> >> >>>> >>> >> >>>> >>> >> >>>> >>> On Tue, May 19, 2009 at 6:49 PM, Alan Wolfe >> >>>> >>> <alan.wolfe@xxxxxxxxx> >> >>>> >>> wrote: >> >>>> >>>> >> >>>> >>>> hey if you right click your file you should be able to diff it >> >>>> >>>> against >> >>>> >>>> whats up on the server >> >>>> >>>> >> >>>> >>>> maybe you can see anything sticking out that might be causing a >> >>>> >>>> problem? >> >>>> >>>> (like 2 points being the exact same or something weird like >> >>>> >>>> that) >> >>>> >>>> >> >>>> >>>> On Tue, May 19, 2009 at 4:48 PM, Kent Petersen >> >>>> >>>> <kentkmp@xxxxxxxxx> >> >>>> >>>> wrote: >> >>>> >>>>> >> >>>> >>>>> I'm gonna undo Chris's cavemap update. I have found that my >> >>>> >>>>> problem >> >>>> >>>>> goes away if I use a previous version. >> >>>> >>>>> >> >>>> >>>>> On Tue, May 19, 2009 at 4:45 PM, Nick Klotz >> >>>> >>>>> <roracsenshi@xxxxxxxxx> >> >>>> >>>>> wrote: >> >>>> >>>>>> >> >>>> >>>>>> My game loads! But on trying to enter the cave map; it now >> >>>> >>>>>> takes >> >>>> >>>>>> ~90 >> >>>> >>>>>> seconds to load. Once loaded I get 1.21 to 1.50 FPS. >> >>>> >>>>>> >> >>>> >>>>>> >> >>>> >>>>>> >> >>>> >>>>>> On Tue, May 19, 2009 at 6:35 PM, Kent Petersen >> >>>> >>>>>> <kentkmp@xxxxxxxxx> >> >>>> >>>>>> wrote: >> >>>> >>>>>>> >> >>>> >>>>>>> Damn same problem >> >>>> >>>>>>> >> >>>> >>>>>>> On Tue, May 19, 2009 at 4:20 PM, Kent Petersen >> >>>> >>>>>>> <kentkmp@xxxxxxxxx> >> >>>> >>>>>>> wrote: >> >>>> >>>>>>>> >> >>>> >>>>>>>> Tortoise was telling me that everything was good. I just >> >>>> >>>>>>>> deleted the >> >>>> >>>>>>>> whole folder and im re getting it now >> >>>> >>>>>>>> >> >>>> >>>>>>>> On Tue, May 19, 2009 at 4:11 PM, Alan Wolfe >> >>>> >>>>>>>> <alan.wolfe@xxxxxxxxx> >> >>>> >>>>>>>> wrote: >> >>>> >>>>>>>>> >> >>>> >>>>>>>>> it could be a bad merge if you have local changes that >> >>>> >>>>>>>>> aren't >> >>>> >>>>>>>>> checked in maybe :/ >> >>>> >>>>>>>>> >> >>>> >>>>>>>>> On Tue, May 19, 2009 at 4:10 PM, Alan Wolfe >> >>>> >>>>>>>>> <alan.wolfe@xxxxxxxxx> >> >>>> >>>>>>>>> wrote: >> >>>> >>>>>>>>>> >> >>>> >>>>>>>>>> yeah let me know kent if re-downloading it solves it Kent >> >>>> >>>>>>>>>> >> >>>> >>>>>>>>>> On Tue, May 19, 2009 at 4:03 PM, Kent Petersen >> >>>> >>>>>>>>>> <kentkmp@xxxxxxxxx> >> >>>> >>>>>>>>>> wrote: >> >>>> >>>>>>>>>>> >> >>>> >>>>>>>>>>> May be a tortoise bug as well. I'll probly redownload the >> >>>> >>>>>>>>>>> whole >> >>>> >>>>>>>>>>> game if no one has the same problem >> >>>> >>>>>>>>>>> >> >>>> >>>>>>>>>>> On Tue, May 19, 2009 at 4:00 PM, Chris Riccobono >> >>>> >>>>>>>>>>> <crysalim@xxxxxxxxx> wrote: >> >>>> >>>>>>>>>>>> >> >>>> >>>>>>>>>>>> I can't replicate it - I downloaded the entire distro to >> >>>> >>>>>>>>>>>> a >> >>>> >>>>>>>>>>>> new >> >>>> >>>>>>>>>>>> folder >> >>>> >>>>>>>>>>>> in case, and it works for me.. do you have any thoughts >> >>>> >>>>>>>>>>>> Alan? >> >>>> >>>>>>>>>>>> >> >>>> >>>>>>>>>>>> On Tue, May 19, 2009 at 3:53 PM, Kent Petersen >> >>>> >>>>>>>>>>>> <kentkmp@xxxxxxxxx> wrote: >> >>>> >>>>>>>>>>>> > maybe its just me. i get an inverse matrix error. >> >>>> >>>>>>>>>>>> > >> >>>> >>>>>>>>>>>> > On Tue, May 19, 2009 at 3:41 PM, Chris Riccobono >> >>>> >>>>>>>>>>>> > <crysalim@xxxxxxxxx> wrote: >> >>>> >>>>>>>>>>>> >> >> >>>> >>>>>>>>>>>> >> Also I changed 4 of the first 5 enemies, misleading >> >>>> >>>>>>>>>>>> >> change >> >>>> >>>>>>>>>>>> >> notes :P >> >>>> >>>>>>>>>>>> >> >> >>>> >>>>>>>>>>>> >> On Tue, May 19, 2009 at 3:38 PM, Chris Riccobono >> >>>> >>>>>>>>>>>> >> <crysalim@xxxxxxxxx> >> >>>> >>>>>>>>>>>> >> wrote: >> >>>> >>>>>>>>>>>> >> > Do you mean it takes a long time to load? Because >> >>>> >>>>>>>>>>>> >> > it >> >>>> >>>>>>>>>>>> >> > does >> >>>> >>>>>>>>>>>> >> > that for me >> >>>> >>>>>>>>>>>> >> > too. It does work on my system. What happens when >> >>>> >>>>>>>>>>>> >> > you >> >>>> >>>>>>>>>>>> >> > load it? >> >>>> >>>>>>>>>>>> >> > >> >>>> >>>>>>>>>>>> >> > On Tue, May 19, 2009 at 3:30 PM, Kent Petersen >> >>>> >>>>>>>>>>>> >> > <kentkmp@xxxxxxxxx> >> >>>> >>>>>>>>>>>> >> > wrote: >> >>>> >>>>>>>>>>>> >> >> Have you tested it? It does not seem to work for >> >>>> >>>>>>>>>>>> >> >> me. >> >>>> >>>>>>>>>>>> >> >> >> >>>> >>>>>>>>>>>> >> >> On Tue, May 19, 2009 at 3:22 PM, Chris Riccobono >> >>>> >>>>>>>>>>>> >> >> <crysalim@xxxxxxxxx> >> >>>> >>>>>>>>>>>> >> >> wrote: >> >>>> >>>>>>>>>>>> >> >>> >> >>>> >>>>>>>>>>>> >> >>> I think trying to make the paths look more >> >>>> >>>>>>>>>>>> >> >>> realistic >> >>>> >>>>>>>>>>>> >> >>> might not be >> >>>> >>>>>>>>>>>> >> >>> possible, so making them more complex so players >> >>>> >>>>>>>>>>>> >> >>> can't >> >>>> >>>>>>>>>>>> >> >>> predict them >> >>>> >>>>>>>>>>>> >> >>> might be the way to go. >> >>>> >>>>>>>>>>>> >> >>> >> >>>> >>>>>>>>>>>> >> >>> On Tue, May 19, 2009 at 3:21 PM, Apache User >> >>>> >>>>>>>>>>>> >> >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>>> >>>>>>>>>>>> >> >>> > User:crysalim >> >>>> >>>>>>>>>>>> >> >>> > >> >>>> >>>>>>>>>>>> >> >>> > Message: Changes to the paths of 3 of the first >> >>>> >>>>>>>>>>>> >> >>> > 4 >> >>>> >>>>>>>>>>>> >> >>> > enemies >> >>>> >>>>>>>>>>>> >> >>> > >> >>>> >>>>>>>>>>>> >> >>> > <Files Changed> >> >>>> >>>>>>>>>>>> >> >>> > U Scripts/Maps/cavemap.lua >> >>>> >>>>>>>>>>>> >> >>> > >> >>>> >>>>>>>>>>>> >> >>> > >> >>>> >>>>>>>>>>>> >> >>> > >> >>>> >>>>>>>>>>>> >> >>> >> >>>> >>>>>>>>>>>> >> >> >> >>>> >>>>>>>>>>>> >> >> >> >>>> >>>>>>>>>>>> >> > >> >>>> >>>>>>>>>>>> >> >> >>>> >>>>>>>>>>>> > >> >>>> >>>>>>>>>>>> > >> >>>> >>>>>>>>>>>> >> >>>> >>>>>>>>>>> >> >>>> >>>>>>>>>> >> >>>> >>>>>>>>> >> >>>> >>>>>>>> >> >>>> >>>>>>> >> >>>> >>>>>> >> >>>> >>>>> >> >>>> >>>> >> >>>> >>> >> >>>> >> >> >>>> > >> >>>> > >> >>>> >> >>> >> >> >> > >> > >> > >